Autodesk 62205-051408-9001 User Guide - Page 883

Project Info Group, Custom Resolution Group, Time Group, Filtering Group, Track Time, Paint

Page 883 highlights

Combustion Map Interface ❚❘❘ Track Time-Links the Timeline in Combustion to the time slider in 3ds Max. When Track Time is enabled, you can use the time slider in 3ds Max to navigate between frames in Combustion. Note: This control is not bidirectional; changing the frame in Combustion does not change the frame in 3ds Max. Paint-When enabled, displays a paint cursor in 3ds Max viewports. You can then paint directly on the 3D geometry. Dragging the cursor in the viewport over the geometry in 3ds Max creates paint strokes inside Combustion. Constrain to UV-When enabled, constrains paint strokes to remain within the edges of the UV mapping coordinates. When paint strokes are unconstrained on an object such as a box, they can jump to the other side of the map when you cross a map's edge. This can give erratic results. To prevent this, enable Constrain to UV. In general, use the Constrain to UV option when you paint on boxes and other objects with planar maps. Disable this option when you want to paint on spherical maps or anywhere else the mapping has a singularity (where the edges of the map converge to a single point). Selected Faces-Constrains the Combustion image to only the faces selected. This gives additional control or masking based on faces rather than UV mapping. Project Info Group These readouts display the format of the Paint or Composite operator. They are active when a Combustion workspace is loaded or Edit mode is active. Width-Displays the horizontal resolution of the frame in pixels. Height-Displays the vertical resolution of the frame in pixels. Frames-Displays the number of frames in the Combustion workspace. Rate-Displays the playback speed in frames per second. Custom Resolution Group With these controls, you can customize the resolution of the Combustion map. Enable-Enables the Width and Height controls. Width changes the horizontal resolution of the map. Height changes the vertical resolution of the map. Time Group These controls relate frames in the Combustion workspace to frames in the Combustion map. The controls in the End Condition group set how to handle the map when it contains fewer frames than the 3ds Max scene. Start Frame-Determines which frame of the Combustion sequence is used as the first frame of the Combustion map in 3ds Max. Duration-Sets how many frames of the Combustion file sequence are used by the Combustion map in 3ds Max. Filtering Group These controls determine the method for calculating anti-aliasing. Pyramidal-Sets the default anti-aliasing method. This method is faster than Summed Area filtering. Summed Area-Implements a better method of anti-aliasing than Pyramidal, but uses more memory. If it has to use virtual memory, it can dramatically increase rendering time. 867

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Combustion Map Interface
867
❚❘❘
Track Time
—Links the Timeline in
Combustion
to
the time slider in
3ds Max
. When Track Time is
enabled, you can use the time slider in
3ds Max
to
navigate between frames in
Combustion
.
Note:
This control is not bidirectional; changing the
frame in
Combustion
does not change the frame in
3ds Max
.
Paint
—When enabled, displays a paint cursor in
3ds Max
viewports. You can then paint directly on
the 3D geometry. Dragging the cursor in the
viewport over the geometry in
3ds Max
creates paint
strokes inside
Combustion
.
Constrain to UV
—When enabled, constrains paint
strokes to remain within the edges of the UV
mapping coordinates. When paint strokes are
unconstrained on an object such as a box, they can
jump to the other side of the map when you cross a
map’s edge. This can give erratic results. To prevent
this, enable Constrain to UV.
In general, use the Constrain to UV option when
you paint on boxes and other objects with planar
maps. Disable this option when you want to paint on
spherical maps or anywhere else the mapping has a
singularity (where the edges of the map converge to
a single point).
Selected Faces
—Constrains the
Combustion
image to only the faces selected. This gives
additional control or masking based on faces rather
than UV mapping.
Project Info Group
These readouts display the format of the Paint or
Composite operator. They are active when a
Combustion
workspace is loaded or Edit mode is
active.
Width
—Displays the horizontal resolution of the
frame in pixels.
Height
—Displays the vertical resolution of the
frame in pixels.
Frames
—Displays the number of frames in the
Combustion
workspace.
Rate
—Displays the playback speed in frames per
second.
Custom Resolution Group
With these controls, you can customize the
resolution of the
Combustion
map.
Enable
—Enables the Width and Height controls.
Width changes the horizontal resolution of the map.
Height changes the vertical resolution of the map.
Time Group
These controls relate frames in the
Combustion
workspace to frames in the
Combustion
map. The
controls in the End Condition group set how to
handle the map when it contains fewer frames than
the
3ds Max
scene.
Start Frame
—Determines which frame of the
Combustion
sequence is used as the first frame of the
Combustion
map in
3ds Max
.
Duration
—Sets how many frames of the
Combustion
file sequence are used by the
Combustion
map in
3ds Max
.
Filtering Group
These controls determine the method for calculating
anti-aliasing.
Pyramidal
—Sets the default anti-aliasing method.
This method is faster than Summed Area filtering.
Summed Area
—Implements a better method of
anti-aliasing than Pyramidal, but uses more
memory. If it has to use virtual memory, it can
dramatically increase rendering time.