Yamaha LS9-32 Owner's Manual - Page 138
Cutting a scene, Inserting a scene
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Editing scene memories Cutting a scene Here's how to cut a scene. When you cut a scene, the scenes of subsequent numbers will move forward. After you cut a scene, you'll be able to paste or insert it at the desired location. 1 In the DISPLAY ACCESS section, press the [SCENE MEMORY] key to access any one of the SCENE MEMORY screens. 2 Make sure that the cursor is located somewhere other than the constant display area, and use the dial or the [DEC]/[INC] keys to select the scene number that you want to cut. 3 Move the cursor to the CUT button and press the [ENTER] key. A dialog box will ask you to confirm the Cut operation. Inserting a scene Here's how a scene held in the buffer memory can be inserted at the desired scene number location. 1 In the DISPLAY ACCESS section, press the [SCENE MEMORY] key to access any one of the SCENE MEMORY screens. 2 Perform the Copy operation (→ p. 136) or Cut operation so that the scene you want to insert is placed in the buffer memory. 3 Make sure that the cursor is located somewhere other than the constant display area, and use the dial or the [DEC]/[INC] keys to select the insert-destination scene number. 4 Move the cursor to the INSERT button and press the [ENTER] key. A dialog box will ask you to confirm the Insert operation. NOTE • The CUT button cannot be used if the scene list is sorted in any other way than by the "NO." column. 4 To execute the Cut operation, move the cursor to the OK button and press the [ENTER] key. The scene you selected in step 2 will be cut, and the scenes of subsequent numbers will be moved forward. At this time, the scene that was cut will be stored in buffer memory. NOTE • Read-only scenes or write-protected scenes cannot be cut. 5 If desired, you can paste (→ p. 136) or insert the cut scene (that was held in the buffer memory). NOTE • Be aware that if you copy or cut a different scene before you paste or insert, the newly copied or cut scene will overwrite the scene in the buffer memory. NOTE • The INSERT button cannot be used if the scene list is sorted in any other way than by the "NO." column. • If nothing has been stored in the buffer memory, the INSERT button is not available. • The INSERT button cannot be used if the Insert operation would cause the number of stored scenes to exceed 300. • You can't insert in front of a scene for which the R symbol (read only) is specified. 5 To execute the Insert operation, move the cursor to the OK button and press the [ENTER] key. The scene stored in the buffer memory will be insert at the scene number you selected in step 3. The numbers of scenes stored in locations preceding that scene will be moved back by one. 138 LS9-16/32 Owner's Manual