Sony XVS-7000 Users Guide - Page 154
DME Wipes, Overview
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DME Wipes 6 Chapter Overview A DME wipe is an effect that uses a DME effect to switch from the current output image to a new image. There are two types of DME wipes: those that can be selected in a common transition, and those that can be selected in an independent key transition. You can also execute a DME wipe using a resizer (resizer DME wipe) in transitions and independent key transitions where a key is selected (inserted/removed) as the result of the transition (next transition event). Notes • When the switcher signal format is 3840×2160PsF SQD, DME wipes cannot be used. • When the switcher signal format is 3840×2160P SQD, only resizer DME wipes can be used. • When the switcher signal format is 3840×2160P 2SI, DME wipes are supported using an XKS-8475 DME Board. When not using an XKS-8475, only resizer DME wipes are supported. • There are restrictions on the number of DME channels that can be used and on the functions, depending on the switcher and signal format. For differences in functions by switcher, see "XVS-9000/ 8000/7000/6000 System Configuration Comparison" (page 523). For details about restrictions for 4K format, see "4K Format Restrictions" (page 525). DME wipe pattern groups DME wipe patterns are classified into the following groups. Notes • On the XVS-6000, DME wipe patterns in 3-channel mode are not available when using an XKS-8470 HD DME Board. • When using an XKS-8475 DME Board, the following restrictions apply in 4K format (3840×2160P 2SI). - On the XVS-8000/7000, DME wipe patterns in 3-channel mode are not supported. - On the XVS-6000, DME wipe patterns in 2-channel mode and 3-channel mode are not supported. • The following DME wipe patterns for effects vary depending on the board used (XKS-8470 HD DME Board or XKS-8475 DME Board). Mosaic Types of DME Wipe Patterns The patterns used for a DME wipe fall into two broad classes. Preset patterns: Patterns with predetermined effects User programmable DME patterns: Patterns that you create using keyframe effects (see page 166) 154