Yamaha AW4416 Reference Guide - Page 155

Rev->pan, Delay+er

Page 155 highlights

Appendix REV->PAN Reverb and auto-pan effects in parallel. Parameter Range REV TIME INI.DLY HI.RATIO DIFF. DENSITY HPF LPF FREQ. DEPTH DIR. 0.3-99.9 s 0.0-500.0 ms 0.1-1.0 0-10 0-100% Thru, 21 Hz-8.0 kHz 50 Hz-16.0 kHz, Thru 0.05-40.00 Hz 0-100% *1 WAVE Sine, Tri, Square REV BAL. 0-100% MIX BAL. 0-100 [%] *1. LR, L->R, L

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Appendix
Appendix
20
— Reference Guide
REV->PAN
Reverb and auto-pan effects in parallel.
DELAY+ER.
Delay and early re
ections effects in parallel.
Parameter
Range
Description
REV TIME
0.3
99.9 s
Reverb time
INI.DLY
0.0
500.0 ms
Initial delay before reverb begins
HI.RATIO
0.1
1.0
High-frequency reverb time ratio
DIFF.
0
10
Reverb diffusion (left-right reverb spreed)
DENSITY
0
100%
Reverb density
HPF
Thru, 21 Hz
8.0 kHz
High-pass
lter cutoff frequency
LPF
50 Hz
16.0 kHz, Thru
Low-pass
lter cutoff frequency
FREQ.
0.05
40.00 Hz
Modulation speed
DEPTH
0
100%
Modulation depth
DIR.
*1
*1. L<->R, L
>R, L<
R, Turn L, Turn R
Panning direction
WAVE
Sine, Tri, Square
Modulation waveform
REV BAL.
0
100%
Reverb and panned reverb balance (0% = panned reverb, 100% =
reverb)
MIX BAL.
0
100 [%]
Mix balance of the effects and dry sounds
Parameter
Range
Description
DELAY L
0.0
1000.0 ms
Left channel delay time
DELAY R
0.0
1000.0 ms
Right channel delay time
FB.DLY
0.0
1000.0 ms
Feedback delay time
FB.GAIN
99 to +99%
Feedback gain (plus values for normal-phase feedback, minus values
for reverse-phase feedback)
HI.RATIO
0.1
1.0
High-frequency feedback ratio
TYPE
S-Hall, L-Hall, Random,
Revers, Plate, Spring
Type of early re
ection simulation
ROOMSIZE
0.1
20.0
Re
ection spacing
LIVENESS
0
10
Early re
ections decay characteristics (0 = dead, 10 = live)
INI.DLY
0.0
500.0 ms
Initial delay before reverb begins
DIFF.
0
10
Reverb diffusion (left-right reverb spreed)
DENSITY
0
100%
Reverb density
ER NUM.
1
19
Number of early re
ections
HPF
Thru, 21 Hz
8.0 kHz
High-pass
lter cutoff frequency
LPF
50 Hz
16.0 kHz, Thru
Low-pass
lter cutoff frequency
DLY/ER
0
100%
Delay and early re
ections balance (0% = early re
ections, 100% =
delay)
MIX BAL.
0
100 [%]
Mix balance of the effects and dry sounds