Section |
Page |
Table of Contents |
5 |
Chapter 1: Introduction |
17 |
About Combustion |
18 |
What’s New |
18 |
Key Features |
19 |
Workflow |
19 |
Interface |
19 |
Compositing |
19 |
Particles |
19 |
Paint |
20 |
Adobe® Flash® Animations |
20 |
Selections |
20 |
Editing |
20 |
Capturing |
20 |
Animation |
21 |
Expressions |
21 |
Keying |
21 |
Color Correction |
21 |
Tracker |
21 |
Film Tools |
21 |
Audio |
21 |
Rendering |
21 |
File Format Support |
22 |
Using this Documentation |
22 |
Notation Conventions |
22 |
Combustion Documentation |
22 |
Printed Documentation |
23 |
Online Documentation |
23 |
Accessing Online Documentation |
23 |
Combustion Training |
23 |
Autodesk Support |
24 |
Chapter 2: Welcome to Combustion |
25 |
About Combustion |
26 |
Image Data Flows Downstream |
27 |
Overview of the Interface |
28 |
Customizing the Interface |
29 |
Showing or Hiding Interface Elements |
29 |
Resizing Screen Elements |
30 |
Button Conventions |
30 |
Reset Buttons |
30 |
Fields |
30 |
Using the Workspace Panel |
31 |
Navigating in the Workspace Panel |
32 |
Changing What Appears in the Workspace Panel |
33 |
Expanding the Workspace Panel |
33 |
Viewing the Footage Library |
33 |
Using the Operator Controls |
34 |
Using the Schematic View |
34 |
Using the Operators Panel |
34 |
Customizing the Favorites Category |
35 |
Using the Favorites Palette |
36 |
Using the Viewports |
37 |
Displaying Operators in the Viewport |
37 |
Changing the Viewport Layout |
38 |
Zooming and Panning the Viewport |
38 |
Changing View Modes |
39 |
Showing Wireframe Icons |
39 |
Changing Display Quality |
40 |
Changing Composite Views |
41 |
Displaying Lighting and Surface Effects |
41 |
Changing Object Detail |
42 |
Using the Toolbar |
42 |
Using the Compare Tool |
43 |
Using the Timeline |
44 |
Using the Menu Commands |
45 |
File Menu |
45 |
Edit Menu |
45 |
Operators Menu |
46 |
Movie Menu |
46 |
Window Menu |
47 |
Help Menu |
48 |
Using Context Menus |
48 |
Workspace Panel and Timeline Menus |
48 |
Viewport Menus |
49 |
Miscellaneous Context Menus |
50 |
Using the Filmstrip |
50 |
Customizing the Filmstrip |
51 |
Using the Playback Controls |
51 |
Global Time versus Local Time |
52 |
Setting the Play Mode |
53 |
Using the Info Palette |
53 |
Flush Cache |
54 |
Using the File Browser |
54 |
Changing the Browser View |
55 |
Previewing Clips |
55 |
Searching in the Browser |
55 |
Customizing the Browser |
56 |
Browsing a Wiretap Server |
56 |
Using Grids, Guides, and Rulers |
57 |
Snapping Objects to the Grid and Guides |
58 |
Using Guides |
58 |
Using Rulers |
59 |
Using the Pick Color Dialog |
60 |
Using the Color Palette |
60 |
Using the Vectorscope |
60 |
Customizing the Vectorscope Display |
61 |
Setting Preferences |
62 |
Setting General Preferences |
62 |
Setting Monitor Preferences |
64 |
Repositioning Interface Elements |
64 |
Setting Mesh Preferences |
65 |
Setting Capture Preferences |
65 |
Setting Framebuffer Preferences |
66 |
Setting Up a Broadcast Monitor |
66 |
Setting Animation Preferences |
66 |
Setting Caching Preferences |
66 |
Setting Behavior Preferences |
67 |
Setting Interface Color Preferences |
67 |
Setting Grids and Guides Preferences |
68 |
Setting Safe Zone Preferences |
69 |
Setting Vectorscope Preferences |
70 |
Setting Transparency Preferences |
70 |
Setting Footage General Preferences |
70 |
Setting Footage Library Preferences |
71 |
Setting Footage Import Preferences |
71 |
Setting Paint Preferences |
71 |
Other Preferences |
72 |
Chapter 3: Quick Tour |
73 |
Getting Started |
74 |
Capturing Video Footage and Audio |
74 |
Managing Layers and Operators |
75 |
Arranging Layers in the Stack |
75 |
Toggling Layer Visibility |
76 |
Compositing |
76 |
Positioning, Scaling, Rotating, and Shearing |
76 |
Keying and Masking |
77 |
Keying Out a Color |
77 |
Masking Layers |
79 |
Nesting Layers and Composites |
80 |
Creating Nested Layers |
81 |
Applying Operators |
81 |
Applying an Operator to a Layer |
82 |
Editing a Clip |
83 |
Editing in the Timeline |
83 |
Keyframing |
85 |
Animating with Motion Paths |
86 |
Copying and Pasting Keyframes |
87 |
Creating Expressions |
87 |
Using the Paint Tools |
87 |
Creating a Paint Object |
88 |
Adding a Caption |
89 |
Creating the Drop Shadow |
90 |
Playing the Animation |
90 |
Exporting to Flash |
91 |
Working with Audio |
91 |
Using Lights and Cameras |
92 |
Adding Lights to a Composite |
93 |
Viewing the Scene Through a Camera |
93 |
Rendering the Finished Product |
94 |
Rendering to RAM for Real-Time Playback |
95 |
Chapter 4: Building Workspaces |
97 |
File Formats |
98 |
Supported File Formats |
98 |
Adobe Illustrator |
99 |
Adobe Photoshop |
99 |
Cineon |
99 |
RPF |
99 |
Starting a Workspace |
99 |
Planning Your Projects |
100 |
Choosing Media Settings |
101 |
Footage Basics |
101 |
Time and Timecode |
102 |
Duration and Timelines |
102 |
Frame Rate |
102 |
Cross-Platform Considerations |
102 |
Getting Media onto the System |
103 |
Creating Branches in the Workspace |
103 |
Creating Composites |
104 |
Creating Paint Branches |
105 |
Creating Edit Operators |
107 |
Opening Footage into a New Edit Operator |
107 |
Creating an Edit Operator |
108 |
Creating Other Branches |
108 |
Keying and Color Correction Branches |
109 |
Text and Particles Branches |
109 |
Opening Footage and Creating Solid Footage |
109 |
Choosing Format Options |
111 |
Customizing Format Settings |
112 |
Creating Multiple Branches |
113 |
Opening a Workspace |
113 |
Finding or Replacing Missing Footage |
113 |
Importing a Workspace |
114 |
Importing Footage |
114 |
Importing an Image Sequence |
115 |
Importing a Still Image |
117 |
Importing Multilayer Files |
117 |
Importing Adobe Illustrator Files |
119 |
Importing Adobe Illustrator Files as Paint Operators |
119 |
Rasterizing Adobe Illustrator Files on Import |
120 |
Importing Adobe Illustrator Image Sequences |
121 |
Adobe Illustrator Import Limitations |
122 |
Replacing Footage |
122 |
Importing Audio |
122 |
Using Quick Capture |
123 |
Capturing Video and Audio |
124 |
About Composite Settings |
125 |
Editing Composite Settings |
125 |
Specifying Branch Settings |
126 |
Changing Footage Source Settings |
126 |
Changing Channel Settings |
127 |
Setting Field Dominance |
127 |
Changing the Frame Rate |
128 |
Mixing Frame Rates in a Composite |
128 |
Changing the Pixel Aspect Ratio |
128 |
Removing 3:2 Pulldown |
129 |
Specifying Source Layer |
129 |
Changing Footage Output Settings |
130 |
Setting Footage Display Quality |
130 |
Setting Footage Resolution |
131 |
Changing the End Behavior |
131 |
Changing Footage Direction |
132 |
Specifying Frame Holding Duration |
132 |
Using Time Stretch and Frame Blending |
132 |
Cropping Footage |
133 |
Creating Proxy Footage |
134 |
Clearing Proxy Footage |
135 |
Changing Footage Start and End Points |
136 |
Extending Solid Footage Duration |
136 |
Saving a Workspace |
137 |
Reverting to a Saved Workspace |
