Autodesk 62205-051408-9001 User Guide - Page 174

Using OpenGL, Previewing with OpenGL

Page 174 highlights

5 Compositing Using OpenGL OpenGL delivers high-performance 2D and 3D graphics. With the correct hardware, you can use OpenGL to improve performance in the viewports. For example, a broadcast design project may have lots of moving text and graphics. If you play the composite clip in an OpenGL viewport, you can preview the result quickly. The workflow is smoother and more interactive since you can see changes as you make them. You can also render using OpenGL. Instead of rendering using the software-based renderer, image files are saved from the output of your OpenGL graphics card. This is useful for quick renders as you work on a project. Note: Some advanced composition attributes such as ambient lighting, spot light falloff and reflections will not produce the same results as they would in software rendering mode. In such cases, software rendering is recommended for final rendering. Keep in mind that some OpenGL graphics accelerator cards include limited texture memory which may result in limited performance when using OpenGL in Combustion. If you have a limited OpenGL graphics card, it is recommended that you set your Combustion Preferences to Software OpenGL. See Setting OpenGL Preferences. For OpenGL requirements for various types of software see the Autodesk Combustion 2008 Installation Guide for Microsoft Windows. Previewing with OpenGL Any viewport that displays a Composite operator can be switched to OpenGL. The Particles operator automatically switches to an OpenGL view. Other operators cannot take advantage of OpenGL, so this preview option is not available. Note: If you do not have a graphics card that includes OpenGL hardware, the software simulates the OpenGL results. Obviously, this is slower because there is no hardware acceleration. When you switch a viewport to use OpenGL, the graphics in the viewport are generated by your OpenGL hardware. Combustion sends OpenGL instructions to the graphics card, so the softwarebased renderer is not used. The OpenGL preview can display most of the composite features in Combustion. Refer to the following table. Cards All Some None Support These Features Layers and their transformations, transparency, surface properties, lights, shading, shadows, Normal and Add transfer modes. Subtract transfer mode, reflections, Normal and Add reflection modes. All other transfer modes not already listed above, all other reflection modes not listed above, 3D Depth, 3D Shading, stencil layers. Note: Surface properties include luminosity, diffuse level, specular level, and glossiness. You can also set the display quality. For example, you can set the viewports to Best to use anti-aliasing and supersampling. Features that are unsupported are automatically disabled or unavailable in the controls for the Composite operator. (For example, an unsupported transfer mode appears in lighter gray in the list.) This is also true if the required hardware is not present for a feature that is only supported on some cards. In other words, if the required OpenGL extensions are not available for a feature, you cannot display it. If the composite uses such a feature when you show the OpenGL preview, Combustion displays a warning icon in the Info palette located across the bottom of the screen; double-click the warning icon to show a list of the error messages. A sample 158

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Compositing
5
158
Using OpenGL
OpenGL delivers high-performance 2D and 3D
graphics. With the correct hardware, you can use
OpenGL to improve performance in the viewports.
For example, a broadcast design project may have
lots of moving text and graphics. If you play the
composite clip in an OpenGL viewport, you can
preview the result quickly. The workflow is
smoother and more interactive since you can see
changes as you make them.
You can also render using OpenGL. Instead of
rendering using the software-based renderer, image
files are saved from the output of your OpenGL
graphics card. This is useful for quick renders as you
work on a project.
Note:
Some advanced composition attributes such
as ambient lighting, spot light falloff and reflections
will not produce the same results as they would in
software rendering mode. In such cases, software
rendering is recommended for final rendering.
Keep in mind that some OpenGL graphics
accelerator cards include limited texture memory
which may result in limited performance when using
OpenGL in
Combustion
. If you have a limited
OpenGL graphics card, it is recommended that you
set your
Combustion
Preferences to Software
OpenGL. See
Setting OpenGL Preferences
.
For OpenGL requirements for various types of
software see the
Autodesk Combustion 2008
Installation Guide for Microsoft Windows
.
Previewing with OpenGL
Any viewport that displays a Composite operator
can be switched to OpenGL. The Particles operator
automatically switches to an OpenGL view. Other
operators cannot take advantage of OpenGL, so this
preview option is not available.
Note:
If you do not have a graphics card that
includes OpenGL hardware, the software simulates
the OpenGL results. Obviously, this is slower because
there is no hardware acceleration.
When you switch a viewport to use OpenGL, the
graphics in the viewport are generated by your
OpenGL hardware.
Combustion
sends OpenGL
instructions to the graphics card, so the software-
based renderer is not used.
The OpenGL preview can display most of the
composite features in
Combustion
. Refer to the
following table.
Note:
Surface properties include luminosity, diffuse
level, specular level, and glossiness.
You can also set the display quality. For example, you
can set the viewports to Best to use anti-aliasing and
supersampling.
Features that are unsupported are automatically
disabled or unavailable in the controls for the
Composite operator. (For example, an unsupported
transfer mode appears in lighter gray in the list.)
This is also true if the required hardware is not
present for a feature that is only supported on some
cards.
In other words, if the required OpenGL extensions
are not available for a feature, you cannot display it.
If the composite uses such a feature when you show
the OpenGL preview,
Combustion
displays a
warning icon
in the Info palette located across
the bottom of the screen; double-click the warning
icon to show a list of the error messages. A sample
Cards
Support These Features
All
Layers and their transformations, transparency,
surface properties, lights, shading, shadows,
Normal and Add transfer modes.
Some
Subtract transfer mode, reflections, Normal
and Add reflection modes.
None
All other transfer modes not already listed
above, all other reflection modes not listed
above, 3D Depth, 3D Shading, stencil layers.