Sony MLS-X1 Users Guide - Page 195

Three-dimensional parameters, Local space and global space, Three-dimensional parameter setting values

Page 195 highlights

Source space Target space Example: Image moved in X-axis direction The direction of movement differs as follows in source space and target space. Source space Target space Local space and global space There are two types of DME coordinate space: local space and global space. Local space: Coordinates that are local to each DME channel Global space: Coordinates that are common to all channels By switching from local space to global space, you can add additional movement to the movement of images in individual channels, and also add transform effects to multiple channels that have been combined using global effects. Example: Rotation around Y-axis Rotation around Y-axis in local space Rotation around Y-axis in global space Three-dimensional parameters Three-dimensional parameters have X, Y, and Z values which define the position of an image, its axis of rotation, the position of the virtual viewpoint of the image, and so on. On a 16:9 monitor screen, the reference values of parameters for the image (source space) and screen (target space) are as follows. Center of image or screen: X = 0.00, Y = 0.00, Z = 0.00 Upper right corner of image or screen: X = 16.00, Y = 9.00, Z = 0.00 Lower left corner of image or screen: X = -16.00, Y = -9.00, Z = 0.00 Y-axis +9.00 Z-axis + X-axis -16.00 +16.00 X-axis Z-axis - -9.00 Y-axis The Z-axis direction is + behind the image or screen, and - in front of the image or screen. Three-dimensional parameter setting values The parameter value setting ranges and defaults are as follows. Operation Move image (Location XYZ) Rotate image (Rotation) (Spin) Move rotation axis (Axis Location) Scale image (Location Size) Change image aspect ratio (Aspect (X) (Y)) Change image aspect ratio (Aspect (Z)) Change viewpoint position (Perspective (X) (Y)) Change viewpoint position (Perspective (Z)) Change image skew (Skew) Setting range Default -999.9999 to +999.9999 0.0000 -999.9999 to +999.9999 0.0000 -999.9999 to +999.9999 0.0000 0.0000 to 999.9999 1.0000 0.0000 to 999.9999 1.0000 0.0000 to 2.0000 1.0000 -999.9999 to +999.9999 0.0000 0.0000 to 999.9999 1.0000 -9.9999 to +9.9999 0.0000 195

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 212
  • 213
  • 214
  • 215
  • 216
  • 217
  • 218
  • 219
  • 220
  • 221
  • 222
  • 223
  • 224
  • 225
  • 226
  • 227
  • 228
  • 229
  • 230
  • 231
  • 232
  • 233
  • 234
  • 235
  • 236
  • 237
  • 238
  • 239
  • 240
  • 241
  • 242
  • 243
  • 244
  • 245
  • 246
  • 247
  • 248
  • 249
  • 250
  • 251
  • 252
  • 253
  • 254
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
  • 269
  • 270
  • 271
  • 272
  • 273
  • 274
  • 275
  • 276
  • 277
  • 278
  • 279
  • 280
  • 281
  • 282
  • 283
  • 284
  • 285
  • 286
  • 287
  • 288
  • 289
  • 290
  • 291
  • 292
  • 293
  • 294
  • 295
  • 296
  • 297
  • 298
  • 299
  • 300
  • 301
  • 302
  • 303
  • 304
  • 305
  • 306
  • 307
  • 308
  • 309
  • 310
  • 311
  • 312
  • 313
  • 314
  • 315
  • 316
  • 317
  • 318
  • 319
  • 320
  • 321
  • 322
  • 323
  • 324
  • 325
  • 326
  • 327
  • 328
  • 329
  • 330
  • 331
  • 332
  • 333
  • 334
  • 335
  • 336
  • 337
  • 338
  • 339
  • 340
  • 341
  • 342
  • 343
  • 344
  • 345
  • 346
  • 347
  • 348
  • 349
  • 350
  • 351
  • 352
  • 353
  • 354
  • 355
  • 356
  • 357
  • 358
  • 359
  • 360
  • 361
  • 362
  • 363
  • 364
  • 365
  • 366
  • 367
  • 368
  • 369
  • 370
  • 371
  • 372
  • 373
  • 374
  • 375
  • 376
  • 377
  • 378
  • 379
  • 380
  • 381
  • 382
  • 383
  • 384
  • 385
  • 386
  • 387
  • 388
  • 389
  • 390
  • 391
  • 392
  • 393
  • 394
  • 395
  • 396
  • 397
  • 398
  • 399
  • 400
  • 401
  • 402
  • 403
  • 404
  • 405
  • 406
  • 407
  • 408
  • 409
  • 410
  • 411
  • 412
  • 413
  • 414
  • 415
  • 416
  • 417
  • 418
  • 419
  • 420
  • 421
  • 422
  • 423
  • 424
  • 425
  • 426
  • 427
  • 428
  • 429
  • 430
  • 431
  • 432
  • 433
  • 434
  • 435
  • 436
  • 437
  • 438
  • 439
  • 440
  • 441
  • 442
  • 443
  • 444
  • 445
  • 446
  • 447
  • 448
  • 449
  • 450
  • 451
  • 452
  • 453
  • 454
  • 455
  • 456
  • 457
  • 458
  • 459
  • 460
  • 461
  • 462
  • 463
  • 464
  • 465
  • 466
  • 467
  • 468
  • 469
  • 470
  • 471
  • 472
  • 473
  • 474
  • 475
  • 476
  • 477
  • 478
  • 479
  • 480
  • 481
  • 482
  • 483
  • 484
  • 485
  • 486
  • 487
  • 488
  • 489
  • 490
  • 491
  • 492
  • 493
  • 494
  • 495
  • 496
  • 497
  • 498
  • 499
  • 500
  • 501
  • 502
  • 503
  • 504
  • 505
  • 506
  • 507
  • 508
  • 509
  • 510
  • 511
  • 512
  • 513
  • 514
  • 515
  • 516
  • 517
  • 518
  • 519
  • 520
  • 521
  • 522
  • 523
  • 524
  • 525
  • 526
  • 527
  • 528
  • 529
  • 530
  • 531
  • 532

