Autodesk 62205-051408-9001 User Guide - Page 860

Using Capsules, Building G-Buffers, Click Basic in the Capsule Controls.

Page 860 highlights

33 Advanced Topics To edit a capsule: 1. In the Schematic view, select the capsule. 2. Right-click and choose Edit Capsule. The capsule is opened for editing and the content of the capsule appears in the Schematic view. 3. Modify the capsule, as required. To exit editing mode: In the Schematic view, do either of the following: • Right-click anywhere outside of the nodes in the Schematic view and choose Exit Capsule. • Double-click an input or output nodes. 4. The Capsule is closed and any changes you made are applied to the Workspace. However, your changes are not applied to the original capsule file. To export your changes to a capsule file, you must save the capsule. For information, see Saving Capsules. Using Capsules As with any operator in Combustion, you can place a Capsule operator anywhere in the branch-on a layer, on the output of a nested composite, or on the output of the entire branch. However, since Capsule operators are completely custom-built operators, the options available in the the Basic controls, if any, are entirely dependent on what controllers were defined for the capsule. To add a capsule operator: 1. Select the layer, composite, or branch to which you want to add the Capsule operator. 2. In the Workspace panel, Schematic view, or Timeline, right-click and choose Operators | Capsule. 3. Choose Browse Capsules, and use the file browser to navigate to the desired Capsule file, select it, and click OK. The Capsule controls appear, and the Capsule operator is applied to the selected layer, composite, or branch over its entire duration. To set the capsule controls: 1. Make the capsule the current operator. 2. Click Basic in the Capsule Controls. 3. Modify the settings available on the Basic panel, as required. Note: Channels that are not linked to the Basic controls can still be modified. To do so, access them via the ChannelPick panel (on the Controllers panel of the Capsule Controls) or in the Timeline. Building G-Buffers RPF or RLA file formats, which are rendered from 3ds Max scenes, contain additional G-Buffer (graphics buffer) channels, such as Z buffer information and object ID numbers. These allow you to add 3D Post Filters which are specifically designed to work with RPF channels. However, no other image file formats contain GBuffer information. Instead, you can use the GBuffer Builder operator to generate this channel information, which can then be used to apply 3D Post Filters, add Z Depth transforms, shadows, and camera matching, or to more effectively composite rendered 3ds Max scenes with video layers in Combustion. For example, if you want to apply a RPF Motion Blur filter to a layer in Combustion, you first must add the required velocity channel using the G-Buffer Builder. 844

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Advanced Topics
33
844
To edit a capsule:
1.
In the Schematic view, select the capsule.
2.
Right-click and choose Edit Capsule.
The capsule is opened for editing and the content
of the capsule appears in the Schematic view.
3.
Modify the capsule, as required.
To exit editing mode:
In the Schematic view, do either of the following:
Right-click anywhere outside of the nodes in the
Schematic view and choose Exit Capsule.
Double-click an input or output nodes.
4.
The Capsule is closed and any changes you made
are applied to the Workspace. However, your
changes are not applied to the original capsule
file. To export your changes to a capsule file, you
must save the capsule. For information, see
Saving Capsules
.
Using Capsules
As with any operator in
Combustion
, you can place
a Capsule operator anywhere in the branch—on a
layer, on the output of a nested composite, or on the
output of the entire branch.
However, since Capsule operators are completely
custom-built operators, the options available in the
the Basic controls, if any, are entirely dependent on
what controllers were defined for the capsule.
To add a capsule operator:
1.
Select the layer, composite, or branch to which
you want to add the Capsule operator.
2.
In the Workspace panel, Schematic view, or
Timeline, right-click and choose
Operators | Capsule.
3.
Choose Browse Capsules, and use the file browser
to navigate to the desired Capsule file, select it,
and click OK.
The Capsule controls appear, and the Capsule
operator is applied to the selected layer,
composite, or branch over its entire duration.
To set the capsule controls:
1.
Make the capsule the current operator.
2.
Click Basic in the Capsule Controls.
3.
Modify the settings available on the Basic panel,
as required.
Note:
Channels that are not linked to the Basic
controls can still be modified. To do so, access
them via the ChannelPick panel (on the
Controllers panel of the Capsule Controls) or in
the Timeline.
Building G-Buffers
RPF or RLA file formats, which are rendered from
3ds Max
scenes, contain additional G-Buffer
(graphics buffer) channels, such as Z buffer
information and object ID numbers. These allow
you to add 3D Post Filters which are specifically
designed to work with RPF channels.
However, no other image file formats contain G-
Buffer information. Instead, you can use the G-
Buffer Builder operator to generate this channel
information, which can then be used to apply 3D
Post Filters, add Z Depth transforms, shadows, and
camera matching, or to more effectively composite
rendered
3ds Max
scenes with video layers in
Combustion
.
For example, if you want to apply a RPF Motion Blur
filter to a layer in
Combustion
, you first must add the
required velocity channel using the G-Buffer
Builder.