Autodesk 62205-051408-9001 User Guide - Page 280

Mask Setup File Guidelines, Exporting Paint Masks Outputs as .swf Files

Page 280 highlights

10 Using Masks dialog appears: Since Bezier and Cubic interpolations are not supported by Flame, mask animation curves that use Bezier/Cubic interpolations will be exported as Linear interpolations. 3. Enter a filename (and location). The *.GMask file extension is added automatically. 4. Click OK. Note: GMask setups from Combustion can be transferred to the Batch GMask module and the Modular Keyer in the Autodesk SGI-based systems. They cannot be transferred to the Batch Keyer or the Action Keyer. To import a setup: 1. Click Import. The Import GMask Setup dialog appears. 2. Navigate to the GMask Setup file which has the file extension *.GMask. 3. Click OK. Note: The GMask setups from the Batch GMask module, the Keyer in Action or Batch, and Modular Keyer (from the Autodesk SGI-based systems) can be transferred into Combustion. Mask Setup File Guidelines Use the following guidelines when creating masks in Combustion for transfer to an Autodesk SGI-based system (for example, Flame), or when transferring from an SGI-based system to Combustion. • Exported setup files only store attributes that are compatible with the GMask operator in the advanced systems products. • Mask setups that include tangent handles of different lengths transfer to the SGI-based systems as broken vertices to preserve their shape. To ensure continuous handles, use the ALT key when editing handles in Combustion. • Free-drawn masks that have not been converted to curves (with control points) are not supported in the SGI-based systems. • When using edge gradients, use only the Offset and Splines options. The In/Out option is not supported in the SGI-based systems. • To soften the edge of a mask, use Offset. Feather is not supported in the SGI-based systems. • Anti-Aliasing is not supported in the SGI-based systems. To smooth the edges of a mask, disable Anti-Aliasing and enter 1 in the Edge Gradient Offset field. • If you have multiple, intersecting masks, use the color and opacity settings. The combine modes [Replace (=), Add (+), Subtract (-), and Intersect (x)] and Global Apply Mode settings are not supported in the SGI-based systems. • Mask setups from an SGI-based system with changes in Z-depth or camera animation are not supported in Combustion. Use only X and Y transforms, and Z rotation. Exporting Paint Masks Outputs as .swf Files Combustion enables you to export Paint mask objects as .swf files. The export to Flash feature for the Paint mask objects is available in the Settings controls of the Paint Controls panel. See "Settings Controls" in Chapter 16, "Introduction to Paint''. To export a mask object as a .swf file, create your mask object using the Paint operator. See "Exporting Paint Objects as .swf File Formats" in Chapter 17, "Paint: Drawing Basics''. 264

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Using Masks
10
264
dialog appears: Since Bezier and Cubic
interpolations are not supported by
Flame
, mask
animation curves that use Bezier/Cubic
interpolations will be exported as Linear
interpolations.
3.
Enter a filename (and location).
The *.GMask file extension is added
automatically.
4.
Click OK.
Note:
GMask setups from
Combustion
can be
transferred to the Batch GMask module and the
Modular Keyer in the
Autodesk
SGI-based
systems. They cannot be transferred to the Batch
Keyer or the Action Keyer.
To import a setup:
1.
Click Import.
The Import GMask Setup dialog appears.
2.
Navigate to the GMask Setup file which has the
file extension *.GMask.
3.
Click OK.
Note:
The GMask setups from the Batch GMask
module, the Keyer in Action or Batch, and Modular
Keyer (from the
Autodesk
SGI-based systems) can
be transferred into
Combustion
.
Mask Setup File Guidelines
Use the following guidelines when creating masks in
Combustion
for transfer to an
Autodesk
SGI-based
system (for example,
Flame
), or when transferring
from an SGI-based system to
Combustion
.
Exported setup files only store attributes that are
compatible with the GMask operator in the
advanced systems products.
Mask setups that include tangent handles of
different lengths transfer to the SGI-based systems
as broken vertices to preserve their shape. To
ensure continuous handles, use the
A
LT
key when
editing handles in
Combustion
.
Free-drawn masks that have not been converted to
curves (with control points) are not supported in
the SGI-based systems.
When using edge gradients, use only the Offset and
Splines options. The In/Out option is not
supported in the SGI-based systems.
To soften the edge of a mask, use Offset. Feather is
not supported in the SGI-based systems.
Anti-Aliasing is not supported in the SGI-based
systems. To smooth the edges of a mask, disable
Anti-Aliasing and enter 1 in the Edge Gradient
Offset field.
If you have multiple, intersecting masks, use the
color and opacity settings. The combine modes
[Replace (=), Add (+), Subtract (-), and Intersect
(x)] and Global Apply Mode settings are not
supported in the SGI-based systems.
Mask setups from an SGI-based system with
changes in Z-depth or camera animation are not
supported in
Combustion
. Use only X and Y
transforms, and Z rotation.
Exporting Paint Masks Outputs as
.swf
Files
Combustion
enables you to export Paint mask
objects as
.swf
files. The export to Flash feature for
the Paint mask objects is available in the Settings
controls of the Paint Controls panel. See
“Settings
Controls” in Chapter 16, “Introduction to Paint’’
.
To export a mask object as a
.swf
file, create your
mask object using the Paint operator. See
“Exporting Paint Objects as .swf File Formats” in
Chapter 17, “Paint: Drawing Basics’’
.