Netgear M5300-52G3 Web Management User Guide - Page 250

Click, to show the latest DHCP bindings information., to clear all the neighbors in the table.

Page 250 highlights

ProSafe M5300 Switch Field Description State The state of a neighbor can be the following: • Down - This is the initial state of a neighbor conversation. It indicates that there has been no recent information received from the neighbor. On NBMA networks, Hello packets may still be sent to "Down" neighbors, although at a reduced frequency. • Attempt - This state is only valid for neighbors attached to NBMA networks. It indicates that no recent information has been received from the neighbor, but that a more concerted effort should be made to contact the neighbor. This is done by sending the neighbor Hello packets at intervals of Hello Interval. • Init - In this state, a Hello packet has recently been seen from the neighbor. However, bidirectional communication has not yet been established with the neighbor (i.e., the router itself did not appear in the neighbor's Hello packet). All neighbors in this state (or greater) are listed in the Hello packets sent from the associated interface. • 2-Way - In this state, communication between the two routers is bidirectional. This has been assured by the operation of the Hello Protocol. This is the most advanced state short of beginning adjacency establishment. The (Backup) Designated Router is selected from the set of neighbors in state 2-Way or greater. • Exchange Start - This is the first step in creating an adjacency between the two neighboring routers. The goal of this step is to decide which router is the master, and to decide upon the initial DD sequence number. Neighbor conversations in this state or greater are called adjacencies. • Exchange - In this state the router is describing its entire link state database by sending Database Description packets to the neighbor. In this state, Link State Request Packets may also be sent asking for the neighbor's more recent LSAs. All adjacencies in Exchange state or greater are used by the flooding procedure. These adjacencies are fully capable of transmitting and receiving all types of OSPF routing protocol packets. • Loading - In this state, Link State Request packets are sent to the neighbor asking for the more recent LSAs that have been discovered (but not yet received) in the Exchange state. • Full - In this state, the neighboring routers are fully adjacent. These adjacencies will now appear in router-LSAs and network-LSAs. Events The number of times this neighbor relationship has changed state, or an error has occurred. Permanence This variable displays the status of the entry. 'dynamic' and 'permanent' refer to how the neighbor became known. Hellos Suppressed This indicates whether Hellos are being suppressed to the neighbor. Retransmission Queue An integer representing the current length of the retransmission queue of the Length specified neighbor router Id of the specified interface. Up Time Neighbor uptime; how long since the adjacency last reached the Full state. Dead Time The amount of time, in seconds, to wait before the router assumes the neighbor is unreachable. Click REFRESH to show the latest DHCP bindings information. Click CLEAR to clear all the neighbors in the table. Routing 250

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Routing
250
ProSafe M5300 Switch
Click
REFRESH
to show the latest DHCP bindings information.
Click
CLEAR
to clear all the neighbors in the table.
State
The state of a neighbor can be the following:
Down - This is the initial state of a neighbor conversation. It indicates that there
has been no recent information received from the neighbor. On NBMA
networks, Hello packets may still be sent to “Down” neighbors, although at a
reduced frequency.
Attempt - This state is only valid for neighbors attached to NBMA networks. It
indicates that no recent information has been received from the neighbor, but
that a more concerted effort should be made to contact the neighbor. This is
done by sending the neighbor Hello packets at intervals of Hello Interval.
Init - In this state, a Hello packet has recently been seen from the neighbor.
However, bidirectional communication has not yet been established with the
neighbor (i.e., the router itself did not appear in the neighbor's Hello packet).
All neighbors in this state (or greater) are listed in the Hello packets sent from
the associated interface.
2-Way - In this state, communication between the two routers is bidirectional.
This has been assured by the operation of the Hello Protocol. This is the most
advanced state short of beginning adjacency establishment. The (Backup)
Designated Router is selected from the set of neighbors in state 2-Way or
greater.
Exchange Start - This is the first step in creating an adjacency between the two
neighboring routers. The goal of this step is to decide which router is the
master, and to decide upon the initial DD sequence number. Neighbor
conversations in this state or greater are called adjacencies.
Exchange - In this state the router is describing its entire link state database by
sending Database Description packets to the neighbor. In this state, Link State
Request Packets may also be sent asking for the neighbor's more recent
LSAs. All adjacencies in Exchange state or greater are used by the flooding
procedure. These adjacencies are fully capable of transmitting and receiving
all types of OSPF routing protocol packets.
Loading - In this state, Link State Request packets are sent to the neighbor
asking for the more recent LSAs that have been discovered (but not yet
received) in the Exchange state.
Full - In this state, the neighboring routers are fully adjacent. These adjacencies
will now appear in router-LSAs and network-LSAs.
Events
The number of times this neighbor relationship has changed state, or an error has
occurred.
Permanence
This variable displays the status of the entry. 'dynamic' and 'permanent' refer to
how the neighbor became known.
Hellos Suppressed
This indicates whether Hellos are being suppressed to the neighbor.
Retransmission Queue
Length
An integer representing the current length of the retransmission queue of the
specified neighbor router Id of the specified interface.
Up Time
Neighbor uptime; how long since the adjacency last reached the Full state.
Dead Time
The amount of time, in seconds, to wait before the router assumes the neighbor is
unreachable.
Field
Description