137 |
Chapter 5: Compositing |
139 |
About Compositing |
140 |
Adding Layers to a Composite |
141 |
Creating a Layer from Footage |
141 |
Creating a Solid Layer |
141 |
Creating a Paint, Text, Particles, or Edit Layer |
142 |
Creating a Layer from an Operator |
143 |
Instances in the Workspace Panel |
143 |
Renaming Layers |
144 |
Turning Layers On or Off |
144 |
Making Layers the Current Object |
145 |
Adding Markers to Operators and Layers |
146 |
Transforming Layers |
148 |
Moving and Rotating Layers |
148 |
Tool Constraint Shortcuts |
150 |
Scaling Layers |
150 |
Shearing Layers |
151 |
Changing the Pivot Point |
151 |
Controlling the Behavior of Layers |
152 |
Parenting Layers |
152 |
Hinging Layers |
153 |
Targeting Layers |
153 |
Creating a Null Object |
154 |
Aligning Layers |
154 |
Reshaping Layers |
155 |
Reordering Layers |
155 |
Locking Layers to the Background |
156 |
Changing the Duration of a Layer |
157 |
Duplicating and Moving Layers |
157 |
Editing Layers in the Timeline |
157 |
Moving Layers |
158 |
Trimming Layers |
158 |
Slipping Layers |
159 |
Splitting Layers |
159 |
Working with 2D Composites |
160 |
Creating a 2D Composite |
160 |
Comparing 3D and 2D Options |
161 |
Switching 3D Composites to 2D Composites |
161 |
Working with Nested Composites |
162 |
Creating a Nested Composite |
162 |
Organizing Layers |
163 |
Organizing Composites |
165 |
Transforming Nested Layers |
166 |
Applying Operators |
166 |
Applying an Operator to a Layer |
168 |
Applying an Operator to a Composite |
168 |
Applying an Operator to a Nested Layer |
168 |
Applying an Operator to a Branch |
169 |
Using Operators with Selections |
170 |
Modifying Operators |
170 |
Animating Operators |
171 |
Copying or Moving Operators |
171 |
Deleting Operators |
172 |
Turning Operators On or Off |
172 |
Storing Operator Settings |
172 |
Moving between Stored Settings |
173 |
Emptying Storage |
173 |
Exporting and Importing Setups |
173 |
Using OpenGL |
174 |
Previewing with OpenGL |
174 |
OpenGL Diagnostics |
175 |
Rendering with OpenGL |
175 |
Setting OpenGL Preferences |
176 |
Global Settings |
176 |
Background Images |
177 |
Composite OpenGL Settings |
177 |
Spotlight Rendering |
177 |
Chapter 6: Using Schematic View |
179 |
About the Schematic View |
180 |
Showing the Schematic View |
180 |
Working with Nodes |
181 |
Selecting Nodes |
181 |
Using Node Commands |
181 |
Schematic Context Menus |
181 |
Setting the View Context |
182 |
Showing an Operator in the Viewport |
182 |
Node Connection Points |
183 |
Node Input and Output Examples |
183 |
Connecting Nodes |
184 |
Connecting Nodes to Secondary Inputs |
185 |
Disconnecting Nodes |
185 |
Repositioning Nodes |
185 |
Previewing Nodes |
186 |
Organizing Nodes |
186 |
Moving Nodes |
186 |
Copying and Pasting Nodes |
186 |
Guidelines for Copying and Pasting Nodes |
187 |
Duplicating Layer Nodes |
188 |
Grouping Nodes |
189 |
Naming Nodes |
190 |
Adding Nodes |
190 |
Using the Operators Panel |
191 |
Deleting Nodes |
192 |
Deleting Composite Operators |
192 |
Customizing the Schematic View |
192 |
Panning and Zooming the Schematic |
193 |
Using the Schematic Overview |
193 |
Resizing the Schematic View |
194 |
Displaying Thumbnails |
194 |
Displaying Footage Information |
195 |
Arranging Nodes |
195 |
Using Auto Layout |
195 |
Changing Schematic Flow Direction |
195 |
Using the Schematic Grid |
196 |
Changing Connection Types |
196 |
Using Emphasis |
196 |
Making Emphasis Follow the Selection |
197 |
Emphasizing Nodes Manually |
197 |
Output and Connection Nodes |
198 |
Adding Output Nodes |
198 |
Displaying Connection and Layer Nodes |
198 |
Displaying Round Nodes |
199 |
Using Footage Library View |
200 |
Previewing Footage Nodes |
200 |
Footage Library View Commands |
200 |
Displaying Footage Information |
201 |
Using the Footage Overview |
201 |
Chapter 7: Committing Frames to Disk |
203 |
About Committing to Disk |
204 |
Committing an Operator to Disk |
204 |
Updating and Managing Committed Footage |
206 |
Appending Committed Footage to the Switcher |
206 |
Updating Committed Footage |
207 |
Switching Between Inputs |
208 |
Using the Switcher Operator |
208 |
Chapter 8: Using Surface Properties |
211 |
About Surface Properties |
212 |
Surface Properties Interface |
212 |
Layer Controls |
212 |
Surface Controls |
214 |
Settings Controls |
216 |
Using Transfer Modes |
216 |
Using Preserve Alpha |
218 |
Using Reflectivity |
219 |
Creating Shadows |
219 |
Setting Specular Level and Glossiness |
221 |
Creating a Double-Sided Layer |
222 |
Chapter 9: Working with Image Channels |
223 |
About Channels |
224 |
Alpha Channels |
224 |
Supported File Formats |
225 |
Using View Modes |
225 |
Creating an Alpha Channel |
226 |
Creating Alpha Channels with Masks |
226 |
Creating Alpha Channels with Keyers |
226 |
Using the Linear Keyer |
227 |
Using the Difference Keyer |
228 |
Difference Keyer Controls |
229 |
Using Matte Controls Operator |
230 |
Matte Controls |
230 |
Creating Alpha Channels with Paint |
231 |
Importing Files with Alpha Channels |
232 |
Interpreting Alpha Channels |
232 |
Using Stencils |
234 |
Animating Stencils |
236 |
Applying a Matte to a Layer |
236 |
Using Channel Effects |
237 |
Using Alpha Arithmetic |
237 |
Using Blend |
237 |
Using Compound Alpha Arithmetic |
238 |
Using Compound HSV Arithmetic |
238 |
Using Compound RGB Arithmetic |
239 |
Using HSV Arithmetic |
240 |
Using Invert |
240 |
Using Merge |
240 |
Using Minimax |
241 |
Using RGB Arithmetic |
242 |
Using Set Matte |
242 |
Using Switcher |
243 |
Operator List Options |
244 |
Example of Using Channel Effects |
244 |
Create a Workspace |
245 |
Create the Red Channel |
245 |
Make the Green and Blue Channels |
246 |
Use Transfer Modes to Combine the Layers |
247 |
Animate the Layers |
247 |
Rendering Alpha Channels |
248 |
Chapter 10: Using Masks |
249 |
About Masks |
250 |
About Mask Objects |
251 |
Creating Masks |
251 |
Mask Tool Interface |
253 |
Mask Toolbar |
253 |
Freehand Mask |
253 |
Rectangular Mask |
254 |
Elliptical Mask |
254 |
Polygon Mask |
254 |
Magnify Tool |
254 |
Grab Tool |
255 |
Arrow Tool |
255 |
Modes Controls |
255 |
Color |
256 |
Opacity |
256 |
Combine Mode |
256 |
Feather |
256 |
Invert |
256 |
Anti-Alias |
256 |
Edge Gradient |
256 |
Global Apply Mode |
256 |
Background |
257 |
Transform Controls |
257 |
Settings Controls |
258 |
Default Object Duration |
258 |
Spline and Edge Color |
258 |
Mask Setups |
259 |
Using the Mask Tools |
259 |
Polygon Masks |
260 |
Freehand Masks |
260 |
Elliptical Masks |
261 |
Rectangular Masks |
262 |
Editing Masks |
262 |
Working with the Control Points of a Mask |
263 |
Using Active Control Points |
264 |
Rotoscoping |
265 |
Active Channel in Timeline |
267 |
Drawing Order of Mask Control Points |
268 |
Editing Control Points in the Timeline |
268 |
Using Mask Edge Gradients |
268 |
Offset Edge Gradient |
269 |
In/Out Edge Gradient |