195
Example:
Image moved in X-axis direction
The direction of movement differs as follows in source
space and target space.
Local space and global space
There are two types of DME coordinate space: local space
and global space.
Local space: Coordinates that are local to each DME
channel
Global space: Coordinates that are common to all
channels
By switching from local space to global space, you can
add additional movement to the movement of images in
individual channels, and also add transform effects to
multiple channels that have been combined using global
effects.
Example:
Rotation around Y-axis
Three-dimensional parameters
Three-dimensional parameters have X, Y, and Z values
which define the position of an image, its axis of rotation,
the position of the virtual viewpoint of the image, and so
on.
On a 16:9 monitor screen, the reference values of
parameters for the image (source space) and screen
(target space) are as follows.
Center of image or screen:
X = 0.00, Y = 0.00, Z = 0.00
Upper right corner of image or screen:
X = 16.00, Y = 9.00, Z = 0.00
Lower left corner of image or screen:
X = –16.00, Y = –9.00, Z = 0.00
Three-dimensional parameter setting values
The parameter value setting ranges and defaults are as
follows.
Source space
Target space
Source space
Target space
Rotation around Y-axis in local space
Rotation around Y-axis in global space
Operation
Setting range
Default
Move image
(Location XYZ)
–999.9999 to
+999.9999
0.0000
Rotate image
(Rotation) (Spin)
–999.9999 to
+999.9999
0.0000
Move rotation axis
(Axis Location)
–999.9999 to
+999.9999
0.0000
Scale image
(Location Size)
0.0000 to 999.9999
1.0000
Change image aspect
ratio
(Aspect (X) (Y))
0.0000 to 999.9999
1.0000
Change image aspect
ratio
(Aspect (Z))
0.0000 to 2.0000
1.0000
Change viewpoint
position
(Perspective (X) (Y))
–999.9999 to
+999.9999
0.0000
Change viewpoint
position
(Perspective (Z))
0.0000 to 999.9999
1.0000
Change image skew
(Skew)
–9.9999 to +9.9999
0.0000
Z-axis –
X-axis
Y-axis
Z-axis +
X-axis
Y-axis
+9.00
+16.00
–16.00
–9.00
The Z-axis direction is + behind the image or screen, and –
in front of the image or screen.