Yamaha CS1D Owner's Manual - Page 310

Turn on the SCENE MEMORY [PREVIEW] switch

Page 310 highlights

SCENE MEMORY block [Procedure] Storing a scene Here's how to save the current mix settings as a new scene. Hint Each scene of the PM1D system includes the settings of all controls of the CS1D (except for display brightness and analog volume settings), as well as the following settings for functions in the display. • All INPUT functions • All OUTPUT functions • EFFECT functions • GEQ functions Before you perform the following procedure, make sure that the SCENE MEMORY block SCENE MEMORY [PREVIEW] switch (4) is turned off (NORMAL mode). 1. Use the panel controllers of the CS1D to set the mix parameters. 2. If necessary, use the SCENE MEMORY [0]-[9] switches or the SCENE MEMORY [▼/DEC]/[▲/ INC] switches to select the save destination scene number. When you select a new scene number, the number shown in the [SCENE NUMBER] indicator will blink. This blinking indicates that the displayed scene number is different than the mix parameters currently being controlled on the CS1D. 3. Press the SCENE MEMORY [STORE] switch. The SCENE STORE popup window will appear, allowing you to assign a title to the scene and store it. Assign a title or comment as necessary. (For details on inputting text, refer to "CS1D Operation Manual (Basic Operation)" →p.20.) 4. Use the [CURSOR] switch to move the cursor to the STORE button in the screen, and press the [ENTER] key. A message confirming the store operation will appear in the display. When you select OK, the current mix parameter settings will be stored in the scene number you selected in step 2. Hint If desired, a message can ask you to confirm the store operation when you press the SCENE MEMORY [STORE] switch. This setting is made in the display (UTILITY function PREFERENCE screen). If there are any changes in a UNIT, PATCH, or NAME library that is linked with that scene, a popup window for the corresponding library will appear following the SCENE STORE popup window. Store the library as necessary. Recalling a scene Here's how to load a saved scene into memory. Before you perform the following procedure, make sure that the SCENE MEMORY block SCENE MEMORY [PREVIEW] switch (4) is turned off (NORMAL mode). 1. Use the SCENE MEMORY [0]-[9] switches or the SCENE MEMORY [▼/DEC]/[▲/INC] switches to select the scene number that will be loaded. When you select a new scene number, the number shown in the [SCENE NUMBER] indicator will blink. 2. Press the SCENE MEMORY [RECALL] switch. A message confirming the recall operation will appear in the display. When you select OK, the scene of the number you selected in step 1 will be recalled. Hint If desired, a message can ask you to confirm the recall operation when you press the SCENE MEMORY [RECALL] switch. This setting is made in the display (UTILITY function PREFERENCE screen). By pressing the SCENE MEMORY [RECALL UNDO] switch, you can return to the state immediately prior to performing the recall operation. However when the Undo operation is not available, such as immediately after power-on or during PREVIEW mode, pressing the [RECALL UNDO] switch will cause a message of "CANNOT UNDO!" to appear. Using PREVIEW mode By using PREVIEW mode you can check or modify the contents of a scene stored in memory without affecting the internal signal processing of the system. 1. Turn on the SCENE MEMORY [PREVIEW] switch to make the switch LED light. The SCENE MEMORY block will be in PREVIEW mode. 2. Use the SCENE MEMORY [0]-[9] switches or the SCENE MEMORY [▼/DEC]/[▲/INC] switches to select the scene number that you wish to load. When you select a new scene number, the number shown in the [SCENE NUMBER] indicator will blink. 3. Press the SCENE MEMORY [RECALL] switch. Only the settings of the scene selected in step 2 will be loaded, and shown by the LEDs and the display in the CS1D panel. Internal signal processing of the system will not change; it will remain as it was before the recall operation was performed. 93

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SCENE MEMORY block
93
[Procedure]
Storing a scene
Here’s how to save the current mix settings as a new
scene.
Hint
Each scene of the PM1D system includes the settings
of all controls of the CS1D (except for display bright-
ness and analog volume settings), as well as the fol-
lowing settings for functions in the display.
All INPUT functions
All OUTPUT functions
EFFECT functions
GEQ functions
Before you perform the following procedure, make
sure that the SCENE MEMORY block SCENE
MEMORY [PREVIEW] switch (
4
) is turned off
(NORMAL mode).
1.
Use the panel controllers of the CS1D to set the mix
parameters.
2.
If necessary, use the SCENE MEMORY [0]–[9]
switches or the SCENE MEMORY [
/DEC]/[
/
INC] switches to select the save destination scene
number.
When you select a new scene number, the number
shown in the [SCENE NUMBER] indicator will
blink.
This blinking indicates that the displayed scene num-
ber is different than the mix parameters currently
being controlled on the CS1D.
3.
Press the SCENE MEMORY [STORE] switch.
The SCENE STORE popup window will appear,
allowing you to assign a title to the scene and store it.
Assign a title or comment as necessary. (For details
on inputting text, refer to “CS1D Operation Manual
(Basic Operation)”
p.20.)
4.
Use the [CURSOR] switch to move the cursor to the
STORE button in the screen, and press the
[ENTER] key.
A message confirming the store operation will
appear in the display. When you select OK, the cur-
rent mix parameter settings will be stored in the
scene number you selected in step 2.
Hint
If desired, a message can ask you to confirm the store
operation when you press the SCENE MEMORY
[STORE] switch.
This setting is made in the display (UTILITY func-
tion PREFERENCE screen).
If there are any changes in a UNIT, PATCH, or
NAME library that is linked with that scene, a
popup window for the corresponding library will
appear following the SCENE STORE popup win-
dow. Store the library as necessary.
Recalling a scene
Here’s how to load a saved scene into memory.
Before you perform the following procedure, make
sure that the SCENE MEMORY block SCENE
MEMORY [PREVIEW] switch (
4
) is turned off
(NORMAL mode).
1.
Use the SCENE MEMORY [0]–[9] switches or the
SCENE MEMORY [
/DEC]/[
/INC] switches to
select the scene number that will be loaded.
When you select a new scene number, the number
shown in the [SCENE NUMBER] indicator will
blink.
2.
Press the SCENE MEMORY [RECALL] switch.
A message confirming the recall operation will
appear in the display. When you select OK, the scene
of the number you selected in step 1 will be recalled.
Hint
If desired, a message can ask you to confirm the recall
operation when you press the SCENE MEMORY
[RECALL] switch.
This setting is made in the display (UTILITY func-
tion PREFERENCE screen).
By pressing the SCENE MEMORY [RECALL
UNDO] switch, you can return to the state immedi-
ately prior to performing the recall operation. How-
ever when the Undo operation is not available, such
as immediately after power-on or during PREVIEW
mode, pressing the [RECALL UNDO] switch will
cause a message of “CANNOT UNDO!” to appear.
Using PREVIEW mode
By using PREVIEW mode you can check or modify the
contents of a scene stored in memory without affecting
the internal signal processing of the system.
1.
Turn on the SCENE MEMORY [PREVIEW] switch
to make the switch LED light.
The SCENE MEMORY block will be in PREVIEW
mode.
2.
Use the SCENE MEMORY [0]–[9] switches or the
SCENE MEMORY [
/DEC]/[
/INC] switches to
select the scene number that you wish to load.
When you select a new scene number, the number
shown in the [SCENE NUMBER] indicator will
blink.
3.
Press the SCENE MEMORY [RECALL] switch.
Only the settings of the scene selected in step 2 will
be loaded, and shown by the LEDs and the display in
the CS1D panel.
Internal signal processing of the system will not
change; it will remain as it was before the recall oper-
ation was performed.