270 |
Splines Edge Gradient |
270 |
Changing the Mask Outline Colors |
271 |
Animating Masks |
271 |
Tracking Masks |
271 |
Modifying Mask Opacity |
272 |
Modifying Mask Color |
272 |
Mask Transparency and Color |
273 |
Example: Using Mask Transparency and Color |
274 |
Feathering Masks |
275 |
Combining Masks |
275 |
Inverting Masks |
276 |
Inverting the Global Apply Mode |
277 |
Using Masks with Keys |
278 |
Viewing Mask Outlines |
279 |
Using Mask Setup Files |
279 |
Mask Setup File Guidelines |
280 |
Exporting Paint Masks Outputs as .swf Files |
280 |
Chapter 11: Timewarping |
281 |
About Timewarps |
282 |
Constant and Variable Timewarps |
282 |
Interpolation |
282 |
Timewarp vs. Time Stretch |
282 |
The Timewarp Controls |
283 |
The Curve Editor |
283 |
Timing, Speed, and Interpolation Controls |
284 |
Reset Button |
285 |
Working in the Curve Editor |
285 |
Using the Timewarp Operator |
286 |
Creating a Constant Speed Timewarp |
286 |
Chapter 12: Creating Animations |
287 |
About Animating |
288 |
Keyframing in Paint |
288 |
Enabling Keyframing |
288 |
Creating Animations |
289 |
Creating a Motion Path |
289 |
Editing a Motion Path |
291 |
Timeline Overview |
292 |
Resizing the Timeline |
292 |
Navigating in the Timeline Hierarchy |
293 |
Navigating to a Specific Level |
293 |
Navigating One Level at a Time |
293 |
Filtering the Timeline |
293 |
Showing only Animated Channels |
294 |
Showing only Channels with Expressions |
294 |
Creating Channel Filter Presets |
294 |
Object-Specific Channel Filters |
295 |
Timeline List |
295 |
Timeline Categories |
296 |
Using the Timeline Modes |
296 |
Graph Mode |
296 |
Overview Mode |
297 |
Current Time Indicator |
298 |
Zooming and Scrolling the Timeline View |
298 |
Timeline Controls |
299 |
Playback Controls |
300 |
Navigating in a Workspace |
300 |
Changing Display Units |
301 |
Setting In and Out Points |
301 |
Working with the Timeline |
301 |
Navigating in the Timeline |
301 |
Selecting Layers in the Timeline |
302 |
Showing or Hiding Layers in the Viewports |
302 |
Changing the Order of Objects or Layers |
303 |
Displaying Categories in the Timeline List |
303 |
Enabling/Disabling Keyframes for Individual Channels |
303 |
Creating Keyframes |
304 |
Editing Keyframes and Animation Curves |
304 |
Editing Keyframes with the Context Menu |
305 |
Editing Keyframes in the Active Viewport |
305 |
Editing Keyframes in Graph View |
305 |
Editing Keyframe Values with the Keyboard |
306 |
Moving a Keyframe in Time |
306 |
Setting an Interpolation Method |
307 |
Adjusting Interpolation with Bezier Handles |
309 |
Setting Extrapolation Methods |
309 |
Math Operations |
311 |
Cutting, Copying, and Pasting Keyframes |
312 |
Deleting Keyframes |
312 |
Previewing an Animation |
313 |
Changing Animations On-the-Fly |
314 |
Linking Moving Layers |
314 |
Parenting Layers |
314 |
Hinging Layers |
315 |
Targeting Layers |
315 |
Aligning Layers Along a Motion Path |
316 |
Animating with Onion Skin |
317 |
Controlling Speed |
319 |
Understanding Speed |
319 |
Slope of the Curve is Speed |
319 |
Distance as a Percentage |
320 |
Adjusting the Speed Curve |
321 |
Restriction for Position Keyframes |
321 |
Creating Backward Motion |
322 |
Using Ease In and Ease Out |
323 |
Chapter 13: Creating Expressions |
325 |
About Expressions |
326 |
Defining an Expression |
326 |
About JavaScript and Expressions |
326 |
JavaScript Syntax |
326 |
Adding Expressions |
327 |
Adding an Expression to a Channel |
328 |
Adding an Expression to an Animated Channel |
329 |
Using the Expression Browser |
330 |
Adding a Predefined Expression |
331 |
Viewing Expressions in the Timeline |
333 |
Editing Expressions |
333 |
Editing an Expression via the Expression Browser |
334 |
Editing an Expression via the Multi- line Editor |
334 |
Converting Expressions |
336 |
Exporting Expressions |
337 |
Importing Expressions |
337 |
Writing Your Own Expressions |
337 |
Examples |
338 |
Referencing a Channel Value |
338 |
Creating a Motion Path from a Polygon |
338 |
Basic JavaScript Primer |
339 |
Basic Mathematical Operators |
339 |
Advanced Mathematical Operators |
340 |
Declaration of Variables |
340 |
Converting Parametric Equations to a Combustion Expression Script |
341 |
Basic Parametric Equation to JavaScript Conversion |
341 |
Offsetting Your Equation |
342 |
Resizing Your Equation |
342 |
Changing the Speed of Your Equation |
342 |
Advanced Parametric Equation to JavaScript Conversion |
343 |
Conversion Cheat Sheet |
343 |
Chapter 14: Creating Particle Effects |
345 |
About Particle Systems |
346 |
Basic Particle Concepts |
346 |
Particles |
346 |
Particle Types |
347 |
Emitters |
347 |
Deflectors |
347 |
Particles Operator Interface |
347 |
Toolbar |
347 |
Particle Controls Panel |
348 |
Controls Panel for Deflectors |
348 |
Particles Preview |
348 |
Enable Preview |
348 |
Speed |
348 |
Preview Menu Options |
349 |
Undocking the Particles Preview |
349 |
Library Controls |
349 |
Add Current to Library |
350 |
Replace from Library |
350 |
Load Library |
350 |
Save Library As |
350 |
Update Emitter |
350 |
Duplicate Emitter |
350 |
Delete |
350 |
New Folder |
350 |
Library Menu |
350 |
Emitter Controls |
351 |
Emitter Shape List |
351 |
Emission Options |
352 |
Emission Angle and Emission Range |
352 |
Visibility |
352 |
Preload Frames |
353 |
Active Emitter |
353 |
Preserve Alpha |
353 |
Ignore Motion Blur |
353 |
Particle Ordering |
353 |
Tint and Tint Strength |
354 |
Life |
354 |
Number |
354 |
Size |
354 |
Velocity |
354 |
Weight |
354 |
Spin |
354 |
Motion Randomness |
354 |
Bounce |
354 |
Zoom |
355 |
Transform Controls |
355 |
Particles Controls |
355 |
Particle Type Thumbnail |
356 |
Flip X and Flip Y |
356 |
Random Start Frame, Start At, and Hold |
356 |
Single Particle |
357 |
Intense |
358 |
Preserve Color |
358 |
Attach to Emitter and Amount |
358 |
Particle Angle |
359 |
Life Color |
359 |
Life Opacity |
360 |
Behavior Controls |
361 |
About Property Units |
361 |
Basic Behavior Properties |
361 |
Variation Behavior Properties |
363 |
Over-Life Behavior Properties |
363 |
Shape Controls |
365 |
Delete |
366 |
New Folder |
366 |
Swap |
366 |
Current |
366 |
Info |
366 |
Import |
366 |
Export |
367 |
New Particle Type |
367 |
Operator |
367 |
Settings Controls |
367 |
Particle Display Accuracy |
368 |
Background |
368 |
Particles Preferences |
368 |
Deflector Controls |
369 |
Bounce |
369 |
Hits |
369 |
Thickness |
369 |
Active Deflector |
369 |
Visible |
369 |
Deflector Transform Controls |
370 |
Adding Particles to Clips |
370 |
Creating Emitter Objects Using the Library |
370 |
Copying Emitter Objects |
372 |
Starting with a Basic Emitter |
372 |
Working with Emitter Objects |
372 |
Transforming Emitter Objects |
373 |
Modifying the Emitter Properties |
374 |
Modifying the Emitter Shape |
374 |
About Line Emitters |
374 |
About Circle Emitters |
375 |
About Area Emitters |
375 |
