Sony MLS-X1 Users Guide - Page 251

Effect Timelines, Overview

Page 251 highlights

Effect Timelines 15 Chapter Overview An effect timeline is a function for arranging multiple keyframes on the time axis (timeline) and interpolating between successive keyframes to create an effect in which there is a continuous change in the image. You can save an effect timeline in a register and then recall it as required. You register the status of an image at a single point in time in a keyframe. When an effect timeline is executed, the same status is reproduced at the registered keyframes. Effect timeline registers You can create an effect timeline for the following regions. Switcher bank regions: M/E-1 to M/E-5, P/P, M/E-1 Sub to M/E-5 Sub, P/P Sub User regions: User 1 to User 8 DME regions: DME 1 to DME 4 (including DME Global) External device regions: Device 1 to Device 12, P-Bus, GPI, Macro There are 999 effect timeline registers in the Device 1 to Device 12 and P-Bus regions, and 99 in the other regions. Work register A work register is a temporary register used when editing an effect timeline. When an effect timeline register is recalled, the register contents are loaded into the work register and then editing is performed on the work register. When saving after finished editing, the work register contents are written to an effect timeline register. Recalling and Saving an Effect Timeline To execute an effect timeline, recall the target effect timeline register. By default, the first keyframe is executed when an effect timeline is recalled. You can also configure a setting such that the first keyframe is not executed. For details about first keyframe operation, see "Setting the operation of the first keyframe when a register is recalled" (page 421). To edit an effect timeline, recall the target effect timeline register and insert/modify keyframes. To create an effect timeline, recall an empty register. You create and register keyframes one at a time, and then set the time and path for their continuous operation. After creating or editing an effect timeline, save it in an effect timeline register. Auto save When auto save is enabled and another effect timeline register is recalled while editing an effect timeline, the edited effect timeline register is saved automatically. For details about setting auto save, see "Saving an effect timeline automatically" (page 421). Editing an Effect Timeline You can insert, delete, and modify keyframes on an effect timeline. When editing, the effect timeline must be stopped at the target position for editing (edit point) on the time axis. You can set the edit point at keyframe positions or between keyframes. Pause You can pause an effect timeline by setting a pause at a keyframe. To resume, perform the execution operation. Keyframe loop You can loop between keyframes of a specified range for a specified number of times. 251

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Chapter
251
15
Effect Timelines
Overview
An effect timeline is a function for arranging multiple
keyframes on the time axis (timeline) and interpolating
between successive keyframes to create an effect in
which there is a continuous change in the image. You can
save an effect timeline in a register and then recall it as
required.
You register the status of an image at a single point in
time in a keyframe. When an effect timeline is executed,
the same status is reproduced at the registered keyframes.
Effect timeline registers
You can create an effect timeline for the following
regions.
Switcher bank regions:
M/E-1 to M/E-5, P/P, M/E-1 Sub to M/E-5 Sub, P/P
Sub
User regions:
User 1 to User 8
DME regions:
DME 1 to DME 4 (including DME Global)
External device regions:
Device 1 to Device 12, P-Bus, GPI, Macro
There are 999 effect timeline registers in the Device 1 to
Device 12 and P-Bus regions, and 99 in the other regions.
Work register
A work register is a temporary register used when editing
an effect timeline.
When an effect timeline register is recalled, the register
contents are loaded into the work register and then editing
is performed on the work register. When saving after
finished editing, the work register contents are written to
an effect timeline register.
Recalling and Saving an Effect
Timeline
To execute an effect timeline, recall the target effect
timeline register.
By default, the first keyframe is executed when an effect
timeline is recalled. You can also configure a setting such
that the first keyframe is not executed.
For details about first keyframe operation, see “Setting
the operation of the first keyframe when a register is
recalled” (page 421).
To edit an effect timeline, recall the target effect timeline
register and insert/modify keyframes.
To create an effect timeline, recall an empty register. You
create and register keyframes one at a time, and then set
the time and path for their continuous operation.
After creating or editing an effect timeline, save it in an
effect timeline register.
Auto save
When auto save is enabled and another effect timeline
register is recalled while editing an effect timeline, the
edited effect timeline register is saved automatically.
For details about setting auto save, see “Saving an effect
timeline automatically” (page 421).
Editing an Effect Timeline
You can insert, delete, and modify keyframes on an effect
timeline.
When editing, the effect timeline must be stopped at the
target position for editing (edit point) on the time axis.
You can set the edit point at keyframe positions or
between keyframes.
Pause
You can pause an effect timeline by setting a pause at a
keyframe.
To resume, perform the execution operation.
Keyframe loop
You can loop between keyframes of a specified range for
a specified number of times.