Autodesk 62205-051408-9001 User Guide - Page 377

About IEL Files, Organizing Emitters in a Library, Adding an Emitter to the Library

Page 377 highlights

Working with Emitter Libraries ❚❘❘ About IEL Files You can load an Illusion Emitter Library (IEL) file into the Particles operator; it is immediately converted to an ELC file. You cannot save a library as an IEL file from within Combustion. The Library menu only shows Emitter Library for Combustion (ELC) files. If you copy an IEL file into the Particle Libraries folder as you work in the Particles operator, it is automatically converted to an ELC file, the IEL file is deleted, and this message displays: The particle libraries folder contains older emitter libraries. They have been updated. Organizing Emitters in a Library You can drag and drop emitters from folder to folder in the current library. The emitter is placed below the emitter or folder you drop it on. After you select a library emitter, you can duplicate it. You can also delete it-a warning appears when you delete a folder. You can also make new folders. For more information, see Library Controls. Adding an Emitter to the Library You can add a copy of an emitter object in its current state to the emitter library. To add an emitter to the library: 1. In the Library controls, select the folder (or an emitter in the folder) where you want to save the emitter. 2. Select an emitter object in the Workspace panel or in the viewport. 3. Click Add Current to Library. The emitter is added to the library. Its particle types, emitter properties and transforms (Rotation and Size only), and all keyframe animation is saved with the emitter. Loading and Saving Libraries You can load an ELC file using the Load Library button. If the library file is saved in the Particle Libraries folder, you can also choose it from the Library menu to load it. If the current library has been changed in any way (new emitters added, a name changed, emitters reordered, and so on), it is saved before the next library is loaded. Libraries are also saved automatically when you close the workspace file. To load a library: 1. In the Particle Controls panel, click Library to show the Library controls. 2. Click Load Library. The Load Emitter Library dialog appears. 3. Find and select the library file, and click OK. The selected library becomes the current one. Once an emitter object is added to the clip, it is independent of the library from which it originated; you can load another library without affecting any emitters in the viewport. To save a library with a different name or location: 1. In the Particle Controls panel, click Library to show the Library controls. 2. Click Save Library As. The Save Emitter Library dialog appears. 3. Enter a filename and location, and click OK. Creating Libraries For organizational reasons and memory restrictions, it is not a good idea to create one huge library that contains all your emitters. Create separate libraries for different types of emitters, and load them when needed. When you create a library, it is saved in the Particle Libraries folder. Since a library cannot be empty, the 361

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Working with Emitter Libraries
361
❚❘❘
About IEL Files
You can load an Illusion Emitter Library (IEL) file
into the Particles operator; it is immediately
converted to an ELC file. You cannot save a library as
an IEL file from within
Combustion
.
The Library menu only shows Emitter Library for
Combustion
(ELC) files. If you copy an IEL file into
the
Particle Libraries
folder as you work in the
Particles operator, it is automatically converted to an
ELC file, the IEL file is deleted, and this message
displays:
The particle libraries folder contains older
emitter libraries. They have been updated
.
Organizing Emitters in a Library
You can drag and drop emitters from folder to folder
in the current library. The emitter is placed below the
emitter or folder you drop it on. After you select a
library emitter, you can duplicate it. You can also
delete itβ€”a warning appears when you delete a
folder. You can also make new folders.
For more information, see
Library Controls
.
Adding an Emitter to the Library
You can add a copy of an emitter object in its current
state to the emitter library.
To add an emitter to the library:
1.
In the Library controls, select the folder (or an
emitter in the folder) where you want to save the
emitter.
2.
Select an emitter object in the Workspace panel
or in the viewport.
3.
Click Add Current to Library.
The emitter is added to the library. Its particle
types, emitter properties and transforms
(Rotation and Size only), and all keyframe
animation is saved with the emitter.
Loading and Saving Libraries
You can load an ELC file using the Load Library
button. If the library file is saved in the
Particle
Libraries
folder, you can also choose it from the
Library menu to load it.
If the current library has been changed in any way
(new emitters added, a name changed, emitters
reordered, and so on), it is saved before the next
library is loaded. Libraries are also saved
automatically when you close the workspace file.
To load a library:
1.
In the Particle Controls panel, click Library to
show the Library controls.
2.
Click Load Library.
The Load Emitter Library dialog appears.
3.
Find and select the library file, and click OK.
The selected library becomes the current one.
Once an emitter object is added to the clip, it is
independent of the library from which it
originated; you can load another library without
affecting any emitters in the viewport.
To save a library with a different name or location:
1.
In the Particle Controls panel, click Library to
show the Library controls.
2.
Click Save Library As.
The Save Emitter Library dialog appears.
3.
Enter a filename and location, and click OK.
Creating Libraries
For organizational reasons and memory
restrictions, it is not a good idea to create one huge
library that contains all your emitters. Create
separate libraries for different types of emitters, and
load them when needed.
When you create a library, it is saved in the
Particle
Libraries
folder. Since a library cannot be empty, the