Adobe 22011292 User Guide - Page 278

Block Color, Punch

Page 278 highlights

264 CHAPTER 13 Navigating the Multitrack View Block Color This command invokes Adobe Audition's Block Color dialog, which allows you to change the color of the current block. Select from one of 32 preset hues by clicking on it. You may also use the slider to find a color, or you can directly enter a hue value from 0 to 255 in the field provided. Block Color Dialog Punch In When a particularly difficult passage is being recorded, it's not uncommon for a note or words to be missed or totally screwed up. No big deal! You can either stop and pick up from before the mishap. Or, you can continue on (as though nothing had happened) and record over the mishap at a later time - this process is known as a "punch in". Punch In is a recording technique used to replace a section (perhaps a mistake of some kind) in an existing track segment. Replacing this segment usually entails starting and stopping record at exact moments in order to retain the surrounding audio, while material in-between these points is replaced with (hopefully) a better take. Adobe Audition allows for multiple takes when Punching In; you can continually record over the original material and afterward choose between the best performance, or return to the original data. Punch In will work on one or more waveforms at a time. To use Punch In: • Highlight the area of the waveform block (or blocks) you would like to Punch into. For an exact selection, you can switch back to Adobe Audition's Edit View and use the Find Beats, Zero Crossings, and Snapping functions to make your selection, and then switch back to Multitrack View. • Choose Punch In from the Edit menu, or from the menu that appears when you right-click on the waveform block. This will enable the selection for record and put the track into record mode. • You can position the playback cursor sometime before the Punch In location and press the Record button. The session will begin playback, and upon hitting the Punch point, will record into the selected area. • After recording, you can take another pass at the Punch. When finished, you can monitor the different takes by rightclicking on the waveform block and choosing them from the Take History menu option. Use the desired Merge Take command on the right-click menu when you've decided among them. Note: Whenever one or more Punch Ins has been performed within a wave block, a Take History option will be activated. (Punch Ins and Take History are both available by right-clicking on the wave block.) The Take History option lets you revert the waveform block back to any previously-available take level. This essentially acts as a selective undo function, allowing you to choose any change level between its original un-punched state and the current waveform level.

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CHAPTER 13
264
Navigating the Multitrack View
Block Color
This command invokes Adobe Audition’s Block Color dialog, which allows you to change the color of the
current block. Select from one of 32 preset hues by clicking on it. You may also use the slider to find a color, or you can
directly enter a hue value from 0 to 255 in the field provided.
Block Color Dialog
Punch In
When a particularly difficult passage is being recorded, it’s not uncommon for a note or words to be missed or
totally screwed up. No big deal! You can either stop and pick up from before the mishap. Or, you can continue on (as
though nothing had happened) and record over the mishap at a later time – this process is known as a “punch in”. Punch
In is a recording technique used to replace a section (perhaps a mistake of some kind) in an existing track segment.
Replacing this segment usually entails starting and stopping record at exact moments in order to retain the surrounding
audio, while material in-between these points is replaced with (hopefully) a better take.
Adobe Audition allows for multiple takes when Punching In; you can continually record over the original material and
afterward choose between the best performance, or return to the original data. Punch In will work on one or more
waveforms at a time.
To use Punch In:
Highlight the area of the waveform block (or blocks) you would like to Punch into. For an exact selection, you can
switch back to Adobe Audition’s Edit View and use the Find Beats, Zero Crossings, and Snapping functions to make
your selection, and then switch back to Multitrack View.
Choose Punch In from the Edit menu, or from the menu that appears when you right-click on the waveform block.
This will enable the selection for record and put the track into record mode.
You can position the playback cursor sometime before the Punch In location and press the Record button. The session
will begin playback, and upon hitting the Punch point, will record into the selected area.
After recording, you can take another pass at the Punch. When finished, you can monitor the different takes by right-
clicking on the waveform block and choosing them from the Take History menu option. Use the desired Merge Take
command on the right-click menu when you’ve decided among them.
Note:
Whenever one or more Punch Ins has been performed within a wave block, a Take History option will be activated.
(Punch Ins and Take History are both available by right-clicking on the wave block.) The Take History option lets you revert
the waveform block back to any previously-available take level. This essentially acts as a selective undo function, allowing you
to choose any change level between its original un-punched state and the current waveform level.