Sony XVS-7000 Users Guide - Page 301

Effect Execution, Master Timelines, Sequence of Keyframe Operations, Types of path

Page 301 highlights

Item Shadow Brick Paths that can be set Path for shadow Path for brick Types of path Path types for Curve There are five types, as follows. OFF: Executing the effect causes no change. Step: There is no interpolation between keyframes, so that the effect parameters are updated each time a keyframe is passed. Linear: Linear interpolation between keyframes, resulting in constant speed movement. S-Curve: The rate of change accelerates and decelerates before and after a keyframe, so that the rate of change is maximum midway between two keyframes. Spline: The effect follows a smooth curved path from each keyframe to the next. Path types for Hue There are four types, as follows. CW: Rotate clockwise. CCW: Rotate counterclockwise. Short: The hue changes in whichever of the clockwise and counterclockwise directions is shorter. Long: The hue changes in whichever of the clockwise and counterclockwise directions is longer. Path types for Xpt There are two types, as follows. Xpt Hold off: When replaying a keyframe, change the inputs to the settings saved in memory. Xpt Hold on: When replaying a keyframe, do not change the inputs. Effect Execution By using the [RUN] button in the utility/shotbox control block, you can replay the effect as a continuous sequence of images. This is referred to as effect execution. Range of execution Each time the [RUN] button is pressed, the range of execution of the effect is from timecode 01:00:00:00 or the current time (the position at which the current effect is stopped) to the end point of the effect. However, if there is a pause set on a keyframe, the execution range is up to that point. Pressing the [RUN] button again resumes the effect, which then runs to the next pause point or the end of the effect. Run mode setting You can select from the following run modes for when the effect is executed. DIRECTION: Specify the effect execution direction. STOP NEXT KF: Repeatedly execute/stop effects for each keyframe. EFFECT LOOP: Repeatedly execute the effect. You can make these settings in the utility/shotbox control block. For details, see "Setting the Run Mode" (page 319). Master Timelines You can save the regions selected for a keyframe effect and the register numbers saved in the regions in a master timeline register so that operation can be applied to two or more regions at a time. To save master timeline registers, use the numeric keypad control block or menu; to recall them use the numeric keypad control block, or Flexi Pad control block. For details, see "Creating and Saving a Master Timeline" (page 321) and "Recalling and Executing a Master Timeline" (page 323). Sequence of Keyframe Operations The following table shows the principal operations involved in the sequence from creating keyframes to executing an effect. Recalling a register (see page 305) To create a new effect, recall an empty register; to edit an effect, open the register containing it. v Specifying the region and edit points (see page 307) Select the region in which editing applies, and set the edit points. v Creating and editing keyframes (see page 308) Create the keyframes that make up the effect, using operations to create, insert, modify, or delete keyframes. v Time settings (see page 316) Set the overall duration of the effect or the duration of each keyframe. v Path setting (see page 317) Set the type of interpolation used between successive keyframes. v 301

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301
Types of path
Path types for Curve
There are five types, as follows.
OFF:
Executing the effect causes no change.
Step:
There is no interpolation between keyframes,
so that the effect parameters are updated each time
a keyframe is passed.
Linear:
Linear interpolation between keyframes,
resulting in constant speed movement.
S-Curve:
The rate of change accelerates and
decelerates before and after a keyframe, so that the
rate of change is maximum midway between two
keyframes.
Spline:
The effect follows a smooth curved path
from each keyframe to the next.
Path types for Hue
There are four types, as follows.
CW:
Rotate clockwise.
CCW:
Rotate counterclockwise.
Short:
The hue changes in whichever of the
clockwise and counterclockwise directions is
shorter.
Long:
The hue changes in whichever of the
clockwise and counterclockwise directions is
longer.
Path types for Xpt
There are two types, as follows.
Xpt Hold off:
When replaying a keyframe, change
the inputs to the settings saved in memory.
Xpt Hold on:
When replaying a keyframe, do not
change the inputs.
Effect Execution
By using the [RUN] button in the utility/shotbox control
block, you can replay the effect as a continuous sequence
of images. This is referred to as effect execution.
Range of execution
Each time the [RUN] button is pressed, the range of
execution of the effect is from timecode 01:00:00:00 or the
current time (the position at which the current effect is
stopped) to the end point of the effect. However, if there is
a pause set on a keyframe, the execution range is up to that
point. Pressing the [RUN] button again resumes the effect,
which then runs to the next pause point or the end of the
effect.
Run mode setting
You can select from the following run modes for when the
effect is executed.
DIRECTION:
Specify the effect execution direction.
STOP NEXT KF:
Repeatedly execute/stop effects for
each keyframe.
EFFECT LOOP:
Repeatedly execute the effect.
You can make these settings in the utility/shotbox control
block.
For details, see “Setting the Run Mode” (page 319).
Master Timelines
You can save the regions selected for a keyframe effect
and the register numbers saved in the regions in a master
timeline register so that operation can be applied to two or
more regions at a time.
To save master timeline registers, use the numeric keypad
control block or menu; to recall them use the numeric
keypad control block, or Flexi Pad control block.
For details, see “Creating and Saving a Master Timeline”
(page 321) and “Recalling and Executing a Master
Timeline” (page 323).
Sequence of Keyframe Operations
The following table shows the principal operations
involved in the sequence from creating keyframes to
executing an effect.
Shadow
Path for shadow
Brick
Path for brick
Item
Paths that can be set
Recalling a register
(see page 305)
To create a new effect, recall an empty register; to edit an
effect, open the register containing it.
v
Specifying the region and edit points
(see page 307)
Select the region in which editing applies, and set the edit
points.
v
Creating and editing keyframes
(see page 308)
Create the keyframes that make up the effect, using
operations to create, insert, modify, or delete keyframes.
v
Time settings
(see page 316)
Set the overall duration of the effect or the duration of each
keyframe.
v
Path setting
(see page 317)
Set the type of interpolation used between successive
keyframes.
v