Yamaha LS9-32 Owner's Manual - Page 34

Assigning a name

Page 34 highlights

Assigning a name Assigning a name On the LS9, you can assign a name to each input channel and output channel, and assign a title to each scene or library data item when you save it. To assign a name, you will use the keyboard window that is shown in the main area. 1 Access the window where you can assign a name. The illustration below shows the SCENE STORE popup window that is used when assigning a name to a scene. Text input box ● DEL button Deletes the character to the right of the text cursor. ● BS button Deletes the character to the left of the text cursor. ● SHIFT LOCK button Switches between uppercase and lowercase alphabetical characters. You'll be able to enter uppercase characters and symbols if this button is on, and lowercase characters and numerals if this button is off. ● ENTER button Finalizes the name you entered. In the SCENE STORE popup window, you can obtain the same result by moving the cursor to the STORE button and pressing the [ENTER] key. A yellow vertical line called the "text cursor" is shown to indicate the current location in the box that displays the characters that have been input. 2 Use the on-screen keyboard to enter text. Move the cursor (the red frame) to the desired character in the keyboard window and press the [ENTER] key; the character will be entered in the text input box, and the text cursor (yellow vertical line) in the box will move to the right. 4 When you've entered the name, move the cursor to the STORE button or the ENTER button and press the [ENTER] key. The name you entered will be applied. HINT • The basic procedure is the same in the windows that let you assign names to channels or other types of library data. If you're entering a channel name, the name will be updated immediately, without your having to use the ENTER button. 3 Enter the subsequent characters in the same way. While entering characters, you can use the following buttons in the keyboard window. ● COPY button Copies the entire text string from the text box into buffer memory. ● PASTE button Inserts the text string copied using the COPY button at the location of the text cursor. ● CLEAR button Erases all characters that were entered in the text input box. buttons Moves the text cursor forward or backward in the text input box. ● INS button Inserts a space (blank) at the text cursor. 34 LS9-16/32 Owner's Manual

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34
LS9-16/32
Owner’s Manual
Assigning a name
On the LS9, you can assign a name to each input channel and output channel, and assign a title
to each scene or library data item when you save it.
To assign a name, you will use the keyboard window that is shown in the main area.
1
Access the window where you can assign a
name.
The illustration below shows the SCENE STORE
popup window that is used when assigning a name to a
scene.
A yellow vertical line called the “text cursor” is shown
to indicate the current location in the box that displays
the characters that have been input.
2
Use the on-screen keyboard to enter text.
Move the cursor (the red frame) to the desired charac-
ter in the keyboard window and press the [ENTER]
key; the character will be entered in the text input box,
and the text cursor (yellow vertical line) in the box will
move to the right.
3
Enter the subsequent characters in the
same way.
While entering characters, you can use the following
buttons in the keyboard window.
COPY button
Copies the entire text string from the text box into
buffer memory.
PASTE button
Inserts the text string copied using the COPY button at
the location of the text cursor.
CLEAR button
Erases all characters that were entered in the text input
box.
/
buttons
Moves the text cursor forward or backward in the text
input box.
INS button
Inserts a space (blank) at the text cursor.
DEL button
Deletes the character to the right of the text cursor.
BS button
Deletes the character to the left of the text cursor.
SHIFT LOCK button
Switches between uppercase and lowercase alphabeti-
cal characters. You’ll be able to enter uppercase char-
acters and symbols if this button is on, and lowercase
characters and numerals if this button is off.
ENTER button
Finalizes the name you entered. In the SCENE
STORE popup window, you can obtain the same result
by moving the cursor to the STORE button and press-
ing the [ENTER] key.
4
When you’ve entered the name, move the
cursor to the STORE button or the ENTER
button and press the [ENTER] key.
The name you entered will be applied.
Assigning a name
Text input box
The basic procedure is the same in the windows that let you
assign names to channels or other types of library data. If
you’re entering a channel name, the name will be updated
immediately, without your having to use the ENTER button.
HINT