Autodesk 62205-051408-9001 User Guide - Page 41

Changing Composite Views, Displaying Lighting and Surface Effects, Camera, Layer, Object, Front, Back

Page 41 highlights

Using the Viewports ❚❘❘ To redraw objects in the viewports as you modify them: Enable Feedback. To redraw after a setting has been changed: Disable Feedback. Changing Composite Views Changing the view changes your viewing perspective of the objects displayed in the viewport. When viewing 3D composites, you can set each viewport to one of the following views: Perspective, Camera, Layer, Object, Front, Back, Top, Bottom, Left, or Right. For 2D composites, the available views are Composite or Layer. Use Perspective view to see the entire 3D space from a vantage point separate from the scene. You can navigate in Perspective view by panning, rotating, or magnifying the view. Use Camera view to view the composite through the camera lens. In this view, you cannot see the camera itself. When you create a 3D composite, a camera is created by default. For more information, see "Using Cameras" in Chapter 28, "Working with Cameras''. Use Layer view to view a "flat" image of only the selected layer. Layer view is useful when you need to adjust the effects on a layer, particularly if the layer is difficult to see in Perspective view. You use Object view in the same way as Camera view; however, you view the composite from the perspective of the selected object. For example, you can use this option to view the composite from the perspective of a spotlight. Orthographic views are each defined using two of the three coordinate axes. Use the orthographic views to see a "straight ahead" view of the composite: either top, bottom, front, back, left, or right. Note: If you view an operator, such as Paint or Particles, it is displayed in a flat 2D view, like Layer view. To change views: 1. Select a viewport. 2. Do one of the following: • Right-click the viewport and choose an option from the context menu. • In the Toolbar, select an option from the View list. View list Note: For a 3D composite, you can render from either Camera or Perspective view. See "Setting Rendering Quality" in Chapter 31, "Rendering''. Displaying Lighting and Surface Effects You can control the display of the lighting and surface effects in a 3D composite using the Render Effects options. When you create a 3D composite, these options are disabled by default. You set these options for each composite separately. If you are not working on these effects, disable these features to improve display performance. For more information, see "Displaying Light in a Composite" in Chapter 29, "Adding Lighting Effects'' and Chapter 8, "Using Surface Properties''. 25

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Using the Viewports
25
❚❘❘
To redraw objects in the viewports as you modify
them:
Enable Feedback.
To redraw after a setting has been changed:
Disable Feedback.
Changing Composite Views
Changing the view changes your viewing
perspective of the objects displayed in the viewport.
When viewing 3D composites, you can set each
viewport to one of the following views: Perspective,
Camera, Layer, Object, Front, Back, Top, Bottom,
Left, or Right. For 2D composites, the available
views are Composite or Layer.
Use Perspective view to see the entire 3D space from
a vantage point separate from the scene. You can
navigate in Perspective view by panning, rotating, or
magnifying the view.
Use Camera view to view the composite through the
camera lens. In this view, you cannot see the camera
itself. When you create a 3D composite, a camera is
created by default. For more information, see
“Using
Cameras” in Chapter 28, “Working with Cameras’’
.
Use Layer view to view a “flat” image of only the
selected layer. Layer view is useful when you need to
adjust the effects on a layer, particularly if the layer is
difficult to see in Perspective view.
You use Object view in the same way as Camera
view; however, you view the composite from the
perspective of the selected object. For example, you
can use this option to view the composite from the
perspective of a spotlight.
Orthographic views are each defined using two of
the three coordinate axes. Use the orthographic
views to see a “straight ahead” view of the
composite: either top, bottom, front, back, left, or
right.
Note:
If you view an operator, such as Paint or
Particles, it is displayed in a flat 2D view, like Layer
view.
To change views:
1.
Select a viewport.
2.
Do one of the following:
Right-click the viewport and choose an option
from the context menu.
In the Toolbar, select an option from the View
list.
Note:
For a 3D composite, you can render from
either Camera or Perspective view. See
“Setting
Rendering Quality” in Chapter 31, “Rendering’’
.
Displaying Lighting and Surface
Effects
You can control the display of the lighting and
surface effects in a 3D composite using the Render
Effects options. When you create a 3D composite,
these options are disabled by default. You set these
options for each composite separately.
If you are not working on these effects, disable these
features to improve display performance.
For more information, see
“Displaying Light in a
Composite” in Chapter 29, “Adding Lighting
Effects’’
and
Chapter 8, “Using Surface Properties’’
.
View list