Autodesk 62205-051408-9001 User Guide - Page 583

Dust and Scratches, Fractal Noise, Median, Turbulence, RE:Vision Plug-ins

Page 583 highlights

RE:Vision Plug-ins ❚❘❘ Dust and Scratches Use Dust and Scratches to locate image imperfections and blend them into their surroundings. Radius-Controls the radius of the area to blend with a scratch to minimize its appearance. Use the smallest possible value to achieve the desired effect. Values that are too large blur your entire image. Tolerance-Specifies how much variation in brightness levels between adjacent pixels is allowed when defining scratches. Fractal Noise Use Fractal Noise to generate random noise filters. By animating this filter you can create either subtle or dramatic effects similar to flowing water or undulating clouds. Amount-Sets the intensity of the effect, or how much the image is modified by fractal noise. Time Slice-Determines the fractal starting point. By keyframing this parameter and setting it to another value later, you can create interesting motion filters. Octaves-Determines the overall coarseness or smoothness of the noise being generated. Horizontal and Vertical Scale-Adjusts the horizontal and vertical undulation of the noise. Higher values create smoother, more subtle results, while lower values create more banding in the dimension being affected. Origin-Sets the X and Y position of the starting point. Animate the origin to create dynamic effects. You can use the Set Position button to set the origin. Median Use Median to decrease noise and detail in your image. The filter averages the colors in an area, the size of which you define using the Radius slider. Larger values create larger areas in which color averaging occurs and produces results with less detail. Smaller values create more subtle effects. Turbulence Turbulence is like a texture generator since it generates an effect that replaces your current selection or image. Amount-Sets the intensity of the effect, or the blending of the new turbulent texture with the original. Time Slice-Determines the starting point. By keyframing this parameter and setting it to another value later, you can create interesting motion effects. Octaves-Determines the overall coarseness or smoothness of the noise being generated. Horizontal and Vertical Scale-Adjusts the horizontal and vertical undulation of the noise. Higher values create smoother, more subtle results, while lower values create more banding in the dimension being affected. Origin-Sets the X and Y position of the starting point. Animate the origin to create dynamic effects. You can use the Set Position button to set the origin. RE:Vision Plug-ins The RE:Vision Plug-ins are third-party plugins from RE:Vision Effects, Inc. Combustion includes RE:Flex™, the first morphing program to combine hand feature-matching with automatic image registration. RE:Flex is a morphing and warping plug-in that enables you to create stunning morphs and warps with an easy-to-use interface. 567

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RE:Vision Plug-ins
567
❚❘❘
Dust and Scratches
Use Dust and Scratches to locate image
imperfections and blend them into their
surroundings.
Radius
—Controls the radius of the area to blend
with a scratch to minimize its appearance. Use the
smallest possible value to achieve the desired effect.
Values that are too large blur your entire image.
Tolerance
—Specifies how much variation in
brightness levels between adjacent pixels is allowed
when defining scratches.
Fractal Noise
Use Fractal Noise to generate random noise filters.
By animating this filter you can create either subtle
or dramatic effects similar to flowing water or
undulating clouds.
Amount
—Sets the intensity of the effect, or how
much the image is modified by fractal noise.
Time Slice
—Determines the fractal starting point.
By keyframing this parameter and setting it to
another value later, you can create interesting
motion filters.
Octaves
—Determines the overall coarseness or
smoothness of the noise being generated.
Horizontal and Vertical Scale
—Adjusts the
horizontal and vertical undulation of the noise.
Higher values create smoother, more subtle results,
while lower values create more banding in the
dimension being affected.
Origin
—Sets the X and Y position of the starting
point. Animate the origin to create dynamic effects.
You can use the Set Position button to set the origin.
Median
Use Median to decrease noise and detail in your
image. The filter averages the colors in an area, the
size of which you define using the Radius slider.
Larger values create larger areas in which color
averaging occurs and produces results with less
detail. Smaller values create more subtle effects.
Turbulence
Turbulence is like a texture generator since it
generates an effect that replaces your current
selection or image.
Amount
—Sets the intensity of the effect, or the
blending of the new turbulent texture with the
original.
Time Slice
—Determines the starting point. By
keyframing this parameter and setting it to another
value later, you can create interesting motion effects.
Octaves
—Determines the overall coarseness or
smoothness of the noise being generated.
Horizontal and Vertical Scale
—Adjusts the
horizontal and vertical undulation of the noise.
Higher values create smoother, more subtle results,
while lower values create more banding in the
dimension being affected.
Origin
—Sets the X and Y position of the starting
point. Animate the origin to create dynamic effects.
You can use the Set Position button to set the origin.
RE:Vision Plug-ins
The RE:Vision Plug-ins are third-party plugins from
RE:Vision Effects, Inc.
Combustion
includes
RE:Flex™, the first morphing program to combine
hand feature-matching with automatic image
registration. RE:Flex is a morphing and warping
plug-in that enables you to create stunning morphs
and warps with an easy-to-use interface.