Yamaha LS9-32 Owner's Manual - Page 198

Unlocking the console, Specifying the CONSOLE LOCK screen image, move the cursor to the OK button,

Page 198 highlights

Console lock Unlocking the console 1 When the CONSOLE LOCK screen is displayed, press the [ENTER] key. If you are logged-in as a user for whom no password is set, the console will be unlocked. If you are logged-in as a user for whom a password is set, a keyboard window will appear, allowing you to enter the password. Specifying the CONSOLE LOCK screen image If an image file is saved in USB memory, the CONSOLE LOCK screen can display that image. In the SAVE/LOAD popup window, specify the image file that you want to display and load it from USB memory. For the procedure of loading from USB memory, refer to "Loading a file from USB memory" (→ p. 200). NOTE • The image file is not backed-up in internal memory. Each time you turn on the power, you will need to reload it from USB memory. • The image file will be converted into 320 x 240 pixels, 216 colors for display. • The image file is limited to 8/16/24/32-bit color, un-compressed, and a maximum of 307,256 bytes. 2 Enter the password of the logged-in user, move the cursor to the OK button, and press the [ENTER] key. The console will be unlocked, you will return to the MISC SETUP screen, and the controls will be operable once again. HINT • You may disconnect the USB memory device while the console is locked. Insert the USB memory device before you defeat Console Lock. 198 LS9-16/32 Owner's Manual

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198
Console lock
LS9-16/32
Owner’s Manual
1
When the CONSOLE LOCK screen is dis-
played, press the [ENTER] key.
If you are logged-in as a user for whom no password is
set, the console will be unlocked. If you are logged-in
as a user for whom a password is set, a keyboard win-
dow will appear, allowing you to enter the password.
2
Enter the password of the logged-in user,
move the cursor to the OK button, and
press the [ENTER] key.
The console will be unlocked, you will return to the
MISC SETUP screen, and the controls will be opera-
ble once again.
If an image file is saved in USB memory, the CONSOLE
LOCK screen can display that image.
In the SAVE/LOAD popup window, specify the image file
that you want to display and load it from USB memory.
For the procedure of loading from USB memory, refer to
“Loading a file from USB memory” (
p. 200).
Unlocking the console
You may disconnect the USB memory device while the con-
sole is locked. Insert the USB memory device before you
defeat Console Lock.
HINT
Specifying the CONSOLE LOCK
screen image
The image file is not backed-up in internal memory. Each time you
turn on the power, you will need to reload it from USB memory.
The image file will be converted into 320 x 240 pixels, 216 colors
for display.
The image file is limited to 8/16/24/32-bit color, un-compressed,
and a maximum of 307,256 bytes.
NOTE