Yamaha DSP5D Owner's Manual - Page 30
Assigning a name, Input the subsequent characters in the same
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3 Basic operation on the PM5D Assigning a name On the PM5D you can assign a four-character name to each input channel or DCA group, and assign a title to scene and library data when saving it. For example, the screen shown below is the LIBRARY STORE window that appears when you assign a name to the INPUT EQ library. To input characters in this screen, use the following procedure. 3 When you have finished inputting the name, click the STORE button. The name you input will be stored. Hint • In general, the same procedure applies in screens where you enter names for scenes or other library items. • If a PS/2 keyboard is connected, you can use it to enter characters. • If you move the cursor to the text input box and press the [ENTER] key (or click), the input position will move to that point. If the cursor is located at the text input box, you can step through the available characters by turning the [DATA] encoder. If the cursor is located elsewhere, turning the [DATA] encoder will move the selected position. The [INC]/ [DEC] keys move the selected position regardless of where the cursor is located. Note The number of characters that can be input will depend on the type of data (scene/library) you are saving. You cannot input more than the specified number of characters, or move the highlighted area beyond that range. 1 Use the character palette (or a PS/2 keyboard) to input a character. When you click the character palette, a character will be input in the box, and the highlighted area will move to the right. 2 Input the subsequent characters in the same way. When inputting characters, you can use the following buttons in the character palette. INS button Inserts a space (blank) at the highlighted position. Pressing the key of a PS/2 keyboard will produce the same result. DEL button Deletes the character at the highlighted position. Pressing the key of a PS/2 keyboard will produce the same result. CLEAR button Deletes all characters that have been input in the text input box. buttons Move the highlighted area to left or right. PASTE button Pastes the character string that was copied to buffer memory by the COPY button. Holding down the key and pressing the key of a PS/2 keyboard will produce the same result. COPY button Copies the character string in the box to a temporary buffer memory. Holding down the key and pressing the key of a PS/2 keyboard will produce the same result. CAPS LOCK button Switches between uppercase and lowercase alphabetical characters. Uppercase characters can be input while this button is on. Note Copy/paste operations are not possible in some screens. There are also cases in which the paste operation cannot be performed due to the type of character string copied to the buffer memory. 30 PM5D/PM5D-RH V2 / DSP5D Owner's Manual Operating section