Yamaha CS1D Owner's Manual - Page 356
Use the CS1D panel controls and the on-screen, knobs and sliders to set the mix parameters.
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EFFECT GEQ SCENE MIDI/GPI/TC SCENE functions • PASTE Overwrites the scene from the buffer memory onto the currently selected location. Scenes of other numbers will not be affected. The data can be only pasted into a blank scene (i.e., a scene in which no data has been stored). If you wish to paste into a scene that already contains data, you must first use the CLEAR button to erase the data. Before SCENE E BUFFER MEMORY PASTE 01.8 01.9 SCENE BLANK A 02.0 SCENE C SCENE MEMORY 02.1 SCENE D Click the PASTE button After 01.8 SCENE A SCENE E 01.9 SCENE E BUFFER MEMORY 02.0 SCENE C SCENE MEMORY 02.1 SCENE D • UNDO Cancels the previously-executed Cut, Clear, Insert, or Paste operation to return to the previous state. 4 SCENE INC/DEC (scene increment/decrement) These buttons select the function of the SCENE MEMORY [▼/DEC]/[▲/INC] switches located in the SCENE MEMORY block of the CS1D. • When the BLANK SKIP button is off Each time you press the SCENE MEMORY [▼/ DEC]/[▲/INC] switches, the number shown in the [SCENE NUMBER] indicator will increment or decrement in steps of 0.1, regardless of whether or not data has actually been saved. In this state, repeatedly pressing the SCENE MEMORY [s/INC] key will cause the displayed number to change as shown below. Scene numbers that contain no data Scene numbers that contain data 00.0 00.1 00.2 00.3 00.4 00.5 00.6 00.7 00.8 00.9 01.0 01.1 01.2 01.3 01.4 01.5 01.6 01.7 01.8 01.9 02.0 02.1 02.2 02.3 02.4 02.5 02.6 02.7 02.8 02.9 03.0 03.1 03.2 03.3 03.4 03.5 03.6 03.7 03.8 03.9 • When the BLANK SKIP button is on Each time you press a SCENE MEMORY [▼/DEC]/ [▲/INC] switch, the number displayed in the [SCENE NUMBER] indicator will increase or decrease, skipping numbers in which no data has been stored, including presets. This sequence will continue between the highest scene number that can be recalled and scene number 00.0. In this state, repeatedly pressing the SCENE MEMORY [▲/INC] key will cause the displayed number to change as shown below. Scene numbers that contain no data Scene numbers that contain data 00.0 00.1 00.2 00.3 00.4 00.5 00.6 00.7 00.8 00.9 01.0 01.1 01.2 01.3 01.4 01.5 01.6 01.7 01.8 01.9 02.0 02.1 02.2 02.3 02.4 02.5 02.6 02.7 02.8 02.9 03.0 03.1 03.2 03.3 03.4 03.5 03.6 03.7 03.8 03.9 [Procedure] Storing a scene in the MEMORY screen Here's how to use the SCENE function MEMORY screen to save the current mix settings as a new scene. Before you perform the following procedure, make sure that the PREVIEW button located in the SCENE function MEMORY screen is turned off. 1. Use the CS1D panel controls and the on-screen knobs and sliders to set the mix parameters. 2. Access the SCENE function MEMORY screen, and select the scene number in which the data will be saved. When you click directly on the desired scene, the cursor will move to that number. The newly selected scene number will blink in the upper right of the display. To see scenes that are not currently shown in the list, use the scroll bar located at the right of the list. 3. Click the STORE button. The SCENE STORE popup window will appear, in which you can assign a title to the scene and save it. Assign a title and comment to the scene as necessary. UTILITY SYS/W.CLOCK METER MON/CUE 21