Sony MLS-X1 Users Guide - Page 134

Processed Keys, DME Effects for Keys, Selecting a DME Channel Menu

Page 134 highlights

To invert a mask area Set the [Sub Mask Invert] button to the on state. Processed Keys A processed key uses DME effects on a key. DME Effects for Keys DME restrictions • When the system signal format is 2160P, the DME function must be enabled for use. For details about setting GPU functions, see "Setting a GPU" (page 363). • The number of DME channels that can be used will vary, depending on the system signal format and the DME enhanced function mode setting. For details, see "DME channels" (page 194). • In processed keys and DME wipes, only enabled DME channels on the switcher bank can be used. For details about setting DME channels, see "Setting a DME channel to use in a switcher bank" (page 390). • On keys with resizer enabled, DME effects cannot be used. Number of DME channels that can be used simultaneously DMEs can be used in up to two locations (processed keys with DME wipe or image effect) simultaneously on a single switcher bank. The number of DME channels that can be used on a key depends on the DME wipe pattern execution mode and the image effect function, as given below. When not using a DME wipe or image effect function: One DME channel each on two keys, or one to four DME channels on a single key can be used. When using a 1-channel mode DME wipe or when using the image effect function on background A or B: One DME channel on a single key only can be used. When using a 2-channel mode or 3-channel mode DME wipe or when using the image effect function on both background A and B: DMEs cannot be used on keys. Notes • In multi program 2 mode, DMEs can be used in up to two locations (main and sub). • When M/E split is enabled, one DME channel can be used on each of the two sub blocks. Selecting a DME Channel (Menu) This section describes the M/E-1 key 1 menu as an example. 134

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134
To invert a mask area
Set the [Sub Mask Invert] button to the on state.
Processed Keys
A processed key uses DME effects on a key.
DME Effects for Keys
DME restrictions
When the system signal format is 2160P, the DME
function must be enabled for use.
For details about setting GPU functions, see “Setting a
GPU” (page 363).
The number of DME channels that can be used will
vary, depending on the system signal format and the
DME enhanced function mode setting.
For details, see “DME channels” (page 194).
In processed keys and DME wipes, only enabled DME
channels on the switcher bank can be used.
For details about setting DME channels, see “Setting a
DME channel to use in a switcher bank” (page 390).
On keys with resizer enabled, DME effects cannot be
used.
Number of DME channels that can be used
simultaneously
DMEs can be used in up to two locations (processed keys
with DME wipe or image effect) simultaneously on a
single switcher bank.
The number of DME channels that can be used on a key
depends on the DME wipe pattern execution mode and
the image effect function, as given below.
When not using a DME wipe or image effect function:
One DME channel each on two keys, or one to four
DME channels on a single key can be used.
When using a 1-channel mode DME wipe or when using
the image effect function on background A or B:
One DME channel on a single key only can be used.
When using a 2-channel mode or 3-channel mode DME
wipe or when using the image effect function on both
background A and B:
DMEs cannot be used on keys.
In multi program 2 mode, DMEs can be used in up to
two locations (main and sub).
When M/E split is enabled, one DME channel can be
used on each of the two sub blocks.
Selecting a DME Channel (Menu)
This section describes the M/E-1 key 1 menu as an
example.
Notes