Yamaha DM2000 Owner's Manual - Page 237

PRE] & [POST] buttons, SET] button, RETURN TO ZERO] button, ONLINE] button, LOOP] button

Page 237 highlights

Using the Locator 223 [PRE] & [POST] buttons These buttons are used to locate the pre-roll and post-roll points. If the [AUDITION] button indicator is lit, playback starts when a point is located. The pre-roll point is the in point minus the specified pre-roll time. The post-roll point is the out point plus the specified post-roll time. The pre-roll and post-roll times can be specified on the Locate Memory page (see page 224). If a button is pressed while the machine is stopped, the stored position is located. If a button is pressed while the machine is playing, the stored position is located and then playback continues from that position. [IN] & [OUT] buttons These buttons are used to set and to locate the in and out points. These points can be set on the Locate Memory page (see page 224). To set a point on-the-fly, while holding down the [SET] button, press the [IN] or [OUT] button. The DM2000 must be receiving timecode in order to do this. Once set, the stored position can be located by pressing the corresponding button. If the button is pressed while the machine is stopped, the stored position is located. If the button is pressed while the machine is playing, the stored position is located and then playback continues from that position. If the [AUDITION] button indicator is lit, playback starts when a point is located. [SET] button This button is used in conjunction with the LOCATE MEMORY [1-8], [IN], [OUT], and [RETURN TO ZERO] buttons to set the locate points. [RETURN TO ZERO] button This button is used to set and to locate the return to zero point. This point can be set on the Locate Memory page (see page 224). To set it on-the-fly, while holding down the [SET] button, press the [RETURN TO ZERO] button. The DM2000 must be receiving timecode in order to do this. Once set, the stored position can be located by pressing the [RETURN TO ZERO] button. If the button is pressed while the machine is stopped, the stored position is located. If the button is pressed while the machine is playing, the stored position is located and then playback continues from that position. [ONLINE] button This button is used to switch the external machines online and offline. Its indicator lights up when machines are online. Essentially, this turns the machine's chase function on and off. This function can be enabled and disabled for individual machines on the Machine Configuration page (see page 220). When chase is on, the machine automatically chases its specified timecode source, and the following DM2000 controls are ineffective: transport, [SHUTTLE], [SCRUB], [PRE], [POST], [IN], [OUT], [RETURN TO ZERO], [LOOP], and [QUICK PUNCH]. [LOOP] button This button is used to turn loop playback on and off, in which playback cycles between the pre-roll and post-roll points. Its indicator lights up when loop playback is on. If Loop playback is turned on during playback, loop playback will not start until the post-roll point is reached. This button is mutually exclusive with the [QUICK PUNCH], [SHUTTLE], and [SCRUB] buttons. [QUICK PUNCH] button This button is used to turn quick punch (also known as auto punch) on and off. Its indicator lights up when quick punch is on. This button is mutually exclusive with the [LOOP], [SHUTTLE], and [SCRUB] buttons. DM2000-Owner's Manual

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Using the Locator
223
DM2000—Owner’s Manual
[PRE] & [POST] buttons
These buttons are used to locate the pre-roll and post-roll points. If the [AUDITION] but-
ton indicator is lit, playback starts when a point is located. The pre-roll point is the in point
minus the specified pre-roll time. The post-roll point is the out point plus the specified
post-roll time. The pre-roll and post-roll times can be specified on the Locate Memory page
(see page 224). If a button is pressed while the machine is stopped, the stored position is
located. If a button is pressed while the machine is playing, the stored position is located and
then playback continues from that position.
[IN] & [OUT] buttons
These buttons are used to set and to locate the in and out points. These points can be set on
the Locate Memory page (see page 224). To set a point on-the-fly, while holding down the
[SET] button, press the [IN] or [OUT] button. The DM2000 must be receiving timecode
in order to do this. Once set, the stored position can be located by pressing the correspond-
ing button. If the button is pressed while the machine is stopped, the stored position is
located. If the button is pressed while the machine is playing, the stored position is located
and then playback continues from that position. If the [AUDITION] button indicator is lit,
playback starts when a point is located.
[SET] button
This button is used in conjunction with the LOCATE MEMORY [1–8], [IN], [OUT], and
[RETURN TO ZERO] buttons to set the locate points.
[RETURN TO ZERO] button
This button is used to set and to locate the return to zero point. This point can be set on the
Locate Memory page (see page 224). To set it on-the-fly, while holding down the [SET] but-
ton, press the [RETURN TO ZERO] button. The DM2000 must be receiving timecode in
order to do this. Once set, the stored position can be located by pressing the [RETURN TO
ZERO] button. If the button is pressed while the machine is stopped, the stored position is
located. If the button is pressed while the machine is playing, the stored position is located
and then playback continues from that position.
[ONLINE] button
This button is used to switch the external machines online and offline. Its indicator lights
up when machines are online. Essentially, this turns the machine’s chase function on and
off. This function can be enabled and disabled for individual machines on the Machine
Configuration page (see page 220).
When chase is on, the machine automatically chases its specified timecode source, and the
following DM2000 controls are ineffective: transport, [SHUTTLE], [SCRUB], [PRE],
[POST], [IN], [OUT], [RETURN TO ZERO], [LOOP], and [QUICK PUNCH].
[LOOP] button
This button is used to turn loop playback on and off, in which playback cycles between the
pre-roll and post-roll points. Its indicator lights up when loop playback is on. If Loop play-
back is turned on during playback, loop playback will not start until the post-roll point is
reached.
This button is mutually exclusive with the [QUICK PUNCH], [SHUTTLE], and [SCRUB]
buttons.
[QUICK PUNCH] button
This button is used to turn quick punch (also known as auto punch) on and off. Its indica-
tor lights up when quick punch is on.
This button is mutually exclusive with the [LOOP], [SHUTTLE], and [SCRUB] buttons.