Yamaha CS1D Owner's Manual - Page 159

Scene memory, About scenes

Page 159 highlights

Chapter 8. Scene memory Mix parameters and various settings of the PM1D system can be stored in memory as a scene, and later recalled (loaded). This chapter explains mainly how to perform scene operations using the top panel of the CS1D. Hint It is also possible to store/recall scenes by operations within the display. (By using this method, you can assign names to individual scenes.) For details refer to "CS1D Reference Manual (Software)" (→p.18). Data such as patch data, unit data, name data, EQ data, compressor data, and effect data can be saved for later recall in libraries that are independent of scenes. For more about libraries, refer to "CS1D Reference Manual (Software)" (→p.166). About scenes The scenes of the PM1D system contain settings for all the controllers of the CS1D (except for display contrast and analog volume settings), as well as the settings for the following functions in the display. • All INPUT functions • All OUTPUT functions • EFFECT functions • GEQ functions However for the UNIT, PATCH, and NAME data, only the number of the linked library is memorized (not the contents of the settings). If a library link is on when a scene is recalled, the library of the corresponding number will be recalled simultaneously. When a scene is stored into memory, a scene number will be assigned. The scene number consists of an integer portion from 00-99, and a decimal portion from .0-.9, providing a total of 1,000 scenes numbered from 00.0 to 99.9. Hint Numbers 00.0-00.9 contain various factory preset settings. These preset scenes are read-only, and cannot be overwritten. You may write scenes into any of the other numbers. 100

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100
Chapter 8. Scene memory
Mix parameters and various settings of the PM1D system can be stored in memory as a scene, and later recalled (loaded).
This chapter explains mainly how to perform scene operations using the top panel of the CS1D.
Hint
It is also possible to store/recall scenes by operations within the display. (By using this method, you can assign names
to individual scenes.) For details refer to “CS1D Reference Manual (Software)” (
p.18).
Data such as patch data, unit data, name data, EQ data, compressor data, and effect data can be saved for later recall
in libraries that are independent of scenes. For more about libraries, refer to “CS1D Reference Manual (Software)”
(
p.166).
About scenes
The scenes of the PM1D system contain settings for all the controllers of the CS1D (except for display contrast and ana-
log volume settings), as well as the settings for the following functions in the display.
All INPUT functions
All OUTPUT functions
EFFECT functions
GEQ functions
However for the UNIT, PATCH, and NAME data, only the number of the linked library is memorized (not the contents
of the settings). If a library link is on when a scene is recalled, the library of the corresponding number will be recalled
simultaneously.
When a scene is stored into memory, a scene number will be assigned. The scene number consists of an integer portion
from 00–99, and a decimal portion from .0–.9, providing a total of 1,000 scenes numbered from 00.0 to 99.9.
Hint
Numbers 00.0–00.9 contain various factory preset settings. These preset scenes are read-only, and cannot be over-
written. You may write scenes into any of the other numbers.