Reordering Emitter Objects |
375 |
Turning Off Emitters |
375 |
Replacing Emitters |
375 |
Replacing Emitter Transforms |
376 |
Working with Emitter Libraries |
376 |
About IEL Files |
377 |
Organizing Emitters in a Library |
377 |
Adding an Emitter to the Library |
377 |
Loading and Saving Libraries |
377 |
Creating Libraries |
377 |
Deleting Libraries |
378 |
Modifying Library Emitters |
378 |
Working with Particle Types |
379 |
Modifying Particle Types |
379 |
Changing the Particle Reference Point |
380 |
Changing Particle Colors |
382 |
Changing Particle Transparency |
382 |
Adding Particle Types |
382 |
Deleting Particle Types |
382 |
Working with Particle Shapes |
383 |
Choosing a Shape Type |
383 |
Choosing a Shape Size |
384 |
Using the Shape Library |
384 |
Using Library Shapes |
384 |
Using Operators for Shapes |
384 |
Importing Shapes |
385 |
Using the Shape Import Dialog |
387 |
Saving Shapes to the Shape Library |
387 |
Deleting Shapes from the Library |
388 |
Exporting Shapes |
388 |
Modifying an Image |
388 |
Using Deflectors |
388 |
Adding Deflectors |
388 |
Modifying Deflectors |
389 |
Transforming Deflectors |
390 |
Compositing with Particles |
390 |
Using Selections with Particles |
390 |
Using Masks with Particles |
391 |
Using the Particles Operator on Layers |
391 |
Making Particle Effects Seem 3D |
391 |
Tracking an Emitter to a Clip |
392 |
Simulating a Transform Manipulator |
392 |
Simulating an Attractor |
393 |
Showing View Modes |
393 |
Chapter 15: Editing Clips |
395 |
About the Edit Operator |
396 |
About Segments |
396 |
Workflow |
396 |
Edit Operator Interface |
396 |
Edit Timeline Controls |
397 |
Edit Timeline Transition Controls |
398 |
Edit Output Controls |
398 |
Timeline Segments |
399 |
Adding an Edit Operator |
399 |
About Output Settings |
399 |
Changing Output Settings |
400 |
Working in the Edit Timeline |
400 |
Navigating the Edit Timeline |
400 |
Zooming and Panning the Edit Timeline |
401 |
Changing Display Units |
401 |
Adding Timeline Markers |
402 |
Setting Ripple and Overwrite Modes |
403 |
Adding Clips |
404 |
Marking In and Out Points |
404 |
Importing Footage and Adding Operators |
405 |
Performing One-Point Edits |
407 |
Performing Two-Point Edits |
407 |
Editing Clips |
408 |
Selecting Segments in the Timeline |
408 |
Selecting Frames in the Timeline |
408 |
Showing the Length of a Segment |
408 |
Moving Segments |
409 |
Deleting Segments |
409 |
Replacing Segments and Frames |
410 |
Duplicating Segments |
410 |
Cutting, Copying, and Pasting Segments |
410 |
Trimming Segments |
411 |
Slipping Segments |
412 |
Sliding Segments |
412 |
About Transitions |
413 |
Creating Transitions |
413 |
Creating a Cut |
414 |
Creating Dissolves and Wipes |
414 |
Hiding Transitions During Playback |
417 |
Modifying Transitions |
417 |
Trimming Transitions |
417 |
Sliding Transitions |
417 |
Modifying Transition Settings |
418 |
Chapter 16: Introduction to Paint |
419 |
About Paint |
420 |
About Objects |
421 |
About Object Properties |
422 |
Setting Object Duration |
422 |
Extending Object Duration |
422 |
Using Auto Durations |
422 |
Using the Timeline |
422 |
Editing Objects |
423 |
Changing Object Types |
423 |
Object Color Modes |
424 |
Stacking Order |
424 |
Stacking and Selections |
425 |
Stacking and Masks |
426 |
Naming Objects |
426 |
Animating Objects |
426 |
About Tracking Objects |
426 |
Using Paint in a Composite |
427 |
Painting on a Layer |
427 |
Painting Over Multiple Layers |
427 |
Paint Interface |
428 |
Paint Menu Bar |
428 |
Selection Menu |
428 |
Object Menu |
428 |
Effects Menu |
429 |
Movie Menu |
429 |
Window Menu |
429 |
Paint Toolbar |
429 |
Toolbar--Miscellaneous Tools |
430 |
Toolbar--Drawing Tools |
431 |
Toolbar--Selection Tools |
431 |
Toolbar--Mask Tools |
432 |
Paint Tool Options |
432 |
Modes Controls |
433 |
Color Picker Tool |
434 |
Opacity Slider |
434 |
Modes List |
434 |
Pressure Slider |
435 |
Feather |
435 |
Preserve Alpha |
435 |
Invert |
435 |
Anti Alias |
435 |
Draw Modes |
435 |
Dodging Modes |
437 |
Burning Tools |
437 |
Additional Tools |
438 |
Source Type Buttons |
439 |
Solid |
439 |
Gradient |
439 |
Reveal |
439 |
Clone |
439 |
Object Options |
440 |
Object Mode List |
440 |
Object Type List |
440 |
Channel List |
440 |
Reveal Controls |
440 |
Source List |
440 |
Frame Field |
440 |
Offset Fields |
441 |
Edges List |
441 |
AA Button |
441 |
Clone Controls |
441 |
Source List |
441 |
Frame Field |
441 |
Position Field |
442 |
Edges List |
442 |
AA Button |
442 |
Transform Controls |
442 |
Brush Controls |
442 |
Working with Brushes |
442 |
Resizing a Brush |
443 |
Changing Brush Shape |
443 |
Editing Brush Attributes |
443 |
Changing Aspect Ratio |
444 |
Changing Contact Angle |
444 |
Changing Spacing |
444 |
Changing Brush Type |
444 |
Anti-Aliasing |
445 |
Transform with Object |
445 |
Adjusting the Opacity of a Brush Stroke |
445 |
Moving the Brush Handle |
445 |
Creating a Brush |
445 |
Using Brush Sets |
446 |
Sharing Brush Sets |
447 |
Using Custom Brushes |
447 |
Creating Brushes from Paint |
447 |
Creating Brushes from Particles |
449 |
Creating Brushes from Footage |
450 |
Using Custom Brushes |
452 |
Editing and Saving Custom Brushes |
453 |
Gradient Controls |
453 |
Direction Control Box |
454 |
Gradient Type Buttons |
454 |
Gradient Bars |
454 |
Color and Opacity Tags |
454 |
Opacity Slider |
455 |
Remove Tags |
455 |
Reverse Gradient |
455 |
Distribute Tags |
455 |
Color Picker |
455 |
Clear Gradient |
456 |
Edge Gradient |
456 |
Shadow Controls |
456 |
Text Controls |
457 |
Settings Controls |
457 |
Color Controls |
458 |
Swatches Panel |
458 |
Mixer Panel |
459 |
Picker Panel |
461 |
Sliders Panel |
461 |
Saving your Brush Sets, Mixing Areas, and Swatch Sets |
461 |
Info Palette |
461 |
Chapter 17: Paint: Drawing Basics |
463 |
About Paint Objects |
464 |
Creating Paint Objects |
464 |
Selecting Drawing Tools |
464 |
Selecting an Object Color |
465 |
Sampling Colors |
466 |
Specifying Opacity and Draw Mode |
467 |
Selecting a Brush |
467 |
Miscellaneous Paint Tools |
467 |
Grab Tool |
468 |
Magnify |
468 |
Compare Tool |
468 |
Eraser |
468 |
Flood Fill Tool |
469 |
Arrow (Move/Edit) Tool |
470 |
Drawing Paint Objects |
470 |
Freehand Tool |
470 |
Line Tool |
471 |
Rectangle and Ellipse Tools |
472 |
Polygon Tools |
472 |
Setting Object Duration |
474 |
Extending Object Duration |
474 |
Editing Object Transform Properties |
474 |
Moving Objects |
474 |
Rotating Objects |
475 |
Scaling Objects |
476 |
Shearing Objects |
477 |
Editing Object Shapes |
477 |
Adding Object Control Points |
478 |
Deleting Object Control Points |
479 |
Grouping Object Control Points |
479 |
Editing Object Tangents |
480 |
Editing Object Weight Handles |
481 |
Transforming an Object’s Shape Over Time |
482 |
Viewing Paint Object Outlines |
483 |
Aligning Objects |
484 |
Grouping and Ungrouping Objects |
485 |
Changing Object Stacking Order |
