Sony XVS-7000 Users Guide - Page 167
Notes on creating keyframe effects, Notes on frame in-out 1-channel mode
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Channel 1-channel mode 2-channel mode Transition mode Effect group Single transition mode Slide, Split, Door, Page Turn, Roll, Squeeze, Mirror, Sphere, Character Trail, Wave, Ripple, 2D Trans, 3D Trans, Sparkle, Split Slide Flip tumble Flip Tumble, Mosaic, Defocus Frame in-out Frame in-out H a) Frame I/O Frame I/O Frame in-out V Picture-in-picture b) Compress c) Frame I/O P in P P in P Dual transition mode Slide, Squeeze, 3D Trans, Crop Slide 2-channel frame in-out Frame I/O 2-channel picture-in- P in P picture a) Transition according to DME wipe patterns 1202, 1203, or 1204 b) Transition according to DME wipe pattern 1201 c) Transition according to DME wipe pattern 1251 For details, see "Overview" (page 154). Note For the following group of effects available in 2-channel mode, user programmable DME wipe patterns cannot be created. Page Turn, Roll, Brick Notes on creating keyframe effects When creating a keyframe effect to be used as a user programmable DME pattern, note the following, depending on the transition mode used. Notes on single transition mode (1-channel mode) • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • Create the last keyframe to be a full-size image. • In the group of the Key Frame >DME User PGM menu (6114), select [Single]. Notes on flip tumble (1-channel mode) • Create the first keyframe with the image at full size. In the group of the DME >Input/Output >Video/ Key menu (4162), press [H Invert] or [V Invert], turning it on, depending on the direction of the rotation you want during the transition. • Create the last keyframe with the image inverted so the back side is visible, and with the size at full size. • In the group of the Key Frame >DME User PGM menu (6114), select [Flip Tumble]. Notes on frame in-out (1-channel mode) Create a minimum of three keyframe points. • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • Create the first transition to end such that the image can be seen within the screen. At this point, press the [PAUSE] button in the utility/shotbox control block, turning it on, to set a pause for the keyframe. • Either create the last keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • In the group of the Key Frame >DME User PGM menu (6114), select [Frame I/O]. Notes on frame in-out H (1-channel mode) Create a minimum of three keyframe points. • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • As the state after completion of the first transition, move the image horizontally to make it visible within the screen. At this point, press the [PAUSE] button in the utility/shotbox control block, turning it on, to set a pause for the keyframe. • For the last keyframe move the image horizontally to place it outside the screen area or set the image size to zero, so that the image is not visible within the screen. • In the group of the Key Frame >DME User PGM menu (6114), select [Frame I/O H]. Notes on frame in-out V (1-channel mode) Create a minimum of three keyframe points. • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • As the state after completion of the first transition, move the image vertically to make it visible within the screen. At this point, press the [PAUSE] button in the utility/ shotbox control block, turning it on, to set a pause for the keyframe. • For the last keyframe move the image vertically to place it outside the screen area or set the image size to zero, so that the image is not visible within the screen. • In the group of the Key Frame >DME User PGM menu (6114), select [Frame I/O V]. Notes on picture-in-picture (1-channel mode) Create a minimum of three keyframe points. • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen. • Create the first transition to end such that the image can be seen within the screen. At this point, press the [PAUSE] button in the utility/shotbox control block, turning it on, to set a pause for the keyframe. 167