Yamaha CS1D Owner's Manual - Page 309

SCENE NUMBER], switches to input a scene number, SCENE MEMORY [CLEAR] switch, SCENE MEMORY, INC]

Page 309 highlights

CS1D Reference Manual (Hardware) [SCENE NUMBER] SCENE NUMBER DEC INC Immediately after you recall a scene, the number will be lit SCENE NUMBER DEC INC When you change the scene number, the number will begin blinking SCENE NUMBER The number will stop blinking when you either return to the original scene number or recall a different scene 8 SCENE MEMORY [0]-[9] switches These switches are used to enter a three-digit number to specify the scene memory shown in the [SCENE NUMBER] indicator. Successively input a two-digit integer portion and a one-digit decimal portion. (If the integer portion has only one digit, add a 0 at the beginning.) Examples of using the SCENE MEMORY [0]-[9] switches to input a scene number 0 0 1 0 1 2 1 0 1 9 SCENE MEMORY [CLEAR] switch This switch returns the number displayed in the [SCENE NUMBER] indicator to the number that had been displayed before the change. 0 SCENE MEMORY [▼/DEC]/[▲/INC] switches These switches increment or decrement the number shown in the [SCENE NUMBER] indicator. When the PM1D system is in the default state, the number shown in the [SCENE NUMBER] indicator will increase or decrease in steps of 0.1, regardless of whether data is actually saved in the scenes. For example, if you repeatedly press the SCENE MEMORY [▲/INC] switch, the displayed number will change as follows. Scene numbers that contain no data Scene numbers that contain saved data 00.0 00.1 00.2 00.3 00.4 00.5 00.6 00.7 00.8 00.9 01.0 01.1 01.2 01.3 01.4 01.5 01.6 01.7 01.8 01.9 02.0 02.1 02.2 02.3 02.4 02.5 02.6 02.7 02.8 02.9 03.0 03.1 03.2 03.3 03.4 03.5 03.6 03.7 03.8 03.9 However if you wish, you can skip scene numbers that contain no data. This setting is made in the SCENE function MEMORY screen. If you turn on the BLANK SKIP button in this screen, scene numbers in which no data is saved will be skipped as shown below. BLANK SKIP applies to all scene memories that can be recalled (including preset scene memories). The selection sequence will also move between scene 00.0 and the highest scene that can be recalled. Scene numbers that contain no data Scene numbers that contain saved data 00.0 00.1 00.2 00.3 00.4 00.5 00.6 00.7 00.8 00.9 01.0 01.1 01.2 01.3 01.4 01.5 01.6 01.7 01.8 01.9 02.0 02.1 02.2 02.3 02.4 02.5 02.6 02.7 02.8 02.9 03.0 03.1 03.2 03.3 03.4 03.5 03.6 03.7 03.8 03.9 Hint Operation differs from when SCENE MEM INC/ DEC RECALL are assigned to USER DEFINE switches. In this case, preset scene memories will be skipped without being included. The selection sequence will not skip between the lowest and highest scene numbers that can be recalled. Scene numbers that contain no data Scene numbers that contain saved data 00.0 00.1 00.2 00.3 00.4 00.5 00.6 00.7 00.8 00.9 01.0 01.1 01.2 01.3 01.4 01.5 01.6 01.7 01.8 01.9 02.0 02.1 02.2 02.3 02.4 02.5 02.6 02.7 02.8 02.9 03.0 03.1 03.2 03.3 03.4 03.5 03.6 03.7 03.8 03.9 92

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CS1D Reference Manual (Hardware)
92
[SCENE NUMBER]
8
SCENE MEMORY [0]–[9] switches
These switches are used to enter a three-digit num-
ber to specify the scene memory shown in the
[SCENE NUMBER] indicator. Successively input a
two-digit integer portion and a one-digit decimal
portion. (If the integer portion has only one digit,
add a 0 at the beginning.)
Examples of using the SCENE MEMORY [0]–[9]
switches to input a scene number
9
SCENE MEMORY [CLEAR] switch
This switch returns the number displayed in the
[SCENE NUMBER] indicator to the number that
had been displayed before the change.
0
SCENE MEMORY [
/DEC]/[
/INC] switches
These switches increment or decrement the number
shown in the [SCENE NUMBER] indicator.
When the PM1D system is in the default state, the
number shown in the [SCENE NUMBER] indicator
will increase or decrease in steps of 0.1, regardless of
whether data is actually saved in the scenes.
For example, if you repeatedly press the SCENE
MEMORY [
/INC] switch, the displayed number
will change as follows.
However if you wish, you can skip scene numbers
that contain no data. This setting is made in the
SCENE function MEMORY screen. If you turn on
the BLANK SKIP button in this screen, scene num-
bers in which no data is saved will be skipped as
shown below.
BLANK SKIP applies to all scene memories that can
be recalled (including preset scene memories). The
selection sequence will also move between scene 00.0
and the highest scene that can be recalled.
Hint
Operation differs from when SCENE MEM INC/
DEC RECALL are assigned to USER DEFINE
switches. In this case, preset scene memories will be
skipped without being included. The selection
sequence will not skip between the lowest and high-
est scene numbers that can be recalled.
SCENE NUMBER
DEC
INC
SCENE NUMBER
SCENE NUMBER
DEC
INC
Immediately after you recall a
scene, the number will be lit
When you change the scene
number, the number will begin
blinking
The number will stop blinking
when you either return to the
original scene number or
recall a different scene
0
0
1
0
1
2
1
0
1
00.0
00.1
00.2
00.3
00.4
00.5
00.6
00.7
00.8
00.9
01.0
01.1
01.2
01.3
01.4
01.5
01.6
01.7
01.8
01.9
02.0
02.1
02.2
02.3
02.4
02.5
02.6
02.7
02.8
02.9
03.0
03.1
03.2
03.3
03.4
03.5
03.6
03.7
03.8
03.9
Scene numbers that contain no data
Scene numbers that contain saved data
00.0
00.1
00.2
00.3
00.4
00.5
00.6
00.7
00.8
00.9
01.0
01.1
01.2
01.3
01.4
01.5
01.6
01.7
01.8
01.9
02.0
02.1
02.2
02.3
02.4
02.5
02.6
02.7
02.8
02.9
03.0
03.1
03.2
03.3
03.4
03.5
03.6
03.7
03.8
03.9
Scene numbers that contain no data
Scene numbers that contain saved data
00.0
00.1
00.2
00.3
00.4
00.5
00.6
00.7
00.8
00.9
01.0
01.1
01.2
01.3
01.4
01.5
01.6
01.7
01.8
01.9
02.0
02.1
02.2
02.3
02.4
02.5
02.6
02.7
02.8
02.9
03.0
03.1
03.2
03.3
03.4
03.5
03.6
03.7
03.8
03.9
Scene numbers that contain no data
Scene numbers that contain saved data