Autodesk 62205-051408-9001 User Guide - Page 346

About Particle Systems, Basic Particle Concepts, Particles

Page 346 highlights

14 Creating Particle Effects With the Particles operator, you can start by adding pre-defined particle effects like star trails, bubbles, and sparkles, and then let your imagination loose. can even track the emitter to the rocket using the Tracker. About Particle Systems From explosions and laser blasts in outer space to smoke, fire, and water, computer graphic animation depends on particle systems to impress viewers. In Combustion, you use the Particles operator to make such animations creatively come to life. The Particles operator creates particles on 2D layers, giving the illusion of 3D without the time and effort required by some 3D programs. Initially, you can use the dozens of particle emitters supplied in the libraries, but soon you will want to modify them and then create your own from scratch. You can add the particles to layers in a composite, to footage in a branch, or to simple solid frames. For example, if you need to create a clip of a 3D rocket ship launching and travelling to outer space, you could start by creating and animating a model using 3D modeling software. However, you would then notice there is no billowing smoke cloud as the space ship hurtles into space. You might spend hours in the modeling program trying to make billowing white clouds of rocket blasts with fire and explosions. Instead, load the rendered scene without effects into Combustion and add the Particles operator. Then select the White Billowing Smoke emitter from the library, click the end of the rocket (where you want the smoke to come from), and create a few keyframes to position the emitter. Click Play and the rocket takes off. You Background image and rendered 3D model clip after adding 2D particles. Basic Particle Concepts An emitter includes particle types. Particle types consist of images and various properties that determine how the particles look and behave. You can direct the particles with deflectors, as well as add masks and selections to block areas where you do not want the particles to go. Particles Particles are the visible entities in the particle system. You have no direct control over individual particles; once they are born they behave based on the values set in their particle type. 330

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Creating Particle Effects
14
330
With the Particles operator, you can start by
adding pre-defined particle effects like star
trails, bubbles, and sparkles, and then let your
imagination loose.
About Particle Systems
From explosions and laser blasts in outer space to
smoke, fire, and water, computer graphic animation
depends on particle systems to impress viewers. In
Combustion
, you use the Particles operator to make
such animations creatively come to life.
The Particles operator creates particles on 2D layers,
giving the illusion of 3D without the time and effort
required by some 3D programs.
Initially, you can use the dozens of particle emitters
supplied in the libraries, but soon you will want to
modify them and then create your own from scratch.
You can add the particles to layers in a composite, to
footage in a branch, or to simple solid frames.
For example, if you need to create a clip of a 3D
rocket ship launching and travelling to outer space,
you could start by creating and animating a model
using 3D modeling software. However, you would
then notice there is no billowing smoke cloud as the
space ship hurtles into space.
You might spend hours in the modeling program
trying to make billowing white clouds of rocket
blasts with fire and explosions. Instead, load the
rendered scene without effects into
Combustion
and
add the Particles operator. Then select the White
Billowing Smoke emitter from the library, click the
end of the rocket (where you want the smoke to
come from), and create a few keyframes to position
the emitter. Click Play and the rocket takes off. You
can even track the emitter to the rocket using the
Tracker.
Basic Particle Concepts
An emitter includes particle types. Particle types
consist of images and various properties that
determine how the particles look and behave. You
can direct the particles with deflectors, as well as add
masks and selections to block areas where you do
not want the particles to go.
Particles
Particles are the visible entities in the particle
system. You have no direct control over individual
particles; once they are
born
they behave based on
the values set in their particle type.
Background image and rendered 3D model clip
after adding 2D particles.