Yamaha CS1D Owner's Manual - Page 310
Turn on the SCENE MEMORY [PREVIEW] switch
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SCENE MEMORY block [Procedure] Storing a scene Here's how to save the current mix settings as a new scene. Hint Each scene of the PM1D system includes the settings of all controls of the CS1D (except for display brightness and analog volume settings), as well as the following settings for functions in the display. • All INPUT functions • All OUTPUT functions • EFFECT functions • GEQ functions Before you perform the following procedure, make sure that the SCENE MEMORY block SCENE MEMORY [PREVIEW] switch (4) is turned off (NORMAL mode). 1. Use the panel controllers of the CS1D to set the mix parameters. 2. If necessary, use the SCENE MEMORY [0]-[9] switches or the SCENE MEMORY [▼/DEC]/[▲/ INC] switches to select the save destination scene number. When you select a new scene number, the number shown in the [SCENE NUMBER] indicator will blink. This blinking indicates that the displayed scene number is different than the mix parameters currently being controlled on the CS1D. 3. Press the SCENE MEMORY [STORE] switch. The SCENE STORE popup window will appear, allowing you to assign a title to the scene and store it. Assign a title or comment as necessary. (For details on inputting text, refer to "CS1D Operation Manual (Basic Operation)" →p.20.) 4. Use the [CURSOR] switch to move the cursor to the STORE button in the screen, and press the [ENTER] key. A message confirming the store operation will appear in the display. When you select OK, the current mix parameter settings will be stored in the scene number you selected in step 2. Hint If desired, a message can ask you to confirm the store operation when you press the SCENE MEMORY [STORE] switch. This setting is made in the display (UTILITY function PREFERENCE screen). If there are any changes in a UNIT, PATCH, or NAME library that is linked with that scene, a popup window for the corresponding library will appear following the SCENE STORE popup window. Store the library as necessary. Recalling a scene Here's how to load a saved scene into memory. Before you perform the following procedure, make sure that the SCENE MEMORY block SCENE MEMORY [PREVIEW] switch (4) is turned off (NORMAL mode). 1. Use the SCENE MEMORY [0]-[9] switches or the SCENE MEMORY [▼/DEC]/[▲/INC] switches to select the scene number that will be loaded. When you select a new scene number, the number shown in the [SCENE NUMBER] indicator will blink. 2. Press the SCENE MEMORY [RECALL] switch. A message confirming the recall operation will appear in the display. When you select OK, the scene of the number you selected in step 1 will be recalled. Hint If desired, a message can ask you to confirm the recall operation when you press the SCENE MEMORY [RECALL] switch. This setting is made in the display (UTILITY function PREFERENCE screen). By pressing the SCENE MEMORY [RECALL UNDO] switch, you can return to the state immediately prior to performing the recall operation. However when the Undo operation is not available, such as immediately after power-on or during PREVIEW mode, pressing the [RECALL UNDO] switch will cause a message of "CANNOT UNDO!" to appear. Using PREVIEW mode By using PREVIEW mode you can check or modify the contents of a scene stored in memory without affecting the internal signal processing of the system. 1. Turn on the SCENE MEMORY [PREVIEW] switch to make the switch LED light. The SCENE MEMORY block will be in PREVIEW mode. 2. Use the SCENE MEMORY [0]-[9] switches or the SCENE MEMORY [▼/DEC]/[▲/INC] switches to select the scene number that you wish to load. When you select a new scene number, the number shown in the [SCENE NUMBER] indicator will blink. 3. Press the SCENE MEMORY [RECALL] switch. Only the settings of the scene selected in step 2 will be loaded, and shown by the LEDs and the display in the CS1D panel. Internal signal processing of the system will not change; it will remain as it was before the recall operation was performed. 93