486 |
Cutting, Copying, and Pasting Objects |
486 |
Cutting and Pasting Objects |
486 |
Copying and Duplicating Objects |
486 |
Copying Motion Paths |
487 |
Deleting Objects |
487 |
Undoing Edits |
487 |
Using Draw Modes |
487 |
Varying the Intensity of a Draw Mode Effect |
489 |
Using the Opacity with Draw Modes |
489 |
Using the Pressure Field with Draw Modes |
489 |
Repeated Usage of Draw Modes |
489 |
Exporting Paint Objects as .swf File Formats |
490 |
Accessing the Export to Flash Feature |
490 |
Displaying Paint Options Supported for .swf Output |
490 |
Maximum Number of Gradient Tags Supported for Output to .swf File Format |
494 |
Paint Features Supported for Output to .swf File Format |
495 |
Creating Paint Objects for Output to .swf File Format |
496 |
Animating Paint Objects for Output to .swf File Format |
496 |
Previewing Paint Objects in Adobe Flash Player |
496 |
Exporting Paint Objects as .swf File Formats |
497 |
Viewing Paint Output Results |
497 |
Updating Paint Output Results |
498 |
Chapter 18: Paint: Advanced Drawing Tools |
499 |
About Advanced Drawing Tools |
500 |
Creating Gradients |
500 |
Creating a Color Gradient |
501 |
Creating an Opacity Gradient |
502 |
Editing a Gradient |
503 |
Changing Gradient Type |
503 |
Setting Gradient Direction |
504 |
Animating Gradients |
505 |
Drawing Gradients on the Alpha Channel |
506 |
Using the Reveal Tool |
508 |
Showing the Reveal Source |
508 |
Revealing to the Current Frame |
508 |
Revealing from a Frame in the Same Clip |
509 |
Revealing from a Source to a Target |
510 |
Selecting the Reveal Source |
511 |
Positioning the Reveal Source |
511 |
Locking the Reveal Source |
511 |
Using the Clone Tool |
511 |
Cloning on the Current Frame |
512 |
Cloning from One Frame to Another |
512 |
Selecting the Clone Source |
513 |
Specifying the Clone Starting Point |
513 |
Locking the Clone Source |
514 |
Rotoscoping |
514 |
Example: Rotoscoping |
514 |
Step 1: Selecting the Logo |
514 |
Step 2: Blending the Logo into the Image |
515 |
Step 3: Keyframing the Blurred Logo |
515 |
Step 4: Tracking the Logo |
515 |
Step 5: Play the Clip |
515 |
Chapter 19: Paint: Drawing Selections |
517 |
About Selection Objects |
518 |
Selecting in Composite Operators |
518 |
Selecting in Paint Operators |
519 |
Using Selection Tools |
519 |
Setting Up the Selection Marquee |
520 |
Creating Selection Objects |
521 |
Stacking Selections |
521 |
Creating a Lasso Selection |
522 |
Creating a Magic Wand Selection |
522 |
Creating a Rectangular or Elliptical Selection |
523 |
Creating a Polygon Selection |
523 |
Creating a Text Selection |
525 |
Editing a Selection |
526 |
Adding, Subtracting, and Intersecting Selections |
526 |
Using Selection Modifier Objects |
527 |
Invert Selection |
527 |
Feather Selection |
528 |
Expand and Contract Selections |
529 |
Remove Selection |
529 |
Cutting, Copying, and Pasting Selections |
529 |
Chapter 20: Animating Text |
533 |
About Text Objects |
534 |
Installing Fonts |
534 |
Creating Text |
534 |
Adding Text to a Layer |
535 |
Adding Text to a Composite |
535 |
Adding a New Text Layer |
536 |
Adding Text Using a Paint Operator |
536 |
Aligning and Distributing Text Objects |
537 |
Aligning Text Objects |
537 |
Distributing Text Objects |
537 |
Text Interface |
538 |
Text Toolbar |
538 |
Text Insert Options |
539 |
Number Generator |
539 |
Timecode Generator |
540 |
Text Object in the Timeline |
541 |
Using the Number and Timecode Generators |
541 |
Inserting a Number or Timecode |
541 |
Creating a Number or Timecode Object |
542 |
Editing a Number or Timecode Generator |
543 |
Editing Text Basics |
543 |
Adjusting Kerning |
546 |
Changing Text Attributes |
546 |
Text Face Controls |
547 |
Changing the Color |
547 |
Adjusting the Opacity |
547 |
Adjusting the Softness |
548 |
Creating Text Gradients |
548 |
Creating a Color Gradient Face |
548 |
Creating an Opacity Gradient Face |
548 |
Editing a Text Object Gradient |
549 |
Applying Textures |
550 |
Source List |
550 |
Adjusting the Texture Source |
551 |
Frame |
551 |
Offset |
551 |
Edges List |
551 |
AA Button |
551 |
Animating the Texture Source |
551 |
Text Outline Controls |
552 |
Creating a Text Outline |
552 |
Editing the Outline Properties |
552 |
Drawing Priority |
553 |
Text Shadow Controls |
553 |
Creating a Text Shadow |
553 |
Editing the Shadow Properties |
554 |
Additional Shadow Controls in Paint |
554 |
Editing Text Layout |
554 |
Text Layout Controls |
554 |
Layout Type Options |
554 |
Creating a Write-On Text Effect |
555 |
Creating Text Rolls and Crawls |
556 |
Using the Text Advanced Features |
557 |
Text Advanced Controls |
557 |
Path Options |
557 |
Variation Options |
557 |
Creating Text on a Path |
558 |
Editing Path Properties |
558 |
Inside and Outside Path Options |
559 |
Using the Path Offset Options |
559 |
Using Character Rotation |
559 |
Keep Perpendicular Option |
559 |
Editing a Text Path |
560 |
Text Modes |
560 |
Modes Controls |
560 |
Foreground and Background Colors |
560 |
Channels |
561 |
Opacity |
561 |
Draw Mode list |
561 |
Pressure Slider |
561 |
Preserve Alpha |
561 |
Text Draw Mode Controls in Paint |
562 |
Editing Text Properties |
562 |
Moving Text |
563 |
Scaling Text |
563 |
Rotating Text |
564 |
Working with Text Control Points |
564 |
Chapter 21: Using Filters |
567 |
About Filters |
568 |
About Filters and Resolution |
568 |
Common Filter Controls |
568 |
Blur/Sharpen Filters |
569 |
Box Blur |
570 |
Channel Blur |
570 |
Compound Blur |
570 |
Constant Time Gaussian Blur |
570 |
Dolly Blur |
570 |
Gaussian Blur |
571 |
Motion Blur |
571 |
Motion Blur Controls |
571 |
Blurring the Movement of a Nested Layer |
572 |
Applying a Motion Blur to a Single Layer |
573 |
Pan Blur |
573 |
Roll Blur |
574 |
Sharpen |
574 |
Unconstrained Box Blur |
574 |
Unconstrained Constant Time Gaussian Blur |
574 |
Unconstrained Gaussian Blur |
574 |
Channel Filters |
575 |
Color Correction Filters |
575 |
Color Warper |
575 |
Discreet Color Corrector |
575 |
Discreet CC Basics |
575 |
Discreet CC Color Wheel |
575 |
Discreet CC Curves |
575 |
Discreet CC Histogram |
575 |
Balance |
575 |
Bit Depth Converter |
575 |
Brightness/Contrast |
575 |
Color Shift |
576 |
Equalize |
576 |
Gamma/Pedestal/Gain |
576 |
Gray |
576 |
Movie Color |
576 |
Tint |
576 |
Distort Filters |
577 |
Crumple |
577 |
Displace |
577 |
Flip |
578 |
Magnifying Glass |
578 |
Mirror |
579 |
Offset |
579 |
Pinch |
579 |
Polar to Rectangular |
579 |
Rectangular to Polar |
580 |
Resize |
580 |
Ripple |
580 |
Ripple Pro |
580 |
Shift |
581 |
Spherize |
581 |
Twirl |
582 |
Noise Filters |
582 |
Add Noise |
582 |
Dust and Scratches |
583 |
Fractal Noise |
583 |
Median |
583 |
Turbulence |
583 |
RE:Vision Plug-ins |
583 |
AE RE:Flex Morph |
584 |
AE RE:Flex Motion Morph |
584 |
AE RE:Flex Warp |
585 |
Selection Operators |
585 |
Channel Selection |
585 |
Compound Channel Selection |
