Autodesk 62205-051408-9001 User Guide - Page 359

Particle Angle, Life Color, The Life Color gradient represents the color of

Page 359 highlights

Particles Operator Interface ❚❘❘ particles for the waterfall emitter do not trail if Attach to Emitter is enabled, so you would get the required effect. If you need one emitter in the scene to pan across without leaving a trail and another to leave a trail, you can use Attach to Emitter for one and not the other, which would work better than moving the layer in a composite. Note: When particles have Attach to Emitter enabled, changes in the Emission Angle property (for the emitter) affect the particles as well. However, if the particles have weight (so they fall or rise) the results may not be consistent. Particle Angle Particle angle determines the initial angle of the particles of this type (the angle that the particles are drawn when they are created). The Particle Angle list has three options. Particle Angle list Align to Motion (with Keep Aligned checkbox and Offset field)-Sets the initial angle of each particle to the angle at which it is emitted. The Offset field is used to provide an angle offset so the particle can be rotated an additional number of degrees. Enable Keep Aligned to keep the particle aligned to the direction it is moving throughout its life. Note: If Single Particle is enabled when Keep Aligned is enabled, the single particle aligns itself to its motion path. You cannot see any change with a circular particle shape; there must be something asymmetrical in the shape to show the alignment. Life Color The Life Color gradient represents the color of the particle throughout its life. Each point that is defined by a color is designated with a color tag. The left end of the gradient represents the start of the particle's life (the instant it is created), and the right end of the gradient represents the end of the particle's life. Specify Angle (with Angle field)-All particles have the same initial angle, which is set with the Angle field. Random Angle-Each particle has a random initial angle, which is often useful to provide more realism in effects such as smoke. For example, this Life Color gradient shows a particle that starts white, changes to green near the halfway point in its life, then changes to black at the end of its life. Color tags are selected by clicking on them, and can be dragged left and right. Clicking on the gradient where there is no tag creates a new color tag. When you select a tag, you can press DELETE to remove it. Note: There must be at least one color tag. If you delete the last tag, it is added back at the middle of the gradient. 343

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Particles Operator Interface
343
❚❘❘
particles for the waterfall emitter do not trail if
Attach to Emitter is enabled, so you would get the
required effect.
If you need one emitter in the scene to pan across
without leaving a trail and another to leave a trail,
you can use Attach to Emitter for one and not the
other, which would work better than moving the
layer in a composite.
Note:
When particles have Attach to Emitter
enabled, changes in the Emission Angle property
(for the emitter) affect the particles as well. However,
if the particles have weight (so they fall or rise) the
results may not be consistent.
Particle Angle
Particle angle determines the initial angle of the
particles of this type (the angle that the particles are
drawn when they are created). The Particle Angle list
has three options.
Specify Angle (with Angle field)
—All particles
have the same initial angle, which is set with the
Angle field.
Random Angle
—Each particle has a random
initial angle, which is often useful to provide more
realism in effects such as smoke.
Align to Motion (with Keep Aligned checkbox
and Offset field)
—Sets the initial angle of each
particle to the angle at which it is emitted. The Offset
field is used to provide an angle offset so the particle
can be rotated an additional number of degrees.
Enable Keep Aligned to keep the particle aligned to
the direction it is moving throughout its life.
Note:
If Single Particle is enabled when Keep
Aligned is enabled, the single particle aligns itself to
its motion path.
You cannot see any change with a circular particle
shape; there must be something asymmetrical in the
shape to show the alignment.
Life Color
The Life Color gradient represents the color of the
particle throughout its life. Each point that is defined
by a color is designated with a color tag. The left end
of the gradient represents the start of the particle’s
life (the instant it is created), and the right end of the
gradient represents the end of the particle’s life.
For example, this Life Color gradient shows a
particle that starts white, changes to green near the
halfway point in its life, then changes to black at the
end of its life.
Color tags are selected by clicking on them, and can
be dragged left and right. Clicking on the gradient
where there is no tag creates a new color tag. When
you select a tag, you can press
D
ELETE
to remove it.
Note:
There must be at least one color tag. If you
delete the last tag, it is added back at the middle of
the gradient.
Particle
Angle
list