Yamaha AW16G Owner's Manual - Page 59

Punch-in/out

Page 59 highlights

Punch-in/out If you make a mistake while overdubbing, you can rerecord just the region in which you made the mistake. This process is called "punch-in/out." Punch-in/out can be performed either as "manual punchin/out" in which you switch between recording and playback manually, or as "auto punch-in/out" in which recording and playback will switch automatically when you reach the locations you specify beforehand. Manual punch-in/out Here's how to perform punch-in/out using the keys of the transport section or a foot switch. 1 If you want to perform punch-in/out using a foot switch, connect a separately sold foot switch (Yamaha FC5 or equivalent) to the rear panel FOOT SW jack. 2 Access the DIRECT page of the RECORD screen, and make sure that your instrument/ mic is assigned to the track on which you want to punch-in. At this time, the [INPUT SEL] key of the recordingsource and the [TRACK SEL] key of the recordingdestination will blink red. 6 At the point where you want to stop recording, press the PLAY [ ] key (or press the foot switch). The recording-destination track will switch from recording back to playback ("punch-out"). 7 To stop playback, press the STOP [■] key (or press the foot switch). 8 To listen to the newly-recorded content, locate to a point just before the punch-in point, and press the PLAY [ ] key. 9 If you are satisfied with the newly-recorded content, save the song. (For details on saving → p. 63) If you decide to re-do the recording, press the 6 [UNDO/REDO] key to cancel the recording, and repeat steps 4-9. The following diagram shows the manual punch-in/ out procedure. 1 2 3 4 5 16 play record play Overdubbing 3 Locate to a point earlier than where you want to punch-in. You may find it convenient to register a marker at a location one or two measures earlier than the point at which you want to punch-in, so you can quickly return to that point. (For details on registering a marker → p. 67) 4 In the transport section, press the PLAY [ ] key. (Alternatively, press the foot switch.) The song will begin playing. At this time, the track playback sound of the recording-destination track channel will be sent to the stereo bus, so you will not be able to monitor the input signal. 5 At the point where you want to begin recording, hold down the PLAY [ ] key and press the REC [●] key (or press the foot switch once again), and begin playing your instrument. The recording-destination track will switch from playback to recording ("punch-in"). The recording-source [INPUT SEL] key and the recording-destination [TRACK SEL] key will light red, and the signal of the corresponding track channel will switch from the track playback to the input signal. punch-in punch-out Auto punch-in/out Auto punch-in/out is a function that performs the punchin and punch-out operations automatically. In order to use this function, you must first specify the punch-in location (the In point) and the punch-out location (the Out point). 1 Access the DIRECT page of the RECORD screen, and make sure that your instrument/ mic is assigned to the track on which you want to punch-in. The recording-source [INPUT SEL] key and the recording-destination [TRACK SEL] key will blink red. 59

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59
Overdubbing
6
Punch-in/out
If you make a mistake while overdubbing, you can re-
record just the region in which you made the mistake.
This process is called “punch-in/out.”
Punch-in/out can be performed either as “manual punch-
in/out” in which you switch between recording and play-
back manually, or as “auto punch-in/out” in which
recording and playback will switch automatically when
you reach the locations you specify beforehand.
Manual punch-in/out
Here’s how to perform punch-in/out using the keys of the
transport section or a foot switch.
1
If you want to perform punch-in/out using a
foot switch, connect a separately sold foot
switch (Yamaha FC5 or equivalent) to the
rear panel FOOT SW jack.
2
Access the DIRECT page of the RECORD
screen, and make sure that your instrument/
mic is assigned to the track on which you
want to punch-in.
At this time, the [INPUT SEL] key of the recording-
source and the [TRACK SEL] key of the recording-
destination will blink red.
3
Locate to a point earlier than where you want
to punch-in.
You may find it convenient to register a marker at a
location one or two measures earlier than the point
at which you want to punch-in, so you can quickly
return to that point. (For details on registering a
marker
p. 67)
4
In the transport section, press the PLAY [
]
key. (Alternatively, press the foot switch.)
The song will begin playing. At this time, the track
playback sound of the recording-destination track
channel will be sent to the stereo bus, so you will
not be able to monitor the input signal.
5
At the point where you want to begin
recording, hold down the PLAY [
] key and
press the REC [
] key (or press the foot
switch once again), and begin playing your
instrument.
The recording-destination track will switch from
playback to recording (“punch-in”).
The recording-source [INPUT SEL] key and the
recording-destination [TRACK SEL] key will light
red, and the signal of the corresponding track chan-
nel will switch from the track playback to the input
signal.
6
At the point where you want to stop record-
ing, press the PLAY [
] key (or press the foot
switch).
The recording-destination track will switch from
recording back to playback (“punch-out”).
7
To stop playback, press the STOP [
] key (or
press the foot switch).
8
To listen to the newly-recorded content,
locate to a point just before the punch-in
point, and press the PLAY [
] key.
9
If you are satisfied with the newly-recorded
content, save the song. (For details on saving
p. 63)
If you decide to re-do the recording, press the
[UNDO/REDO] key to cancel the recording, and
repeat steps 4–9.
The following diagram shows the manual punch-in/
out procedure.
Auto punch-in/out
Auto punch-in/out is a function that performs the punch-
in and punch-out operations automatically. In order to
use this function, you must first specify the punch-in
location (the In point) and the punch-out location (the
Out point).
1
Access the DIRECT page of the RECORD
screen, and make sure that your instrument/
mic is assigned to the track on which you
want to punch-in.
The recording-source [INPUT SEL] key and the
recording-destination [TRACK SEL] key will blink
red.
3
2
1
4
5
16
play
play
record
punch-in
punch-out