Autodesk 62205-051408-9001 User Guide - Page 358

Intense, Preserve Color, Attach to Emitter and Amount, and most common value is 100%.

Page 358 highlights

14 Creating Particle Effects Intense The Intense option is used to make particles appear bright by using the Additive transfer mode. Where the particles overlap, they are added until they become saturated. For this reason, particles with Intense enabled look best when on a dark background (preferably black). Note: Enable the Collide with Edges option in the preview menu to see the effect of Intense more clearly. Preserve Color The Preserve Color option is only available when the Intense option is enabled. Intense particles blend with backgrounds additively. Because of this, intense particles over lighter backgrounds tend to wash out. Over white, for example, intense particles themselves become white, and are therefore invisible. The Preserve Color option maintains the additive blend mode, but instead of blending with the color values in the background, the particles are blended with transparency. As a result, you can have the intensity of particles that blend additively with each other, but without having to worry about the background washing out the effect. Using the Preserve Color option decreases performance, so you should use it only when needed. It is not needed when using a black or darker background. Attach to Emitter and Amount The Attach to Emitter option is used to connect the particles to the emitter so when the emitter moves the particles move with it. Usually, this option is disabled. Note: You can see the effect of the attachment by dragging an emitter in the preview, first with the option disabled and then with it enabled. Attach to Emitter is enabled as the emitter moves. When you enable Attach to Emitter, the Amount field becomes available. This field controls how attached to the emitter the particles are. The default (and most common) value is 100%. If you use the Particles operator on a layer in a composite, you can animate the position of the layer (or animate the camera's position in a 3D composite) to simulate a camera dolly shot. If you do this, all emitters and particles move together. However, if the Particles operator is only added to footage (the Particles operator does not flow into a layer), you could not move an emitter across the scene to simulate a change in viewpoint because the emitter would leave a trail of particles. This is one case when you can enable Attach to Emitter. Attach to Emitter is disabled as the emitter moves. For example, if the viewpoint needs to move across a waterfall scene, the water would not fall correctly if you simply animated the emitter position. The 342

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Creating Particle Effects
14
342
Intense
The Intense option is used to make particles appear
bright by using the Additive transfer mode.
Where the particles overlap, they are added until
they become saturated. For this reason, particles
with Intense enabled look best when on a dark
background (preferably black).
Note:
Enable the Collide with Edges option in the
preview menu to see the effect of Intense more
clearly.
Preserve Color
The Preserve Color option is only available when the
Intense option is enabled. Intense particles blend
with backgrounds additively. Because of this, intense
particles over lighter backgrounds tend to wash out.
Over white, for example, intense particles
themselves become white, and are therefore
invisible.
The Preserve Color option maintains the additive
blend mode, but instead of blending with the color
values in the background, the particles are blended
with transparency. As a result, you can have the
intensity of particles that blend additively with each
other, but without having to worry about the
background washing out the effect.
Using the Preserve Color option decreases
performance, so you should use it only when
needed. It is not needed when using a black or darker
background.
Attach to Emitter and Amount
The Attach to Emitter option is used to connect the
particles to the emitter so when the emitter moves
the particles move with it. Usually, this option is
disabled.
Note:
You can see the effect of the attachment by
dragging an emitter in the preview, first with the
option disabled and then with it enabled.
When you enable Attach to Emitter, the Amount
field becomes available. This field controls how
attached to the emitter the particles are. The default
(and most common) value is 100%.
If you use the Particles operator on a layer in a
composite, you can animate the position of the layer
(or animate the camera’s position in a 3D composite)
to simulate a camera dolly shot. If you do this, all
emitters and particles move together.
However, if the Particles operator is only added to
footage (the Particles operator does not flow into a
layer), you could not move an emitter across the
scene to simulate a change in viewpoint because the
emitter would leave a trail of particles. This is one
case when you can enable Attach to Emitter.
For example, if the viewpoint needs to move across a
waterfall scene, the water would not fall correctly if
you simply animated the emitter position. The
Attach to Emitter is enabled as the emitter moves.
Attach to Emitter is disabled as the emitter moves.