585 |
Draw Selection |
586 |
Elliptical Selection |
586 |
Feather Selection |
586 |
GBuffer Material Selection |
586 |
GBuffer Object Selection |
586 |
Invert Selection |
586 |
Rectangular Selection |
587 |
Remove Selection |
587 |
Stylize Filters |
587 |
Bump Map |
587 |
Color Emboss |
588 |
Drop Shadow |
588 |
Emboss |
589 |
Find Edges |
589 |
Glow |
589 |
Leave Color |
589 |
Lens Flare |
590 |
Mosaic |
590 |
Oil Paint |
590 |
Solarize |
590 |
Transitions Filters |
591 |
Block Dissolve |
591 |
Circular Wipe |
591 |
Gradient Wipe |
592 |
Linear Wipe |
592 |
Radial Wipe |
592 |
Venetian Blinds |
593 |
Video Filters |
593 |
Broadcast Safe Colors |
593 |
About Broadcast Safe Colors |
593 |
Using the Broadcast Safe Colors Operator |
593 |
Broadcast Safe Colors Controls |
594 |
Deinterlacing and Interlacing Clips |
594 |
About Interlacing |
595 |
Determining Field Order |
595 |
Upper Field First |
596 |
Lower Field First |
596 |
No Fields |
596 |
Using the Deinterlace Operator |
597 |
Deinterlace Controls |
597 |
Using the Interlace Operator |
598 |
Interlace Controls |
599 |
Using the Reverse Dominance Operator |
599 |
Example: Painting on Fields |
599 |
Using Third-Party Plug-Ins |
600 |
Photoshop Filter Emulation |
600 |
Installing Adobe Plug-ins |
600 |
Chapter 22: Working with Bit Depth |
603 |
About Bit Depth |
604 |
Bit Depth Basics |
604 |
Promoting and Demoting Bit Depth |
605 |
Setting Bit Depth |
605 |
Setting Footage Bit Depth |
606 |
Setting Composite Bit Depth |
606 |
Setting Edit Operator Bit Depth |
607 |
Adding a Bit Depth Converter |
607 |
Setting Bit Depth of Rendered Images |
608 |
Using Lookup Tables |
609 |
About the LUT Editor |
609 |
Selecting a Conversion Method |
609 |
Using Log to Linear and Linear to Log Conversion |
609 |
Using Straight Conversion |
609 |
Copying a LUT from the Workspace |
610 |
Using an Imported LUT |
610 |
RGB LUT Fields |
610 |
Soft Clip |
610 |
Using the LUT Graph |
611 |
Graph Buttons |
611 |
Graph Gadgets |
612 |
Using Source and Result |
612 |
Differences with Bit Depth Converter |
612 |
Using the Histogram and RGB Curves |
613 |
Adjusting Reference White and Reference Black |
613 |
Adjusting the RGB Soft Clip values |
613 |
Adjusting the Film Gamma |
613 |
Adjusting Highlights, Gamma Correction, and Shadows |
614 |
Importing and Exporting LUTs |
614 |
Working with Logarithmic Image Data |
615 |
Converting Cineon Files to Linear |
615 |
Using View LUTs |
616 |
Applying a View LUT |
616 |
Editing View LUTs |
616 |
Using the Film Look Method |
617 |
Using the Straight Method |
618 |
Editing the Curves Directly |
619 |
Importing and Exporting View LUT Setups |
619 |
Calibrating a Monitor |
619 |
Chapter 23: Keying |
621 |
About Keying |
622 |
Keying Concepts |
622 |
Mattes |
622 |
Color Models |
622 |
Hue |
623 |
Saturation |
623 |
Chrominance |
623 |
Luminance |
623 |
Sharpness |
623 |
Softness |
623 |
Tolerance or Threshold |
623 |
Computer Generated Imagery |
623 |
About the Discreet Keyer |
623 |
About the Diamond Keyer |
623 |
Discreet Keyer Interface |
624 |
Global Keyer Controls |
624 |
Discreet Keyer Controls |
624 |
Reset Buttons |
624 |
Store Buttons |
624 |
Output Options |
625 |
Key Controls |
625 |
Keyer Mode |
626 |
Key Color |
626 |
Tolerance Controls |
626 |
Softness Controls |
627 |
Color Fields and Sliders |
627 |
Plot |
627 |
Matte Controls |
628 |
Histogram |
628 |
Curves Controls |
628 |
Color Controls |
629 |
Setup Controls |
630 |
Key In |
630 |
Setups |
631 |
Colors |
631 |
Miscellaneous |
631 |
Output Matte As |
631 |
Basic Keying Techniques |
631 |
Setting Up the Discreet Keyer |
632 |
Applying a Keyer Operator |
633 |
Setting Up the Viewports for Keying |
633 |
Displaying a Solid Color Background |
634 |
Setting the Range to Key Out |
634 |
Extracting a Single Color |
634 |
Extracting a Range of Colors |
635 |
Selecting a Color Model |
635 |
Trying Out the Different Color Models |
635 |
Adding Softness |
636 |
Adding Tolerance |
637 |
Using the Plot Tool |
638 |
Extracting a Key Based on Luminance |
638 |
Adjusting the Matte |
638 |
Using the Histogram |
638 |
Removing Gray from the Matte |
639 |
Darkening or Brightening the Matte |
639 |
Independent Alpha Levels Operator |
639 |
Using Gain and Lift to Boost the Matte’s Brightness |
639 |
Using Shrink, Blur, and Erode to Refine the Edges of the Key |
640 |
Shrink |
640 |
Erode |
640 |
Blur |
641 |
Inverting the Matte |
641 |
Removing Background Spill and Color Correcting Clips |
641 |
Suppressing Color Spill |
642 |
Hue Shift |
642 |
Independent Color Suppression Operator |
643 |
Adjusting Luminance Using Curves |
643 |
Animating Keyer Properties |
644 |
Importing and Exporting Keyer Setups |
645 |
Keying Uneven Blue Screens |
645 |
Using Selections to Isolate Part of the Image |
647 |
Using Garbage Masks |
647 |
Using the Diamond Keyer |
648 |
Diamond Keyer Interface |
648 |
Basic Controls |
648 |
Tolerance |
649 |
Softness |
649 |
Plot Color |
649 |
Blur |
649 |
Display Options |
649 |
Preset Options |
650 |
Sharpness |
650 |
Hue Cube View Controls |
650 |
Output Controls |
650 |
Extracting Luminance Values Using the Diamond Keyer |
650 |
Keying Solid Color Backgrounds Using the Diamond Keyer |
652 |
Keying Blue or Green Screens |
652 |
Keying a Color Other Than Blue or Green |
653 |
Keying Uneven Backgrounds in the Diamond Keyer |
655 |
Chapter 24: Color Correcting |
659 |
About the Color Corrector |
660 |
Before You Begin |
660 |
Opening a Clip into a Discreet Color Corrector Operator |
660 |
Opening Two Clips for Color Matching |
661 |
Applying a Discreet Color Corrector Operator to a Layer |
661 |
Applying Color Corrector Controls Separately |
661 |
Setting Up Your Work Environment |
662 |
Processing Order |
662 |
Color Corrector Interface |
662 |
Color Corrector Controls |
662 |
Tonal Ranges |
662 |
Color Corrector Pickers |
663 |
Color Info |
663 |
Color Sampling |
663 |
Matching Colors |
664 |
Compare Tool |
664 |
Color Controls |
665 |
Rewire Controls |
665 |
Color Wheel |
665 |
Setting Hue Shift, Saturate, and Contrast |
666 |
Color Balancing with Hue Tint and Strength |
666 |
Color Suppression |
666 |
Basics Controls |
667 |
Gain Shortcuts, Saturate, and Contrast |
667 |
Adjusting Gamma, Offset, and Gain |
667 |
Color Matching |
668 |
Histogram Controls |
669 |
Histogram |
669 |
Input Sliders |
669 |
Output Sliders |
670 |
Match All |
671 |
Gradient Plot Lines |
671 |
Equalize |
672 |
Curves Controls |
672 |
Ranges Controls |
673 |
Defining Tonal Ranges |
673 |
Importing and Exporting Color Corrector Setups |
673 |
Chapter 25: Color Warper |
675 |
About the Color Warper |
676 |
Color Clamping |
676 |
Applying a Color Warper Operator to a Layer |
676 |
Color Warper Interface |
677 |
Color Warper Controls |
677 |
Work On and View Controls |
677 |
Compare Tool |
678 |
Sampling Clips in the Viewports |
678 |
Basic Controls |
680 |
2D Luma Histogram |
680 |
