Sony MLS-X1 Users Guide - Page 221
Executing cueup & play utility/shotbox, control block, block, For details
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For details about recalling an effect timeline register, see "Recalling an Effect Timeline" (page 262). 2 Open the Home > External Device > Device > Cueup & Play menu (16101.31). Cueup & play settings information is displayed for each device channel number (1 to 12). 3 Select the target device for operation. 4 Press the left button in the [Start TC] group and enter a start point timecode in the numeric keypad window. To clear the setting Press the [Clear] button in the [Start TC] group. 5 Press the left button in the [Stop TC] group and enter a stop point timecode in the numeric keypad window. To clear the setting Press the [Clear] button in the [Stop TC] group. 6 Press the left button in the [Delay] group and enter a start delay time in the numeric keypad window. Set a value in the range 00:00 to 59:xx ("xx" is the number of frames per second - 1 frame). To clear the setting Press the [Clear] button in the [Delay] group. 7 In the [Mode] group, set loop/recue. Loop: Set loop. Recue: Set recue. To set neither loop or recue, set the [Loop] button and [Recue] button to the off state. Note Loop/recue are only available for disk recorders that use the video disk communications protocol. 8 Save the settings in the register. In the [Effect Timeline Recall/Store] taskbar, press the [Recall/Store] button to display the [Recall/Store Register] window. Press the [Store] button, check the register number, and press [Enter]. You can change the register number if you want to save in a register different from the recalled register. For details about saving an effect timeline register, see "Saving an Effect Timeline" (page 263). Executing cueup & play (utility/shotbox control block) You can execute cueup & play using the utility/shotbox control block. Selecting a region and recalling an effect timeline register are controlled using the numeric keypad control block or the menu. For details about recall operations using the numeric keypad control block, see "Recalling an Effect Timeline" (page 256). For details about recall operations using the menu, see "Executing cueup & play (menu)" (page 222). You can also select a region and recall an effect timeline register by recalling a shotbox register in the utility/ shotbox control block. For details, see "Executing a Shotbox (Utility/Shotbox Control Block)" (page 298) and "Assigning a Utility Function" (page 405). Operate using the following buttons. [REWIND] button: Cueup the start point timecode. During cueup, the [ALL STOP] button in the device control block flashes amber and then lights green when the start point is reached. During cueup on the reference region device when multiple devices are selected, the [CUE] button flashes amber and then lights green when the start point is reached. [RUN] button: Start playback. Playback stops at the stop point timecode. Executing cueup & play (utility control block) You can execute cueup & play using the utility control block. Selecting regions and recalling registers are controlled using the menu. For details, see "Executing cueup & play (menu)" (page 222). You can also select a region and recall an effect timeline register by recalling a shotbox register in the utility control block. For details, see "Executing a Shotbox (Utility Control Block)" (page 298) and "Assigning a Utility Function" (page 405). Operate using the following buttons. [REWIND] button: Cueup the start point timecode. During cueup, the [ALL STOP] button in the device control block flashes amber and then lights green when the start point is reached. During cueup on the reference region device when multiple devices are selected, the [CUE] button flashes amber and then lights green when the start point is reached. 221