Autodesk 62205-051408-9001 User Guide - Page 224

About Channels

Page 224 highlights

9 Working with Image Channels Mattes and channels not only affect what is retained and discarded in the final composite- Front they allow sophisticated, precise, and artful effects through their changeability. Alpha About Channels When you start a new branch, color channels and an alpha channel are created automatically. Color channels show the amount of the corresponding color present in the clip using a grayscale image with a certain bit depth (for example, 8 bits). For more information, see "Bit Depth Basics" in Chapter 22, "Working with Bit Depth''. Each branch has three color channels, one each for red, green, and blue. The alpha channel uses another grayscale image (with the same bit depth) to determine which pixels are opaque and which are transparent for each frame. The alpha channel is represented by a grayscale image embedded in the file. The grayscale value determines the opacity: white pixels are opaque (100% opacity), black pixels are transparent (0% opacity), and gray pixels represent varying degrees of opacity. Alpha Channels You use alpha channels to determine how much of the front image shows over the back image(s). If you are looking through a keyhole inside a room, the door is the front, the keyhole is the alpha, and the room is the back. Combined together, these layers form a composite. The following illustration shows the function an alpha channel performs when compositing. Back Composite If you render the contents of the alpha channel, you get what is called a matte. A matte can be completely black and white (called a hi-con for high-contrast), or can contain many shades of gray. In video and film, mattes are rarely static, and are rarely pure black and white. Any areas of the front containing transparency (glass, smoke, curly blond hair) or motion blur appear in the matte as gray areas, allowing the transparent (or blurred) areas to partially show through. The process of generating a matte (from blue screen, for example) is also known as pulling a matte. Getting as close as possible to the perfect matte is perhaps the most important part of compositing. Because you are superimposing layers on layers with the aim of creating a reality, any imperfections in the 208

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Working with Image Channels
9
208
Mattes and channels not only affect what is
retained and discarded in the final composite—
they allow sophisticated, precise, and artful
effects through their changeability.
About Channels
When you start a new branch, color channels and an
alpha channel are created automatically.
Color channels
show the amount of the
corresponding color present in the clip using a
grayscale image with a certain bit depth (for
example, 8 bits). For more information, see
“Bit
Depth Basics” in Chapter 22, “Working with Bit
Depth’’
. Each branch has three color
channels, one
each for red, green, and blue.
The
alpha channel
uses another grayscale image
(with the same bit depth) to determine which pixels
are opaque and which are transparent for each
frame. The alpha channel is represented by a
grayscale image embedded in the file. The grayscale
value determines the opacity: white pixels are
opaque (100% opacity), black pixels are transparent
(0% opacity), and gray pixels represent varying
degrees of opacity.
Alpha Channels
You use alpha channels to determine how much of
the front image shows over the back image(s).
If you are looking through a keyhole inside a room,
the door is the
front
, the keyhole is the
alpha
, and the
room is the
back
. Combined together, these layers
form a composite. The following illustration shows
the function an alpha channel performs when
compositing.
If you render the contents of the alpha channel, you
get what is called a
matte
.
A matte can be completely black and white (called a
hi-con
for high-contrast), or can contain many
shades of gray. In video and film, mattes are rarely
static, and are rarely pure black and white. Any areas
of the front containing transparency (glass, smoke,
curly blond hair) or motion blur appear in the matte
as gray areas, allowing the transparent (or blurred)
areas to partially show through.
The process of generating a matte (from blue screen,
for example) is also known as
pulling
a matte.
Getting as close as possible to the perfect matte is
perhaps the most important part of compositing.
Because you are superimposing layers on layers with
the aim of creating a
reality
, any imperfections in the
Front
Alpha
Back
Composite