Yamaha CS1D Owner's Manual - Page 308

SCENE MEMORY [PREVIEW] switch and LED, When the SCENE MEMORY [PREVIEW] switch

Page 308 highlights

SCENE MEMORY block 3 SCENE MEMORY [RECALL UNDO] switch This switch cancels the last-executed scene recall operation. If you accidentally recall an unwanted scene, you can press this switch to return to the state prior to recalling the scene. Hint This switch will have no effect until the first scene is recalled after the PM1D system is powered-on. 4 SCENE MEMORY [PREVIEW] switch and LED This switch selects the mode of operation when a scene recall is performed: either NORMAL mode or PREVIEW mode. When PREVIEW mode is selected, the switch LED will light. When NORMAL mode is selected, it will be dark. • NORMAL mode In this mode, scenes will be stored and recalled in the conventional way. When you recall a new scene in this mode, the mix parameters will be rewritten to the settings of the new scene. • PREVIEW mode This mode lets you check the scene settings, and unit, patch, name setting stored in a memory without affecting the internal signal processing of the system. When you recall a scene in this mode, the mix parameters of the new scene will be displayed on the panel of the CS1D, but the internal signal processing will remain the same as before the recall operation. If you operate the panel switches/encoders, the panel display of the CS1D will change, but here too, the internal signal processing will not be affected. If you wish, you can save the modified content to a desired scene number and library number. PREVIEW mode is useful when you wish to check the parameter values before recalling a scene, or to modify/save parameter values before recalling a scene. Hint If you turn the SCENE [PREVIEW] switch off and exit PREVIEW mode, you will return to the state before PREVIEW mode was entered. 5 SCENE MEMORY [RECALL] switch This switch recalls a scene. • When the SCENE MEMORY [PREVIEW] switch is off (NORMAL mode) Use the SCENE MEMORY [0]-[9] switches (8) or the SCENE MEMORY [▼/DEC]/[▲/INC] switches (0) to select the scene number that you wish to recall, and press this switch. The scene of the number shown in the [SCENE NUMBER] indicator (7) will be recalled from memory, and overwritten onto the current mix parameters. • When the SCENE MEMORY [PREVIEW] switch is on (Preview mode) When you select a scene number to be loaded and then press this switch, the mix parameter values of that scene will be reflected by the CS1D panel, but the internal signal processing will not be affected. Hint If necessary, you can exclude only specific channels from recall operations, so that they will not be affected when you perform a recall (Recall Safe). The channels that will be excluded from recall operations can be selected in the display (SCENE function RECALL SAFE screen). 6 SCENE MEMORY [STORE] switch This switch is used to store a scene. • When the SCENE MEMORY [PREVIEW] switch is off (Normal mode) When you press this switch, the current mix parameter settings will be saved in the number displayed in the [SCENE NUMBER] indicator (7). If desired, you can change the save destination scene number. • When the SCENE MEMORY [PREVIEW] switch is on (PREVIEW mode) If you press this switch immediately after entering PREVIEW mode, the parameter values prior to entering PREVIEW mode will be saved in the number shown by the [SCENE NUMBER] indicator. If desired, you may change the save destination scene number. If you enter PREVIEW mode, perform a recall operation, and then press this switch, the last-recalled scene will be saved in the number shown by the [SCENE NUMBER] indicator. (Changes you made after the recall operation will be reflected in the save destination.) In this case also, you may change the save destination scene number. 7 [SCENE NUMBER] indicator This indicator shows the scene memory number. The scene numbers of the PM1D system consist of an integer portion in the range of 00-99, and a decimal portion in the range of .0-.9, allowing 1000 scene memories to be stored in internal memory. If this indicator shows a number that is different than the last-recalled scene, the number in the indicator will blink. This indicates that the displayed scene number differs from the mix parameters currently being controlled on the CS1D. The number will stop blinking if you once again select the last-recalled scene number or if you recall/ store a new scene. 91

