Yamaha CS1D Owner's Manual - Page 163

Using PREVIEW mode, Press the SCENE MEMORY [RECALL] switch.

Page 163 highlights

CS1D Operating Manual (Basic Operation) Using PREVIEW mode The SCENE MEMORY block provides two modes: "NORMAL" mode in which the scene is actually loaded into the system, and "PREVIEW" mode in which only the parameter values are loaded without affecting the internal signal processing of the system. By using PREVIEW mode you can confirm the setting values of a scene in memory, or edit the settings and store them once again. [Procedure] 1. In the SCENE MEMORY block of the console, turn on the SCENE MEMORY [PREVIEW] switch. The switch LED will light, and the SCENE MEMORY block will be in PREVIEW mode. The audio signal processing will remain as it was before you entered Preview mode. In Preview mode, operating the knobs and encoders etc. will not affect the audio signal processing. SCENE MEMORY block MUTE 1 2 RECALL UNDO 3 4 RECALL 5 PREVIEW SCENE MEMORY [PREVIEW] switch STORE Hint You can also access specific channels in the SELECTED INPUT CHANNEL block or SELECTED OUTPUT CHANNEL block, or access specific screens in the display and view the settings in detail. 4. As desired, use the controllers of the console to edit the settings. When you operate the panel controllers in PREVIEW mode, the patch whose settings alone were loaded in step 3 will be modified. The internal signal processing of the system will not be affected. 5. If you wish to save the changes you made in step 4, select the storing destination patch number as necessary, and press the SCENE MEMORY [STORE] switch. The settings you edited in step 4 will be stored into memory. 6. To return the SCENE MEMORY block to NORMAL mode, press the SCENE MEMORY [PREVIEW] switch to make the switch LED go dark. The preview function applies to the parameters included in [SCENE MEMORY], [UNIT LIBRARY], [PATCH LIBRARY], and [NAME LIBRARY]. The preview function does not apply to any other parameters. 6 SCENE NUMBER 2. Use the SCENE MEMORY [0]-[9] switches or the SCENE MEMORY [▼/DEC]/[▲/INC] switches to select the scene number that you wish to load. When you select a new scene, the number shown in the [SCENE NUMBER] indicator will blink. 3. Press the SCENE MEMORY [RECALL] switch. Only the setting values of the scene selected in step 2 will be loaded, and shown in the LEDs and display of the CS1D panel. However, the internal signal processing of the system will remain as it was prior to the recall operation, and will not change. Even if a fade time is specified for the recalled scene, it will be ignored in PREVIEW mode. 104

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CS1D Operating Manual (Basic Operation)
104
Using PREVIEW mode
The SCENE MEMORY block provides two modes: “NORMAL” mode in which the scene is actually loaded into the sys-
tem, and “PREVIEW” mode in which only the parameter values are loaded without affecting the internal signal process-
ing of the system. By using PREVIEW mode you can confirm the setting values of a scene in memory, or edit the settings
and store them once again.
[Procedure]
1.
In the SCENE MEMORY block of the console, turn
on the SCENE MEMORY [PREVIEW] switch.
The switch LED will light, and the SCENE MEM-
ORY block will be in PREVIEW mode.
The audio signal processing will remain as it was
before you entered Preview mode. In Preview mode,
operating the knobs and encoders etc. will not affect
the audio signal processing.
2.
Use the SCENE MEMORY [0]–[9] switches or the
SCENE MEMORY [
/DEC]/[
/INC] switches to
select the scene number that you wish to load.
When you select a new scene, the number shown in
the [SCENE NUMBER] indicator will blink.
3.
Press the SCENE MEMORY [RECALL] switch.
Only the setting values of the scene selected in step 2
will be loaded, and shown in the LEDs and display of
the CS1D panel. However, the internal signal pro-
cessing of the system will remain as it was prior to
the recall operation, and will not change.
Even if a fade time is specified for the recalled scene,
it will be ignored in PREVIEW mode.
Hint
You can also access specific channels in the
SELECTED INPUT CHANNEL block or SELECTED
OUTPUT CHANNEL block, or access specific
screens in the display and view the settings in detail.
4.
As desired, use the controllers of the console to edit
the settings.
When you operate the panel controllers in PREVIEW
mode, the patch whose settings alone were loaded in
step 3 will be modified. The internal signal process-
ing of the system will not be affected.
5.
If you wish to save the changes you made in step 4,
select the storing destination patch number as nec-
essary, and press the SCENE MEMORY [STORE]
switch.
The settings you edited in step 4 will be stored into
memory.
6.
To return the SCENE MEMORY block to NORMAL
mode, press the SCENE MEMORY [PREVIEW]
switch to make the switch LED go dark.
The preview function applies to the parameters
included in [SCENE MEMORY], [UNIT
LIBRARY], [PATCH LIBRARY], and [NAME
LIBRARY]. The preview function does not apply to
any other parameters.
STORE
SCENE NUMBER
PREVIEW
RECALL
RECALL
UNDO
6
5
4
3
2
1
MUTE
SCENE MEMORY block
SCENE
MEMORY
[PREVIEW]
switch