Yamaha DM2000 Owner's Manual - Page 162

Internal Effects, PlugIns & GEQs, About the Effects, Patching Effects Processors, Preset Effects

Page 162 highlights

148 Chapter 15-Internal Effects, Plug-Ins & GEQs 15 Internal Effects, Plug-Ins & GEQs About the Effects The DM2000 features eight internal multi-effects processors, offering a whole host of effects types, including reverbs, delays, modulation-based effects, combination effects, and multichannel effects designed especially for use with surround sound. Effects processors 3-8 feature assignable stereo inputs and outputs. Processors #1 and #2, which are intended for use with the multichannel surround effects, feature eight assignable inputs and outputs. Processor inputs and outputs can be patched to various sources, including the inputs and outputs of other Effects processors, allowing you to chain processors together in series. The output signal levels of the currently selected Effects processor can be metered on the Effects Edit page. The input and output signal levels of all Effects processors can be metered on the Meter pages. See "Metering" on page 103 for more information. Effects settings can be stored in the Effects library, which contains 52 preset memories and 76 user memories. See "Effects Library" on page 142 for more information. Patching Effects Processors Effects processor inputs can be fed from the Aux Sends, Input and Output Channel Insert Outs, or the outputs of another Effects processor. See "Patching Effects Inputs" on page 62 for more information. Effects processor outputs can be patched to the Input Channels, Input and Output Channel Insert Ins, or the inputs of another Effects processor. See "Output Patching" on page 63 for more information. Preset Effects & Types The following tables list the preset effects and types. See page 264 for detailed parameter information. Reverbs # Preset Name 1 Reverb Hall 2 Reverb Room 3 Reverb Stage 4 Reverb Plate 5 Early Ref. 6 Gate Reverb 7 Reverse Gate Type REVERB HALL REVERB ROOM REVERB STAGE REVERB PLATE EARLY REF. GATE REVERB REVERSE GATE Description Concert hall reverberation simulation with gate Room reverberation simulation with gate Reverb designed for vocals, with gate Plate reverb simulation with gate Early reflections without the subsequent reverb Gated early reflections Gated reverse early reflections Delays # Preset Name 8 Mono Delay 9 Stereo Delay 10 Mod.delay 11 Delay LCR 12 Echo Type MONO DELAY STEREO DELAY MOD.DELAY DELAY LCR ECHO Description Simple mono delay Simple stereo delay Simple repeat delay with modulation 3-tap (left, center, right) delay Stereo delay with crossed left/right feedback DM2000-Owner's Manual

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148
Chapter 15—Internal Effects, Plug-Ins & GEQs
DM2000—Owner’s Manual
15
Internal Effects, Plug-Ins & GEQs
About the Effects
The DM2000 features eight internal multi-effects processors, offering a whole host of effects
types, including reverbs, delays, modulation-based effects, combination effects, and multi-
channel effects designed especially for use with surround sound.
Effects processors 3–8 feature assignable stereo inputs and outputs. Processors #1 and #2,
which are intended for use with the multichannel surround effects, feature eight assignable
inputs and outputs. Processor inputs and outputs can be patched to various sources,
including the inputs and outputs of other Effects processors, allowing you to chain proces-
sors together in series.
The output signal levels of the currently selected Effects processor can be metered on the
Effects Edit page. The input and output signal levels of all Effects processors can be metered
on the Meter pages. See “Metering” on page 103 for more information.
Effects settings can be stored in the Effects library, which contains 52 preset memories and
76 user memories. See “Effects Library” on page 142 for more information.
Patching Effects Processors
Effects processor inputs can be fed from the Aux Sends, Input and Output Channel Insert
Outs, or the outputs of another Effects processor. See “Patching Effects Inputs” on page 62
for more information.
Effects processor outputs can be patched to the Input Channels, Input and Output Channel
Insert Ins, or the inputs of another Effects processor. See “Output Patching” on page 63 for
more information.
Preset Effects & Types
The following tables list the preset effects and types. See page 264 for detailed parameter
information.
Reverbs
Delays
#
Preset Name
Type
Description
1
Reverb Hall
REVERB HALL
Concert hall reverberation simulation with gate
2
Reverb Room
REVERB ROOM
Room reverberation simulation with gate
3
Reverb Stage
REVERB STAGE
Reverb designed for vocals, with gate
4
Reverb Plate
REVERB PLATE
Plate reverb simulation with gate
5
Early Ref.
EARLY REF.
Early reflections without the subsequent reverb
6
Gate Reverb
GATE REVERB
Gated early reflections
7
Reverse Gate
REVERSE GATE
Gated reverse early reflections
#
Preset Name
Type
Description
8
Mono Delay
MONO DELAY
Simple mono delay
9
Stereo Delay
STEREO DELAY
Simple stereo delay
10
Mod.delay
MOD.DELAY
Simple repeat delay with modulation
11
Delay LCR
DELAY LCR
3-tap (left, center, right) delay
12
Echo
ECHO
Stereo delay with crossed left/right feedback