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SCENE MEMORY block
91
3
SCENE MEMORY [RECALL UNDO] switch
This switch cancels the last-executed scene recall
operation.
If you accidentally recall an unwanted scene, you can
press this switch to return to the state prior to recall-
ing the scene.
Hint
This switch will have no effect until the first scene is
recalled after the PM1D system is powered-on.
4
SCENE MEMORY [PREVIEW] switch and LED
This switch selects the mode of operation when a
scene recall is performed: either NORMAL mode or
PREVIEW mode.
When PREVIEW mode is selected, the switch LED
will light. When NORMAL mode is selected, it will
be dark.
NORMAL mode
In this mode, scenes will be stored and recalled in the
conventional way.
When you recall a new scene in this mode, the mix
parameters will be rewritten to the settings of the
new scene.
PREVIEW mode
This mode lets you check the scene settings, and unit,
patch, name setting stored in a memory without
affecting the internal signal processing of the system.
When you recall a scene in this mode, the mix
parameters of the new scene will be displayed on the
panel of the CS1D, but the internal signal processing
will remain the same as before the recall operation.
If you operate the panel switches/encoders, the panel
display of the CS1D will change, but here too, the
internal signal processing will not be affected. If you
wish, you can save the modified content to a desired
scene number and library number.
PREVIEW mode is useful when you wish to check the
parameter values before recalling a scene, or to mod-
ify/save parameter values before recalling a scene.
Hint
If you turn the SCENE [PREVIEW] switch off and
exit PREVIEW mode, you will return to the state
before PREVIEW mode was entered.
5
SCENE MEMORY [RECALL] switch
This switch recalls a scene.
When the SCENE MEMORY [PREVIEW] switch
is off (NORMAL mode)
Use the SCENE MEMORY [0]–[9] switches (
8
) or
the SCENE MEMORY [
/DEC]/[
/INC] switches
(
0
) to select the scene number that you wish to
recall, and press this switch. The scene of the number
shown in the [SCENE NUMBER] indicator (
7
) will
be recalled from memory, and overwritten onto the
current mix parameters.
When the SCENE MEMORY [PREVIEW] switch
is on (Preview mode)
When you select a scene number to be loaded and
then press this switch, the mix parameter values of
that scene will be reflected by the CS1D panel, but
the internal signal processing will not be affected.
Hint
If necessary, you can exclude only specific channels
from recall operations, so that they will not be
affected when you perform a recall (Recall Safe).
The channels that will be excluded from recall opera-
tions can be selected in the display (SCENE function
RECALL SAFE screen).
6
SCENE MEMORY [STORE] switch
This switch is used to store a scene.
When the SCENE MEMORY [PREVIEW] switch
is off (Normal mode)
When you press this switch, the current mix parame-
ter settings will be saved in the number displayed in
the [SCENE NUMBER] indicator (
7
).
If desired, you can change the save destination scene
number.
When the SCENE MEMORY [PREVIEW] switch
is on (PREVIEW mode)
If you press this switch immediately after entering
PREVIEW mode, the parameter values prior to
entering PREVIEW mode will be saved in the num-
ber shown by the [SCENE NUMBER] indicator.
If desired, you may change the save destination scene
number.
If you enter PREVIEW mode, perform a recall opera-
tion, and then press this switch, the last-recalled
scene will be saved in the number shown by the
[SCENE NUMBER] indicator. (Changes you made
after the recall operation will be reflected in the save
destination.)
In this case also, you may change the save destination
scene number.
7
[SCENE NUMBER] indicator
This indicator shows the scene memory number. The
scene numbers of the PM1D system consist of an
integer portion in the range of 00–99, and a decimal
portion in the range of .0–.9, allowing 1000 scene
memories to be stored in internal memory.
If this indicator shows a number that is different than
the last-recalled scene, the number in the indicator
will blink. This indicates that the displayed scene
number differs from the mix parameters currently
being controlled on the CS1D.
The number will stop blinking if you once again
select the last-recalled scene number or if you recall/
store a new scene.