Autodesk 62205-051408-9001 User Guide - Page 372

Copying Emitter Objects, Starting with a Basic Emitter

Page 372 highlights

14 Creating Particle Effects Copying Emitter Objects Another way to create an emitter is to copy an emitter object. For example, if you customized one emitter object, you can duplicate it in the same Particles operator. Note: You can also copy and paste emitter objects from other Particles operators in the same workspace. The second way to copy an emitter object is to make a new one using the properties of the selected one. When an emitter is selected in the Workspace panel or in the viewport, the Particle Controls panel shows its controls. For example, the Emitter controls show the emitter's properties. When you use an Emitter tool to create another emitter and the focus is on an emitter object, the selected emitter is used as the basis for the new emitter. Note: This is similar to how you add emitters from the library: you select the library emitter, the library emitter properties show in the Particle Controls panel, and the library emitter is the basis for the new emitter. To duplicate an emitter object: 1. Select the emitter object in the Workspace panel or viewport. 2. Choose Edit | Duplicate. The copy appears at the top of the Workspace panel stack with the same name as the selected emitter. The duplicate emitter has the same transforms (for example, motion path) and particle types. To create an emitter object based on the selected one: 1. Select the emitter object in the Workspace panel or viewport. 2. Show the Toolbar. 3. Select an Emitter tool, and add the emitter to the viewport. The copy appears at the top of the Workspace panel stack with the same name as the selected emitter. The emitter has the same particle types and properties as the selected one. Note: The transforms may or may not be copied depending on the tool chosen. For example, if you select a circle emitter and use the Point Emitter tool, the point emitter cannot use the Size properties. Starting with a Basic Emitter Usually, you start working on a new emitter by modifying an emitter that resembles your goal. You do this to save time. However, there are times when you would rather have a fresh start. The Blank library includes one emitter named New Emitter Type. This emitter has one particle type named New Particle Type, which uses the default shape, a 32 x 32 gray square. The same emitter is created when you choose New Emitter Library from the Library menu. If you save the default emitter in your library, you have quick access to it. The Templates library provides various starter emitters for you to modify, and there is also a Templates folder in the Default library for convenience. If you create your own set of basic emitters, store it in the Particle Libraries folder so it is easy to load. Working with Emitter Objects An emitter includes one or more particle types and many properties. Several of its properties are scaling factors (or master parameters) that scale the corresponding particle type properties. 356

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Creating Particle Effects
14
356
Copying Emitter Objects
Another way to create an emitter is to copy an
emitter object. For example, if you customized one
emitter object, you can duplicate it in the same
Particles operator.
Note:
You can also copy and paste emitter objects
from other Particles operators in the same
workspace.
The second way to copy an emitter object is to make
a new one using the properties of the selected one.
When an emitter is selected in the Workspace panel
or in the viewport, the Particle Controls panel shows
its controls. For example, the Emitter controls show
the emitter’s properties. When you use an Emitter
tool to create another emitter and the focus is on an
emitter object, the selected emitter is used as the
basis for the new emitter.
Note:
This is similar to how you add emitters from
the library: you select the library emitter, the library
emitter properties show in the Particle Controls
panel, and the library emitter is the basis for the new
emitter.
To duplicate an emitter object:
1.
Select the emitter object in the Workspace panel
or viewport.
2.
Choose Edit | Duplicate.
The copy appears at the top of the Workspace
panel stack with the same name as the selected
emitter. The duplicate emitter has the same
transforms (for example, motion path) and
particle types.
To create an emitter object based on the selected
one:
1.
Select the emitter object in the Workspace panel
or viewport.
2.
Show the Toolbar.
3.
Select an Emitter tool, and add the emitter to the
viewport.
The copy appears at the top of the Workspace
panel stack with the same name as the selected
emitter. The emitter has the same particle types
and properties as the selected one.
Note:
The transforms may or may not be copied
depending on the tool chosen. For example, if you
select a circle emitter and use the Point Emitter
tool, the point emitter cannot use the Size
properties.
Starting with a Basic Emitter
Usually, you start working on a new emitter by
modifying an emitter that resembles your goal. You
do this to save time. However, there are times when
you would rather have a fresh start.
The Blank library includes one emitter named
New
Emitter Type
. This emitter has one particle type
named
New Particle Type
, which uses the default
shape, a 32 x 32 gray square. The same emitter is
created when you choose New Emitter Library from
the Library menu.
If you save the default emitter in your library, you
have quick access to it. The Templates library
provides various starter emitters for you to modify,
and there is also a Templates folder in the Default
library for convenience. If you create your own set of
basic emitters, store it in the
Particle Libraries
folder
so it is easy to load.
Working with Emitter Objects
An emitter includes one or more particle types and
many properties. Several of its properties are
scaling
factors
(or master parameters) that scale the
corresponding particle type properties.