Autodesk 62205-051408-9001 User Guide - Page 26

About Combustion, provides a unified, non-destructive, paint and compositing environment to finish

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2 Welcome to Combustion Combustion provides a unified, non-destructive paint and compositing environment to finish complex effects. Workspace panel showing two branches: Paint Branch and Composite Branch. Paint operator About Combustion With Combustion, you create workspaces that contain composites, paint projects, and other effect projects. Each of these contains footage items (movie clips or images) that you process to achieve results that you want to render. An operator is any process that is applied to an item in the workspace. For example, Composite, Paint, Edit, and Color Corrector are all operators. When an operator is applied to the output of another operator, it creates a flow of image data. Each separate image flow (or stream) is called a branch. The process tree is the collection of all the branches in the workspace. Therefore, there is only one process tree in each workspace file. You can look at the process tree in two ways, and in three places. Type of View Shown In Hierarchy tree Workspace panel and Timeline Flowchart-style Schematic view in a viewport Both views show the same process tree, but in different ways. The following Workspace panel shows the same tree as the Schematic view on the following page. Composite operator Two layers in the composite A composite is made of layers-2D objects that you can move freely in 2D or 3D space. The Composite operator takes several inputs (the layers) and composes them into one composite. In the previous example, the Entrance composite has two layers: a layer named Hero and a layer named Background. The input for a layer can be any flow of image data, so you can use the output of any operator in the workspace. The layer can use a Footage operator (an operator that interprets and processes footage stored on your system), an operator within another branch, or the output of a branch. For instance, you can connect the Paint operator in this example to the Composite operator to create a third layer. You can do this via the Schematic view or via the Workspace panel. Note: When you connect the output of a branch to an operator in another branch, the first branch joins the second; one less branch appears in the Workspace panel. 10

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Welcome to Combustion
2
10
Combustion
provides a unified, non-destructive
paint and compositing environment to finish
complex effects.
About Combustion
With
Combustion
, you create
workspaces
that
contain composites, paint projects, and other effect
projects. Each of these contains footage items
(movie clips or images) that you process to achieve
results that you want to render.
An
operator
is any process that is applied to an item
in the workspace. For example, Composite, Paint,
Edit, and Color Corrector are all operators.
When an operator is applied to the output of another
operator, it creates a flow of image data. Each
separate image flow (or stream) is called a
branch
.
The
process tree
is the collection of all the branches in
the workspace. Therefore, there is only one process
tree in each workspace file.
You can look at the process tree in two ways, and in
three places.
Both views show the same process tree, but in
different ways. The following Workspace panel
shows the same tree as the Schematic view on the
following page.
A composite is made of
layers—
2D objects that you
can move freely in 2D or 3D space. The Composite
operator takes several inputs (the layers) and
composes them into one composite. In the previous
example, the Entrance composite has two layers: a
layer named Hero and a layer named Background.
The input for a layer can be any flow of image data,
so you can use the output of any operator in the
workspace. The layer can use a Footage operator (an
operator that interprets and processes footage stored
on your system), an operator within another branch,
or the output of a branch.
For instance, you can connect the Paint operator in
this example to the Composite operator to create a
third layer. You can do this via the Schematic view or
via the Workspace panel.
Note:
When you connect the output of a branch to
an operator in another branch, the first branch joins
the second; one less branch appears in the
Workspace panel.
Type of View
Shown In
Hierarchy tree
Workspace panel and Timeline
Flowchart-style
Schematic view in a viewport
Workspace panel showing two branches:
Paint Branch and Composite Branch.
Two layers in the
composite
Paint operator
Composite operator