Autodesk 62205-051408-9001 User Guide - Page 185

Connecting Nodes to Secondary Inputs, Disconnecting Nodes, Repositioning Nodes

Page 185 highlights

Working with Nodes ❚❘❘ Connecting Nodes to Secondary Inputs When you connect to a node that allows multiple secondary inputs, the input point displays a list of the secondary inputs for that operator. For example, a Compound RGB operator has three possible secondary inputs: the red, green, and blue channels. When you connect to the secondary input of a Compound RGB node, the input lists the Red, Green, and Blue channels. For some other nodes, the number of secondary inputs is unlimited, so you can continue adding items to the list. To connect a node to a secondary input: 1. Drag a connection to the secondary input. You can also connect in reverse: drag a connection from the secondary input to the output of another node. The connection point is highlighted, indicating that a valid connection can be made. 2. Release the mouse button. If a choice needs to be made, the secondary inputs are displayed in a menu. Press ESC or click outside of the menu to cancel the operation. To show or hide secondary connections: Right-click the viewport and choose Display Secondary Connections, or press S. You can still make a secondary connection when Display Secondary Connections is disabled; it just disappears after it is created. Disconnecting Nodes In the Schematic view, you can disconnect nodes in several ways. If an operator node is not connected to anything, it is just an empty branch with no output. If a Footage operator node is unconnected, it is still listed in the Footage Library and you can still render it because it has footage to output. To disconnect two nodes: Do one of the following: • Click the connection between the nodes to select it, and press DELETE or BACKSPACE, or right-click and choose Delete. • Drag either end of the connection between the nodes away from the connection point and release it. • Drag a line through the connection while pressing CTRL. Note: The connection between a layer node and a Composite node cannot be disconnected. 3. If necessary, select a secondary input from the list. The node is connected to the secondary input. Note: You can also connect a node to a secondary input by using the "kissing" method. For information, see Connecting Nodes. Repositioning Nodes In the Schematic view, you can reposition nodes within the process tree without having to create and delete connections one at time. Repositioning a node automatically reflows the connections around it. Note: The connection between a layer node and a Composite node cannot be disconnected. 169

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Working with Nodes
169
❚❘❘
Connecting Nodes to Secondary Inputs
When you connect to a node that allows multiple
secondary inputs, the input point displays a list of
the secondary inputs for that operator.
For example, a Compound RGB operator has three
possible secondary inputs: the red, green, and blue
channels. When you connect to the secondary input
of a Compound RGB node, the input lists the Red,
Green, and Blue channels. For some other nodes, the
number of secondary inputs is unlimited, so you can
continue adding items to the list.
To connect a node to a secondary input:
1.
Drag a connection to the secondary input. You
can also connect in reverse: drag a connection
from the secondary input to the output of another
node.
The connection point is highlighted, indicating
that a valid connection can be made.
2.
Release the mouse button.
If a choice needs to be made, the secondary inputs
are displayed in a menu. Press
E
SC
or click outside
of the menu to cancel the operation.
3.
If necessary, select a secondary input from the
list.
The node is connected to the secondary input.
Note:
You can also connect a node to a secondary
input by using the “kissing” method. For
information, see
Connecting Nodes
.
To show or hide secondary connections:
Right-click the viewport and choose Display
Secondary Connections, or press
S
.
You can still make a secondary connection when
Display Secondary Connections is disabled; it just
disappears after it is created.
Disconnecting Nodes
In the Schematic view, you can disconnect nodes in
several ways.
If an operator node is not connected to anything, it
is just an empty branch with no output. If a Footage
operator node is unconnected, it is still listed in the
Footage Library and you can still render it because it
has footage to output.
To disconnect two nodes:
Do one of the following:
Click the connection between the nodes to select it,
and press
D
ELETE
or
B
ACKSPACE
, or right-click and
choose Delete.
Drag either end of the connection between the
nodes away from the connection point and release
it.
Drag a line through the connection while pressing
C
TRL
.
Note:
The connection between a layer node and a
Composite node cannot be disconnected.
Repositioning Nodes
In the Schematic view, you can reposition nodes
within the process tree without having to create and
delete connections one at time. Repositioning a
node automatically reflows the connections around
it.
Note:
The connection between a layer node and a
Composite node cannot be disconnected.