Yamaha CS1D Owner's Manual - Page 355
CLEAR, INSERT, Scenes of other numbers will not be affected.
View all Yamaha CS1D manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 355 highlights
Global functions • CUT Deletes the currently selected scene, and temporarily saves it in the buffer memory. The scenes following the deleted number will move forward by one number. Before BUFFER MEMORY 01.8 SCENE A CUT 01.9 SCENE B 02.0 SCENE C SCENE MEMORY 02.1 SCENE D Click the CUT button After 01.8 SCENE A SCENE B 01.9 SCENE C BUFFER MEMORY 02.0 SCENE D SCENE MEMORY 02.1 SCENE E If a certain scene is assigned to a Direct Recall [1]- [12] switch, deleting that scene will also cause the assignment to be cancelled. However, this will not affect other scenes assigned to the Direct Recall [1]- [12] switches or other scenes stored in the MIDI PROGRAM screen or TC EVENT screen. (In some cases, you may need to re-make the settings so that these functions will operate correctly.) • COPY Copies the currently selected scene, and temporarily saves it in the buffer memory. The original scene will not be affected. Before BUFFER MEMORY 01.8 SCENE A COPY 01.9 SCENE B 02.0 SCENE C SCENE MEMORY 02.1 SCENE D Click the COPY button After 01.8 SCENE A SCENE B 01.9 SCENE B BUFFER MEMORY 02.0 SCENE C SCENE MEMORY 02.1 SCENE D 20 • CLEAR Erases the currently selected scene. Scenes of other numbers will not be affected. Before CLEAR 01.8 SCENE A 01.9 SCENE B 02.0 SCENE C SCENE MEMORY 02.1 SCENE D Click the CLEAR button After 01.8 SCENE A 01.9 BLANK 02.0 SCENE C SCENE MEMORY 02.1 SCENE D • INSERT Inserts the scene from the buffer memory at the currently selected location. The scenes following the inserted scene will be moved forward by one number. Before SCENE E BUFFER MEMORY INSERT 01.8 SCENE A 01.9 SCENE B 02.0 SCENE C SCENE MEMORY 02.1 SCENE D Click the INSERT button After 01.8 SCENE A SCENE E 01.9 SCENE E BUFFER MEMORY 02.0 SCENE B SCENE MEMORY 02.1 SCENE C If a scene is stored in number 99.9, the INSERT button will be grayed and cannot be used.