Yamaha QL5 Reference Manual - Page 71

Scene memory, SCENE field

Page 71 highlights

Scene memory On QL series consoles, you can assign a name to a set of mix parameter and input/output port patch settings, and store the mix settings in memory (and later recall them from memory) as a "scene." Each scene is assigned a number in the range of 000-300. Scene 000 is a read-only scene used to initialize the mix parameters. Scenes 001-300 are writable scenes. Each scene contains the position of the top panel faders and [ON] key status, as well as the following parameters. • Input/output port patching • Channel name and color • Bus settings • Head amp settings • Digital gain settings • EQ settings • Dynamics 1 and 2 settings • Input delay settings • Rack (GEQ/Effect/Premium Rack) settings • Pan/balance settings • Insert/Direct Out settings • On/off status and send level of signals sent to MIX buses • On/off status and send level of signals sent to MATRIX buses • Settings for signals sent to the STEREO/MONO bus • DCA group settings • Mute group settings • Channel link settings • Panel assignment status (PANEL SNAPSHOT) • CUSTOM FADER BANK settings The number of the currently-selected scene appears in the SCENE field of the Function Access Area. SCENE field 12 Scene memory 2 4 3 You can press the SCENE field to access the SCENE LIST window, in which you can view and edit additional settings for the scene. 1 Scene number Indicates the number of the currently-selected scene. When you select a new scene number, the number will blink. This blinking indicates that the displayed scene number is different than the currently-loaded scene number. 2 R symbol (READ ONLY)/Protect symbol Read-only scenes are indicated by an R symbol (READ ONLY) displayed here. Write-protected scenes are indicated by a Protect symbol. 3 Scene title Indicates the title of the currently-selected scene. 4 E symbol (EDIT symbol) This symbol appears when you edit the mix parameters for the currently-loaded scene. This symbol indicates that you must execute the Store operation if you want to keep the changes you made. NOTE You cannot store data to a scene number for which the Protect symbol or R symbol is displayed. 71 Reference Manual

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Scene memory
Reference Manual
71
Scene memory
On QL series consoles, you can assign a name to a set of mix parameter and input/output
port patch settings, and store the mix settings in memory (and later recall them from memory)
as a “scene.”
Each scene is assigned a number in the range of 000–300. Scene 000 is a read-only scene
used to initialize the mix parameters. Scenes 001–300 are writable scenes.
Each scene contains the position of the top panel faders and [ON] key status, as well as the
following parameters.
Input/output port patching
Channel name and color
Bus settings
Head amp settings
Digital gain settings
EQ settings
Dynamics 1 and 2 settings
Input delay settings
Rack (GEQ/Effect/Premium Rack) settings
Pan/balance settings
Insert/Direct Out settings
On/off status and send level of signals sent to MIX buses
On/off status and send level of signals sent to MATRIX buses
Settings for signals sent to the STEREO/MONO bus
DCA group settings
Mute group settings
Channel link settings
Panel assignment status (PANEL SNAPSHOT)
CUSTOM FADER BANK settings
The number of the currently-selected scene appears in the SCENE field of the Function
Access Area.
SCENE field
You can press the SCENE field to access the SCENE LIST window, in which you can view
and edit additional settings for the scene.
1
Scene number
Indicates the number of the currently-selected scene. When you select a new scene
number, the number will blink. This blinking indicates that the displayed scene number
is different than the currently-loaded scene number.
2
R symbol (READ ONLY)/Protect symbol
Read-only scenes are indicated by an R symbol (READ ONLY) displayed here.
Write-protected scenes are indicated by a Protect symbol.
3
Scene title
Indicates the title of the currently-selected scene.
4
E symbol (EDIT symbol)
This symbol appears when you edit the mix parameters for the currently-loaded scene.
This symbol indicates that you must execute the Store operation if you want to keep the
changes you made.
NOTE
You cannot store data to a scene number for which the Protect symbol or R symbol is displayed.
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2
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