Autodesk 62205-051408-9001 User Guide - Page 527

Using Selection Modifier Objects, Invert Selection

Page 527 highlights

Using Selection Modifier Objects ❚❘❘ The different objects are explained in the following sections. Twirl filter applied to a selection made by intersecting an elliptical and a rectangular selection. Note: In the Timeline and Workspace panel, added, subtracted, or intersected selections are differentiated from regular selections by a symbol after the name of the selection object. A (+) indicates an added selection, a (-) indicates a subtracted selection, and an (x) indicates an intersected selection. Using Selection Modifier Objects Selection modifier objects can be added to the selection operator to modify, activate, or deactivate existing selections. These objects do not appear in the viewport, and are added to the top of the operator in the Workspace panel or Timeline. Some actions create a selection modifier automatically. For example, if you copy and paste the active selection when all objects are deselected, a Remove Selection object is created below the Pasted Image object. You can also manually add selection modifier objects to control the effect of multilayered selections. There are five menu selection commands available to create them: Invert, Feather, Expand, Contract, and Remove Selection. All selection modifier objects can be moved to affect different selections in the operator, or deleted entirely. Invert Selection This object inverts the entire active selection. The difference between the Invert object and the Invert check box in the selection controls is that the check box affects only one selection object, whereas the Invert object affects the entire active selection, which can be the result of several selection objects. For example, if you create several selection shapes, each interacting with each other using the Add/ Subtract/Intersect modes, you can invert the result of these selections with the Selection | Invert object, and get a result which would not be possible by trying to invert the individual objects. Once you invert a selection, everything but the original selection is selected. This is useful for applying effects to all but a specific area in a clip. Rather than trying to use a combined selection to select all but the specific area, select the specific area and then invert the selection. In the following illustration, a polygon selection was drawn around the patch on the jeans. After inverting the selection, everything but the patch is selected. Filters applied to inverted polygon selections. 511

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Using Selection Modifier Objects
511
❚❘❘
Note:
In the Timeline and Workspace panel, added,
subtracted, or intersected selections are
differentiated from regular selections by a symbol
after the name of the selection object. A (+) indicates
an added selection, a (-) indicates a subtracted
selection, and an (x) indicates an intersected
selection.
Using Selection Modifier Objects
Selection modifier objects can be added to the
selection operator to modify, activate, or deactivate
existing selections. These objects do not appear in
the viewport, and are added to the top of the
operator in the Workspace panel or Timeline. Some
actions create a selection modifier automatically. For
example, if you copy and paste the active selection
when all objects are deselected, a Remove Selection
object is created below the Pasted Image object.
You can also manually add selection modifier
objects to control the effect of multilayered
selections. There are five menu selection commands
available to create them: Invert, Feather, Expand,
Contract, and Remove Selection.
All selection modifier objects can be moved to affect
different selections in the operator, or deleted
entirely.
The different objects are explained in the following
sections.
Invert Selection
This object inverts the entire active selection. The
difference between the Invert object and the Invert
check box in the selection controls is that the check
box affects only one selection object, whereas the
Invert object affects the entire active selection, which
can be the result of several selection objects.
For example, if you create several selection shapes,
each interacting with each other using the Add/
Subtract/Intersect modes, you can invert the result
of these selections with the Selection | Invert object,
and get a result which would not be possible by
trying to invert the individual objects.
Once you invert a selection, everything but the
original selection is selected. This is useful for
applying effects to all but a specific area in a clip.
Rather than trying to use a combined selection to
select all but the specific area, select the specific area
and then invert the selection.
In the following illustration, a polygon selection was
drawn around the patch on the jeans. After inverting
the selection, everything but the patch is selected.
Twirl filter applied to a selection made by
intersecting an elliptical and a rectangular
selection.
Filters applied to inverted polygon
selections.