Importing and Exporting Color Warper Setups |
681 |
Selecting Color Ranges for Color Correction |
681 |
Generating Mattes |
682 |
Clearing and Deleting Mattes and Color Corrections |
684 |
Correcting Color Imbalances |
685 |
Setting Black and White Levels |
685 |
Removing Unwanted Color |
686 |
Improving Contrast |
688 |
Adjusting Shadows and Highlights to Improve Contrast |
688 |
Increasing Saturation |
689 |
Improving Contrast Using Gamma |
689 |
Matching Colors in Clips |
691 |
Performing Hue Shifts |
692 |
Creating Color Casts |
693 |
Readjusting Color After a Color Correction |
693 |
Removing Color Spill |
694 |
Chapter 26: Tracking |
697 |
About Tracking |
698 |
Tracker Interface |
699 |
Tracker Status Bar |
699 |
Source List |
699 |
Track Buttons |
699 |
Axis |
699 |
Mode |
700 |
Parent to Source |
700 |
Reference List |
700 |
Snap |
701 |
Tolerance |
701 |
Auto Snap |
701 |
Analyze Controls |
701 |
Preview |
702 |
Tracker Display Options |
702 |
Magnifier Mode |
703 |
Magnification |
703 |
Box Color |
703 |
Reset and Select Options |
703 |
Import Data and Export Data |
703 |
Trackers in Viewport |
704 |
Using the Tracker |
704 |
Finding a Good Reference Feature |
705 |
Determining a Good Reference Frame |
705 |
Positioning the Reference and Tracker Boxes |
705 |
Resizing Reference and Tracker Boxes |
706 |
Modifying Several Trackers at Once |
706 |
Selecting the Trackers |
706 |
Tracking Position |
707 |
Tracking Scaling |
708 |
Tracking Rotation |
708 |
Tracking Combinations of Position, Scaling, and Rotation |
709 |
Tracking Multiple Points |
709 |
Tracking the Position for an Effect |
711 |
Stabilizing |
712 |
Stabilize Filters |
713 |
1-Point Stabilizing |
714 |
2-Point Stabilizing |
715 |
Advanced Tracking Techniques |
716 |
How the Tracker Works |
716 |
Tracker Data |
717 |
Tracking Strategies |
717 |
Changing the Reference Feature |
718 |
Adjusting the Size of the Tracker Box |
718 |
Adjusting Tolerance |
719 |
Using a Roaming Reference Box |
719 |
Snapping to Update the Reference Box |
720 |
Using Filters to Ease Tracking |
720 |
Deleting Bad Keyframes and Letting the Tracker Interpolate |
721 |
Continuing the Analysis with a Different Reference Feature |
721 |
Analyzing Backward |
721 |
Editing the Tracker’s Path |
722 |
Analyzing One Frame at a Time or Tracking Manually |
722 |
Improving Tracking Speed in a Composite |
722 |
Importing and Exporting Tracker Data |
723 |
Copying Shift Channels |
724 |
Choosing What to Export |
724 |
Chapter 27: Adding and Removing Grain |
725 |
About Film Grain |
726 |
Removing Grain from Clips |
726 |
Using the Remove Grain Operator |
726 |
Adding Grain to Clips |
728 |
About Granularity and Graininess |
728 |
Using the Add Grain Operator |
728 |
Using Built-In Granularity Curves |
729 |
Using Custom Granularity Curves |
730 |
Applying Grain with a Uniform Spatial Distribution |
730 |
Matching Grain |
731 |
Apply the Add Grain Operator |
731 |
Analyze the Grain |
732 |
Compare the Grain |
733 |
Adjust the Luma of the Grain |
734 |
Editing Granularity Curves |
734 |
Grain from One Frame to the Next |
735 |
Adjust the Grain Size |
735 |
Importing and Exporting Setups |
735 |
Chapter 28: Working with Cameras |
737 |
About Cameras |
738 |
Camera Interface |
738 |
Hiding the Camera Icon |
739 |
Camera Controls |
739 |
Changing to Camera View |
740 |
Using Cameras |
740 |
Selecting Cameras |
741 |
Moving and Rotating Camera |
741 |
Targeting the Camera |
741 |
Modifying the Camera Lens |
742 |
Animating the Camera |
742 |
Targeting to a Null Object |
743 |
Locking Layers to the Background |
744 |
Using Camera Animation in 3ds max RPF and RLA Files |
744 |
Chapter 29: Adding Lighting Effects |
745 |
About Lighting |
746 |
Ambient Light and Source Light |
746 |
About Distant Lights |
746 |
About Point Lights |
747 |
About Spot Lights |
747 |
Lighting Interface |
748 |
Source Light Controls |
748 |
Ambient Light Controls |
748 |
Displaying Light in a Composite |
749 |
Using Ambient Light |
749 |
Adjusting the Ambient Light |
749 |
Using Source Lights |
750 |
Selecting Lights |
750 |
Creating and Deleting Lights |
751 |
Renaming Lights |
752 |
Moving and Rotating Lights |
752 |
Targeting a Light |
752 |
Modifying Lights |
753 |
Modifying Spot Lights |
754 |
Turning Lights On or Off |
754 |
Chapter 30: Adding Audio |
755 |
About Audio |
756 |
Audio Interface |
756 |
Volume, Transport, and Slip Controls |
756 |
Load and Link Controls |
757 |
Audio Details and Meters |
757 |
Audio Waveform |
758 |
Loading Audio |
758 |
Supported Audio File Types |
759 |
Supported Sampling Rates |
760 |
Audio Playback |
760 |
RAM Required for an Audio File |
760 |
Scrubbing Audio |
760 |
Setting an Audio Region |
761 |
Syncing Audio and Video |
761 |
Linking Audio to a Layer or an Operator |
762 |
Removing Audio |
762 |
Audio Rendering |
762 |
Chapter 31: Rendering |
765 |
About Rendering |
766 |
About Operators and Outputs |
766 |
About Network Rendering |
766 |
Rendering Interface |
767 |
Output Queue |
768 |
Output Settings Panel |
769 |
Presets Options |
769 |
Video Output Options |
769 |
Audio Output Options |
771 |
Render Range Options |
771 |
Status Bars |
772 |
Global Settings Panel |
773 |
Statistics Panel |
773 |
Log Panel |
773 |
Rendering Your Work |
773 |
Setting Preferences |
775 |
General Preferences |
775 |
Render Scheduling Settings |
776 |
On Render Completion Preferences |
776 |
Network Render Settings |
776 |
Working with Operators and Outputs |
776 |
Moving Operators and Outputs |
778 |
Specifying Video Output Settings |
778 |
Choosing an Image Format |
779 |
Setting Rendering Quality |
779 |
Choosing a Frame Size |
780 |
Choosing Which Channels to Render |
781 |
Setting Field Dominance |
781 |
Setting Image Sequence Options |
782 |
Encoding with Cleaner |
782 |
Copying to an FTP Site |
785 |
Sending E-mail after Rendering |
786 |
Scheduling When to Render |
787 |
Using Quick Setup |
787 |
Using Presets |
788 |
Creating and Deleting Presets |
788 |
Editing and Renaming Presets |
789 |
Rendering a Single Image |
789 |
Monitoring the Rendering Jobs |
790 |
Using the Status Bars |
790 |
Using the Statistics Panel |
790 |
Current Render |
791 |
All Renders |
791 |
Using the Log Panel |
791 |
Using the Command Line Renderer |
791 |
Network and Batch Rendering |
793 |
Network Rendering Considerations |
793 |
Setting Rendering Preferences |
794 |
General Preferences |
795 |
Batch Render Preferences |
795 |
Rendering across Multiple Computers |
795 |
Batch Rendering |
796 |
Using a Watched Folder |
797 |
Scheduling the Rendering Jobs |
798 |
Rendering to RAM |
798 |
Changing RAM Player Frame Rate |
800 |
Comparing Rendered Clips |
800 |
Allocating More RAM to Combustion |
802 |
Format Options |
802 |
BMP Sequence |
802 |
Cineon Sequence |
802 |
DPX Sequence |
802 |
ElectricImage |
803 |
Filmstrip |
803 |
JPEG Sequence |
803 |
OpenEXR |
803 |
Photoshop Sequence |
803 |
PICS |
803 |
PICT Sequence |
