Yamaha AW4416 Owner's Manual - Page 221

Using keys to store/recall a scene, Storing a scene

Page 221 highlights

Chapter13-Scene memory Using keys to store/recall a scene You can also store/recall a scene by using the keys of the SCENE MEMORY section. By using this method, you can perform these operations even when you are in a screen other than the Scene Mem page of the SCENE screen. For example, this method is convenient when you are editing mix parameters, and wish to overwrite the same scene repeatedly. Storing a scene 1. Use the [ ]/[ ] keys to select the store destination scene number. The scene number is displayed in the upper right of the level meter/counter. TC SCENE TER VE E -dB 0 FINE 2 H M S F ms WORD CLOCK MTC SCENE REMAIN ABS 44.1k 48k LOCK MASTER REL INT EXT VARI SLAVE E -dB 0 FINE 2 -dB 0 FINE 2 6 6 10 12 10 12 14 20 14 20 18 30 20 42 18 30 20 42 26 60 26 60 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 LR READY READY INPUT INPUT 2. Press the [STORE] key. The TITLE EDIT popup window will appear in the display, allowing you to specify the scene name. 3. As desired, use the CURSOR keys and the [ENTER] key to specify the scene name. 4. To execute the Store operation, move the cursor to the OK button and press the [ENTER] key. Tip! If desired, you can cause the Store operation to be executed immediately when you press the [STORE] key, instead of accessing the popup window. For details on this setting, refer to the Reference Guide "UTILITY screen/Prefer.1 page." 211 - Operation Guide

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 212
  • 213
  • 214
  • 215
  • 216
  • 217
  • 218
  • 219
  • 220
  • 221
  • 222
  • 223
  • 224
  • 225
  • 226
  • 227
  • 228
  • 229
  • 230
  • 231
  • 232
  • 233
  • 234
  • 235
  • 236
  • 237
  • 238
  • 239
  • 240
  • 241
  • 242
  • 243
  • 244
  • 245
  • 246
  • 247
  • 248
  • 249
  • 250
  • 251
  • 252
  • 253
  • 254
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
  • 269
  • 270
  • 271
  • 272
  • 273
  • 274
  • 275
  • 276
  • 277
  • 278
  • 279

Chapter13
Scene memory
— Operation Guide
211
Using keys to store/recall a scene
You can also store/recall a scene by using the keys of the SCENE MEMORY sec-
tion. By using this method, you can perform these operations even when you are
in a screen other than the Scene Mem page of the SCENE screen. For example,
this method is convenient when you are editing mix parameters, and wish to
overwrite the same scene repeatedly.
Storing a scene
1.
Use the [
]/[
] keys to select the store destination scene number.
The scene number is displayed in the upper right of the level meter/counter.
2.
Press the [STORE] key.
The TITLE EDIT popup window will appear in the display, allowing you to specify
the scene name.
3.
As desired, use the CURSOR [
]/[
]/[
]/[
] keys and the [ENTER] key
to specify the scene name.
4.
To execute the Store operation, move the cursor to the OK button and
press the [ENTER] key.
Tip!
If desired, you can cause the Store operation to be executed immediately when you
press the [STORE] key, instead of accessing the popup window. For details on this
setting, refer to the Reference Guide “UTILITY screen/Prefer.1 page.”
1
2
3
4
5
6
7
8
9
13
14
15
16
10
11
12
–dB
0
2
6
20
30
42
60
10
14
18
20
26
12
FINE
READY
INPUT
–dB
0
2
6
20
30
42
60
10
14
18
20
26
12
FINE
READY
INPUT
L
R
REMAIN
ABS
REL
H
M
S
F
ms
EXT
VARI
44.1k 48k
LOCK
WORD CLOCK
MTC
SCENE
SLAVE
MASTER
INT
E
–dB
0
2
FINE
TC
SCENE
VE
TER
E