Adobe 65045315 Photoshop Elements Manual - Page 235

Linear Dodge Add, Lighter Color

Page 235 highlights

USING PHOTOSHOP ELEMENTS 10 229 Painting Lighten Looks at the color information in each channel and selects the base or blend color-whichever is lighter-as the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. Screen Looks at each channel's color information and multiplies the inverse of the blend and base colors. The result color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple photographic slides on top of each other. Color Dodge Looks at the color information in each channel and brightens the base color to reflect the blend color. Blending with black produces no change. Linear Dodge (Add) Looks at the color information in each channel and brightens the base color to reflect the blend color by increasing the brightness. Blending with black produces no change. Lighter Color Compares the total of all channel values for the blend and base color and displays the higher value color. Does not produce a third color, which can result from the Lighten blend, because it chooses the highest channel values from both the base and blend color to create the result color. Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base color is mixed with the blend color to reflect the lightness or darkness of the original color. Soft Light Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the image. If the blend color is lighter than 50% gray, the image is lightened. If the blend color is darker than 50% gray, the image is darkened. Painting with pure black or white produces a distinctly darker or lighter area but does not result in pure black or white. Hard Light Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh spotlight on the image. If the blend color is lighter than 50% gray, the image is lightened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened. This is useful for adding shadows to an image. Painting with pure black or white results in pure black or white. Vivid Light Burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the blend color (light source) is lighter than 50% gray, the image is lightened by decreasing the contrast. If the blend color is darker than 50% gray, the image is darkened by increasing the contrast. Linear Light Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If the blend color (light source) is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend color is darker than 50% gray, the image is darkened by decreasing the brightness. Pin Light Replaces the colors, depending on the underblend color. If the blend color (light source) is lighter than 50% gray, pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change. This mode is useful for adding special effects to an image. Hard Mix Reduces colors to white, black, red, green, blue, yellow, cyan, and magenta-depending on the base color and the blend color. Difference Looks at the color information in each channel and subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts the base color values; blending with black produces no change. Exclusion Creates an effect similar to, but lower in contrast, than the Difference mode. Blending with white inverts the base color values. Blending with black produces no change. Hue Creates a result color with the luminance and saturation of the base color and the hue of the blend color. Saturation Creates a result color with the luminance and hue of the base color and the saturation of the blend color. Painting with this mode in an area with zero saturation (a neutral gray area) causes no change. Last updated 1/2/2012

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229
USING PHOTOSHOP ELEMENTS 10
Painting
Last updated 1/2/2012
Lighten
Looks at the color information in each channel and selects the base or blend color—whichever is lighter—as
the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change.
Screen
Looks at each channel’s color information and multiplies the inverse of the blend and base colors. The result
color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white.
The effect is similar to projecting multiple photographic slides on top of each other.
Color Dodge
Looks at the color information in each channel and brightens the base color to reflect the blend color.
Blending with black produces no change.
Linear Dodge (Add)
Looks at the color information in each channel and brightens the base color to reflect the blend
color by increasing the brightness. Blending with black produces no change.
Lighter Color
Compares the total of all channel values for the blend and base color and displays the higher value color.
Does not produce a third color, which can result from the Lighten blend, because it chooses the highest channel values
from both the base and blend color to create the result color.
Overlay
Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels
while preserving the highlights and shadows of the base color. The base color is mixed with the blend color to reflect
the lightness or darkness of the original color.
Soft Light
Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused
spotlight on the image. If the blend color is lighter than 50% gray, the image is lightened. If the blend color is darker
than 50% gray, the image is darkened. Painting with pure black or white produces a distinctly darker or lighter area
but does not result in pure black or white.
Hard Light
Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh
spotlight on the image. If the blend color is lighter than 50% gray, the image is lightened. This is useful for adding
highlights to an image. If the blend color is darker than 50% gray, the image is darkened. This is useful for adding
shadows to an image. Painting with pure black or white results in pure black or white.
Vivid Light
Burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the
blend color (light source) is lighter than 50% gray, the image is lightened by decreasing the contrast. If the blend color
is darker than 50% gray, the image is darkened by increasing the contrast.
Linear Light
Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If
the blend color (light source) is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend
color is darker than 50% gray, the image is darkened by decreasing the brightness.
Pin Light
Replaces the colors, depending on the underblend color. If the blend color (light source) is lighter than 50%
gray, pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend
color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color
do not change. This mode is useful for adding special effects to an image.
Hard Mix
Reduces colors to white, black, red, green, blue, yellow, cyan, and magenta—depending on the base color
and the blend color.
Difference
Looks at the color information in each channel and subtracts either the blend color from the base color or
the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts
the base color values; blending with black produces no change.
Exclusion
Creates an effect similar to, but lower in contrast, than the Difference mode. Blending with white inverts the
base color values. Blending with black produces no change.
Hue
Creates a result color with the luminance and saturation of the base color and the hue of the blend color.
Saturation
Creates a result color with the luminance and hue of the base color and the saturation of the blend color.
Painting with this mode in an area with zero saturation (a neutral gray area) causes no change.