803 |
PNG Sequence |
804 |
Quantel VPB Sequence |
804 |
RLA/RPF Sequence |
804 |
SGI Sequence |
804 |
Softimage Sequence |
804 |
TARGA Sequence |
804 |
TIFF Sequence |
805 |
Compression Settings: Video for Windows |
805 |
Choosing a Video for Windows Compressor |
805 |
Compression Settings: QuickTime |
806 |
Choosing a QuickTime Compressor |
807 |
QuickTime Streaming Format |
808 |
Setting Up Hint Tracks |
809 |
Chapter 32: Network Rendering |
811 |
About Network Rendering |
812 |
System Requirements and Setup |
813 |
Hardware Requirements |
813 |
Software Requirements |
814 |
About Installing Backburner Manager |
814 |
About Installing Backburner Server |
814 |
About Installing Backburner Queue Monitor |
814 |
Installing Backburner Applications |
814 |
Installing Manager and Server as Services |
815 |
Network Requirements |
817 |
Setting Up TCP/IP |
817 |
Configuring TCP/IP |
817 |
Fixed Addresses or DHCP |
817 |
Workstation Names and IP Addresses |
818 |
Workgroup or Domain |
819 |
Backburner Manager |
819 |
Backburner Manager Controls |
819 |
File Menu |
819 |
Edit Menu |
819 |
TCP/IP Group |
820 |
General Group |
820 |
Failed Servers Group |
820 |
Direct Access To Jobs Path Group |
821 |
Default Job Handling Group |
821 |
Log To Screen Group |
822 |
Log To File Group |
822 |
View Menu |
822 |
Help Menu |
822 |
Backburner Manager Window |
822 |
Backburner Server |
823 |
Backburner Server Controls |
824 |
File Menu |
824 |
Edit Menu |
824 |
Log To File Group |
825 |
View Menu |
825 |
Help Menu |
825 |
Backburner Server Window |
826 |
Backburner Queue Monitor |
827 |
Backburner Queue Monitor Controls |
827 |
Manager Menu |
827 |
Jobs Menu |
828 |
Job Queue |
828 |
Servers Menu |
830 |
View Menu |
830 |
Help Menu |
830 |
Job Information |
831 |
Server Tree View |
831 |
Server List |
831 |
Render Queue Controls |
832 |
Global Settings: Main Panel |
832 |
Global Settings: Servers Panel |
833 |
Server Details |
833 |
Global Settings: Job Links Panel |
834 |
Statistics and Log Panels |
834 |
Render Queue Preferences |
834 |
Backburner Workflow |
835 |
Setting Up Workspaces |
835 |
Setting Up Input/Output Folders |
835 |
Creating Shared Folders |
835 |
Mapping Network Drives |
836 |
Setting Public Paths |
836 |
Starting Network Rendering |
836 |
Starting the Backburner Manager |
837 |
Message Tags |
838 |
Starting the Backburner Servers |
838 |
Connecting to the Manager |
838 |
Preparing a Job |
839 |
Submitting a Job |
840 |
Monitoring Network Jobs |
841 |
Starting the Backburner Queue Monitor |
841 |
Viewing Network Jobs |
842 |
Viewing Detailed Job Information |
842 |
Enabling Read/Write Access |
842 |
Suspending and Activating Jobs |
843 |
Changing Job Priority |
843 |
Archiving Jobs |
844 |
Deleting Jobs |
844 |
Managing Servers |
845 |
Activating and Deactivating Servers |
845 |
Scheduling Server Availability |
845 |
About the backburner.xml File |
846 |
Changing the XML File |
846 |
Troubleshooting Guide |
847 |
Chapter 33: Advanced Topics |
851 |
About Capsules |
852 |
Creating Capsules |
852 |
Adding Inputs |
853 |
Creating Controllers |
854 |
Adding Controllers |
854 |
Add Controllers from Existing Channels |
855 |
Configuring Channel Parameters |
856 |
Linking Channels to a Controller |
857 |
Deleting Controllers |
858 |
Modifying Operator Channels |
858 |
Adding Capsule Notes |
859 |
Saving Capsules |
859 |
Editing Capsules |
859 |
Using Capsules |
860 |
Building G-Buffers |
860 |
G-Buffer Builder Controls |
861 |
G-Buffer Builder Example: 3D Fog |
862 |
G-Buffer Builder Example: 3D Glow and Fog |
863 |
Appendix A: Keyboard Shortcuts |
867 |
Common Hot Keys |
868 |
Combustion Menu Hot Keys (Macintosh) |
868 |
File Menu Hot Keys |
868 |
Edit Menu Hot Keys |
868 |
Object Menu Hot Keys |
869 |
Navigation and Playback Hot Keys |
869 |
Window Menu Hot Keys |
869 |
Help Menu Hot Keys |
869 |
Viewport Hot Keys |
869 |
View Mode Hot Keys |
870 |
Schematic View Hot Keys |
870 |
Vectorscope Hot Keys |
871 |
Workspace Navigation Hot Keys |
871 |
View Lookup Table (LUT) Hot Keys |
871 |
Operator Store Settings Hot Keys |
871 |
Panel Selection Hot Keys |
871 |
Timeline Hot Keys |
872 |
Compositing Tools and Hot Keys |
873 |
View Hot Keys |
873 |
Toolbar Tools and Hot Keys |
873 |
Footage Operator Tools and Hot Keys |
873 |
Layer and Nesting Hot Keys |
873 |
Layer Nudge Hot Keys |
873 |
Animation Hot Keys |
874 |
Edit Timeline Hot Keys |
874 |
General Hot Keys |
874 |
Editing Hot Keys |
874 |
Editing Menu Hot Keys |
874 |
Paint Operator Tools and Hot Keys |
875 |
Drawing Tools and Hot Keys |
875 |
Color Tools and Hot Keys |
876 |
Group and Lock Hot Keys |
876 |
Reveal Mode Hot Keys |
876 |
Paint Object Nudge Hot Keys |
876 |
Selection Menu Hot Keys |
876 |
Mask Operator Tools and Hot Keys |
876 |
Selection Operator Tools and Hot Keys |
877 |
Particles Operator Tools and Hot Keys |
877 |
Footage Operator Tools and Hot Keys |
877 |
Render Queue Hot Keys |
878 |
Appendix B: Combustion and 3ds Max |
879 |
About Combustion and 3ds Max Integration |
880 |
Using Combustion to Create 3ds Max Materials |
880 |
Rendering 3ds Max Scenes for use in Combustion |
880 |
RPF/RLA Format |
880 |
Render Elements |
881 |
Combustion Map Interface |
881 |
2D Mapping Coordinates |
881 |
Combustion Map Parameters |
882 |
Project |
882 |
Edit |
882 |
Live Edit Group |
882 |
Project Info Group |
883 |
Custom Resolution Group |
883 |
Time Group |
883 |
Filtering Group |
883 |
End Condition Group |
884 |
Creating Maps |
884 |
Tips for Working with a Combustion Map in 3ds Max |
885 |
Working in 3ds Max |
886 |
Displaying an Unwrapped Mesh of the 3D Object |
886 |
Painting Directly on the 3D Object |
887 |
Animating Paint Strokes in a Combustion Map |
887 |
Using Workspaces as Material Maps |
888 |
Painting Geometry with a Bitmapped Material Already Assigned to It |
889 |
Painting Selected Faces |
890 |
Modifying Combustion Maps |
891 |
Creating Displacement Maps |
891 |
Importing 3ds Max Target Cameras |
892 |
Using Rich Pixel Renderings |
893 |
Rich Pixel File Formats |
894 |
Creating RPF and RLA Files |
894 |
Assigning Object and Material IDs |
895 |
Setting Render Options for Camera Matching |
896 |
Importing Rich Pixel Renderings into Combustion |
897 |
Selecting Objects in a Rich Pixel Rendering |
897 |
Compositing Rich Pixel Renderings |
899 |
Z Depth Transforms |
899 |
Casting Shadows on 3D Objects |
900 |
Using 3ds Max Camera Data in Combustion |
900 |
Using 3D Post Filters in Combustion |
901 |
Render Channels Used in 3D Post Filters |
901 |
Applying 3D Post Filters |
902 |
3D Depth of Field |
902 |
3D Fog |
903 |
3D Glow |
904 |
3D Lens Flare |
904 |
G-Buffer Builder |
905 |
G-Buffer Extract |
905 |
RPF Motion Blur |
906 |
Show G-Buffer |
906 |
Texture Map |
907 |
Animating 3D Post Filters |
907 |
Rendering Occluded Objects in 3ds max |
907 |
Using Render Elements |
908 |
Transfer Modes and Stacking Order |
910 |
Index |
911 |