HP Workstation x2000 hp workstation x2000 - Technical Reference and Troublesho - Page 126

Firegl2 And Firegl4

Page 126 highlights

Hardware Components Graphics Cards FIREGL2 and FIREGL4 The ATI FireGL graphics card's main features include: Controller IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware geometry engine with integrated features including: • VGA Controller • 2D/3D Raster Engine and dual Texture Unit • 8-bit Double Buffered Overlays • Video Overlay Unit • 2 DMA / BLIT Units • Polygon Setup Processor • 300 MHz / 30-bit Palette DAC, including four color lookup tables and gamma correction table • 256-bit Rasterizer and DDR memory interface Resolution • True color resolution up to 1920 x 1200, double-buffered and 24-bit, Z-buffered 3D Performance • 27 million (29 million for FireGL4) Triangles/second, G-Shaded, Z-buffered, non-Textured • 31 million (33 million for FireGL4) Anti-Aliased Vectors/second • 410 million (512 million for FireGL4) Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured • 200 million (250 million for FireGL4) Pixels/second Trilinear Texture fill rate (Mip-mapped) Professional 3D Rendering • Full OpenGL 1.1 ICD with 1.2 functional extensions • 3D Acceleration w/ Texture Environments • Single-pass bump mapping and hardware 3D textures • Gouraud shading • Bilinear and trilinear MIP-mapping • Alpha blending • Fogging and depth cueing • Anti-aliased lines and sorted polygons • Scissoring and stippling • Overlay and stencil buffer 126 Chapter 5

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Hardware Components
Graphics Cards
Chapter 5
126
FIREGL2 and FIREGL4
The ATI FireGL graphics card’s main features include:
Controller
IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000
hardware geometry engine with integrated features including:
VGA Controller
2D/3D Raster Engine and dual Texture Unit
8-bit Double Buffered Overlays
Video Overlay Unit
2 DMA / BLIT Units
Polygon Setup Processor
300 MHz / 30-bit Palette DAC, including four color lookup tables and
gamma correction table
256-bit Rasterizer and DDR memory interface
Resolution
True color resolution up to 1920 x 1200, double-buffered and 24-bit,
Z-buffered
3D Performance
27 million (29 million for FireGL4) Triangles/second, G-Shaded,
Z-buffered, non-Textured
31 million (33 million for FireGL4) Anti-Aliased Vectors/second
410 million (512 million for FireGL4) Pixels/second fill rate,
G-Shaded, Z-buffered, non-Textured
200 million (250 million for FireGL4) Pixels/second Trilinear Texture
fill rate (Mip-mapped)
Professional 3D Rendering
Full OpenGL 1.1 ICD with 1.2 functional extensions
3D Acceleration w/ Texture Environments
Single-pass bump mapping and hardware 3D textures
Gouraud shading
Bilinear and trilinear MIP-mapping
Alpha blending
Fogging and depth cueing
Anti-aliased lines and sorted polygons
Scissoring and stippling
Overlay and stencil buffer