Sony XVS-7000 Users Guide - Page 296
Registers, Keyframes, Effects, Saving and Recalling Effects
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Registers Keyframes A register is an area of memory in a device which holds a keyframe, snapshot (see page 327), shotbox (see page 339), macro (see page 345), and so on. A keyframe is a function that loads the conditions of the video at a point in time as data which can then be recalled to reproduce the same conditions. Keyframe effect registers Dedicated effect registers There are 99 dedicated registers for keyframe effects in each region, numbered 1 to 99. Shared user programmable DME registers In addition to the 99 DME registers for each region (i.e. each channel), there are shared registers used in user programmable DMEs. Register number 101 to 199 201 to 299 301 to 399 Register allocation Shared register for 1-channel effects Shared register for 2-channel effects Shared register for 3-channel effects Effects By arranging multiple keyframes on the time axis (timeline) and interpolating between successive keyframes, you can create an effect in which there is a continuous change from each keyframe to the next (keyframe effect). You can save the effect in memory (effect register) and then reproduce the same effect by recalling it from memory as required. Example of keyframes and effect execution Background A Background B Image created by interpolation Note When operating with shared registers, be sure to select the appropriate regions depending on the number of channels. When recalling registers in the 200 range, select two consecutive channels for the regions (for example [DME1] and [DME2]). Similarly, for registers in the 300 range, select three consecutive registers. P-Bus and Device registers There are 250 registers for P-Bus and Device1 to Device12 in each region, numbered 1 to 250. Work register This is a temporary register used when editing keyframes. When you recall an effect, it is read from the effect register into the work register, and when you save, the contents of the work register are written to the effect register. Master timeline registers There are 99 master snapshot registers, numbered 1 to 99, for each control panel. They store keyframe effect regions and the register numbers saved in the regions. Snapshot registers These are registers for snapshots, and there are 99, numbered 1 to 99, for each region. Master snapshot registers There are 99 master snapshot registers, numbered 1 to 99, for each control panel. They store snapshot regions and the register numbers saved in the regions. Keyframe 1 Keyframe 2 Keyframe 3 Effect execution Saving and Recalling Effects To create a new effect, first recall an empty register, then create the keyframes one at a time in this register. To run an effect, it is also necessary to set the time and the path. To edit an existing effect, recall the register holding the effect, then make the changes. When you have finished creating or editing the effect, save it in the recalled register or another specified register. Auto save function When you recall an effect, the currently recalled effect is automatically saved in a register. This is referred to as the auto save function. You can disable this function in the Setup menu. 296