Sony XVS-7000 Users Guide - Page 167

Notes on creating keyframe effects, Notes on frame in-out 1-channel mode

Page 167 highlights

Channel 1-channel mode 2-channel mode Transition mode Effect group Single transition mode Slide, Split, Door, Page Turn, Roll, Squeeze, Mirror, Sphere, Character Trail, Wave, Ripple, 2D Trans, 3D Trans, Sparkle, Split Slide Flip tumble Flip Tumble, Mosaic, Defocus Frame in-out Frame in-out H a) Frame I/O Frame I/O Frame in-out V Picture-in-picture b) Compress c) Frame I/O P in P P in P Dual transition mode Slide, Squeeze, 3D Trans, Crop Slide 2-channel frame in-out Frame I/O 2-channel picture-in- P in P picture a) Transition according to DME wipe patterns 1202, 1203, or 1204 b) Transition according to DME wipe pattern 1201 c) Transition according to DME wipe pattern 1251 For details, see "Overview" (page 154). Note For the following group of effects available in 2-channel mode, user programmable DME wipe patterns cannot be created. Page Turn, Roll, Brick Notes on creating keyframe effects When creating a keyframe effect to be used as a user programmable DME pattern, note the following, depending on the transition mode used. Notes on single transition mode (1-channel mode) • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • Create the last keyframe to be a full-size image. • In the group of the Key Frame >DME User PGM menu (6114), select [Single]. Notes on flip tumble (1-channel mode) • Create the first keyframe with the image at full size. In the group of the DME >Input/Output >Video/ Key menu (4162), press [H Invert] or [V Invert], turning it on, depending on the direction of the rotation you want during the transition. • Create the last keyframe with the image inverted so the back side is visible, and with the size at full size. • In the group of the Key Frame >DME User PGM menu (6114), select [Flip Tumble]. Notes on frame in-out (1-channel mode) Create a minimum of three keyframe points. • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • Create the first transition to end such that the image can be seen within the screen. At this point, press the [PAUSE] button in the utility/shotbox control block, turning it on, to set a pause for the keyframe. • Either create the last keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • In the group of the Key Frame >DME User PGM menu (6114), select [Frame I/O]. Notes on frame in-out H (1-channel mode) Create a minimum of three keyframe points. • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • As the state after completion of the first transition, move the image horizontally to make it visible within the screen. At this point, press the [PAUSE] button in the utility/shotbox control block, turning it on, to set a pause for the keyframe. • For the last keyframe move the image horizontally to place it outside the screen area or set the image size to zero, so that the image is not visible within the screen. • In the group of the Key Frame >DME User PGM menu (6114), select [Frame I/O H]. Notes on frame in-out V (1-channel mode) Create a minimum of three keyframe points. • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • As the state after completion of the first transition, move the image vertically to make it visible within the screen. At this point, press the [PAUSE] button in the utility/ shotbox control block, turning it on, to set a pause for the keyframe. • For the last keyframe move the image vertically to place it outside the screen area or set the image size to zero, so that the image is not visible within the screen. • In the group of the Key Frame >DME User PGM menu (6114), select [Frame I/O V]. Notes on picture-in-picture (1-channel mode) Create a minimum of three keyframe points. • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • Create the first transition to end such that the image can be seen within the screen. At this point, press the [PAUSE] button in the utility/shotbox control block, turning it on, to set a pause for the keyframe. 167

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167
a) Transition according to DME wipe patterns 1202, 1203, or 1204
b) Transition according to DME wipe pattern 1201
c) Transition according to DME wipe pattern 1251
For details, see “Overview” (page 154).
For the following group of effects available in 2-channel
mode, user programmable DME wipe patterns cannot be
created.
Page Turn, Roll, Brick
Notes on creating keyframe effects
When creating a keyframe effect to be used as a user
programmable DME pattern, note the following,
depending on the transition mode used.
Notes on single transition mode (1-channel
mode)
Either create the first keyframe image outside the screen
area, or set the image size to zero so that it cannot be seen
within the screen.
Create the last keyframe to be a full-size image.
In the <Transition Mode> group of the Key Frame
>DME User PGM menu (6114), select [Single].
Notes on flip tumble (1-channel mode)
Create the first keyframe with the image at full size. In
the <Back> group of the DME >Input/Output >Video/
Key menu (4162), press [H Invert] or [V Invert], turning
it on, depending on the direction of the rotation you want
during the transition.
Create the last keyframe with the image inverted so the
back side is visible, and with the size at full size.
In the <Transition Mode> group of the Key Frame
>DME User PGM menu (6114), select [Flip Tumble].
Notes on frame in-out (1-channel mode)
Create a minimum of three keyframe points.
Either create the first keyframe image outside the screen
area, or set the image size to zero so that it cannot be seen
within the screen.
Create the first transition to end such that the image can
be seen within the screen. At this point, press the
[PAUSE] button in the utility/shotbox control block,
turning it on, to set a pause for the keyframe.
Either create the last keyframe image outside the screen
area, or set the image size to zero so that it cannot be seen
within the screen.
In the <Transition Mode> group of the Key Frame
>DME User PGM menu (6114), select [Frame I/O].
Notes on frame in-out H (1-channel mode)
Create a minimum of three keyframe points.
Either create the first keyframe image outside the screen
area, or set the image size to zero so that it cannot be seen
within the screen.
As the state after completion of the first transition, move
the image horizontally to make it visible within the
screen. At this point, press the [PAUSE] button in the
utility/shotbox control block, turning it on, to set a pause
for the keyframe.
For the last keyframe move the image horizontally to
place it outside the screen area or set the image size to
zero, so that the image is not visible within the screen.
In the <Transition Mode> group of the Key Frame
>DME User PGM menu (6114), select [Frame I/O H].
Notes on frame in-out V (1-channel mode)
Create a minimum of three keyframe points.
Either create the first keyframe image outside the screen
area, or set the image size to zero so that it cannot be seen
within the screen.
As the state after completion of the first transition, move
the image vertically to make it visible within the screen.
At this point, press the [PAUSE] button in the utility/
shotbox control block, turning it on, to set a pause for the
keyframe.
For the last keyframe move the image vertically to place
it outside the screen area or set the image size to zero, so
that the image is not visible within the screen.
In the <Transition Mode> group of the Key Frame
>DME User PGM menu (6114), select [Frame I/O V].
Notes on picture-in-picture (1-channel mode)
Create a minimum of three keyframe points.
Either create the first keyframe image outside the screen
area, or set the image size to zero so that it cannot be seen
within the screen.
Create the first transition to end such that the image can
be seen within the screen. At this point, press the
[PAUSE] button in the utility/shotbox control block,
turning it on, to set a pause for the keyframe.
Channel
Transition mode
Effect group
1-channel
mode
Single transition mode
Slide, Split, Door,
Page Turn, Roll,
Squeeze, Mirror,
Sphere, Character
Trail, Wave, Ripple,
2D Trans, 3D Trans,
Sparkle, Split Slide
Flip tumble
Flip Tumble, Mosaic,
Defocus
Frame in-out
Frame I/O
Frame in-out H
a)
Frame I/O
Frame in-out V
Frame I/O
Picture-in-picture
b)
P in P
Compress
c)
P in P
2-channel
mode
Dual transition mode
Slide, Squeeze, 3D
Trans, Crop Slide
2-channel frame in-out
Frame I/O
2-channel picture-in-
picture
P in P
Note