Autodesk 62205-051408-9001 User Guide - Page 19

Key Features, Workflow, Interface, Compositing, Particles

Page 19 highlights

Key Features ❚❘❘ • Switch to the Footage Library view by rightclicking in a viewport. See "Using Footage Library View" in Chapter 6, "Using Schematic View''. Key Features Combustion features a powerful suite of sophisticated tools, including vector paint, particles, effects, animation, editing, and 2D and 3D compositing, integrated into a stand-alone creative environment. The following describes some of the key features in Combustion 2008. For a list of new features, see What's New. Workflow • Flow-based architecture for a non-linear workflow and unmatched productivity. See "Quick Tour" in Chapter 3, "Quick Tour''. • Non-linear editing capabilities. • Schematic view to quickly build your project. • Footage Library view to scrub through clips and view information for all the footage in the workspace. • Context menus for quick access to modifying composites, layers, operators, channels, keyframes, and more. • Extensive caching for real-time effects and clip playback. See "Using the Playback Controls" in Chapter 2, "Welcome to Combustion''. • Ability to commit operators to disk (prerendering) improves RAM cache performance for work in progress. • Ability to save the settings for individual operators so they can be re-used and shared. Interface • Multiple viewports to simultaneously see results of different operators. See "Using the Viewports" in Chapter 2, "Welcome to Combustion''. • Workspace layouts for up to four independent monitors. See "Setting Monitor Preferences" in Chapter 2, "Welcome to Combustion''. • Color scheme you can adjust to varying production environments. See "Setting Interface Color Preferences" in Chapter 2, "Welcome to Combustion''. • Context-sensitive control panels to provide the tools you need when you need them. See "Overview of the Interface" in Chapter 2, "Welcome to Combustion''. Compositing • Powerful 3D compositing and optimized 2D compositing when the Z-axis, camera, and lights are not needed. • Nesting of composites. See "Creating a Nested Composite" in Chapter 5, "Compositing''. • 3D post effects based on the Autodesk® 3ds Max® Rich Pixel Format (RPF). See "Using 3D Post Filters in Combustion" in Appendix B, "Combustion and 3ds Max''. • Motion blur. See "Motion Blur" in Chapter 21, "Using Filters''. • OpenGL® support for tested cards, so a composite can be modified, played, and rendered quickly. Particles • Powerful 2D particle system with libraries of predefined emitters. • Full control over all emitter and particle properties, and the shapes used for the particles. 3

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Key Features
3
❚❘❘
Switch to the Footage Library view by right-
clicking in a viewport. See
“Using Footage Library
View” in Chapter 6, “Using Schematic View’’
.
Key Features
Combustion
features a powerful suite of
sophisticated tools, including vector paint, particles,
effects, animation, editing, and 2D and 3D
compositing, integrated into a stand-alone creative
environment.
The following describes some of the key features in
Combustion
2008
.
For a list of new features, see
What’s New
.
Workflow
Flow-based architecture for a non-linear workflow
and unmatched productivity. See
“Quick Tour” in
Chapter 3, “Quick Tour’’
.
Non-linear editing capabilities.
Schematic view to quickly build your project.
Footage Library view to scrub through clips and
view information for all the footage in the
workspace.
Context menus for quick access to modifying
composites, layers, operators, channels, keyframes,
and more.
Extensive caching for real-time effects and clip
playback. See
“Using the Playback Controls” in
Chapter 2, “Welcome to Combustion’’
.
Ability to commit operators to disk (pre-
rendering) improves RAM cache performance for
work in progress.
Ability to save the settings for individual operators
so they can be re-used and shared.
Interface
Multiple viewports to simultaneously see results of
different operators. See
“Using the Viewports” in
Chapter 2, “Welcome to Combustion’’
.
Workspace layouts for up to four independent
monitors. See
“Setting Monitor Preferences” in
Chapter 2, “Welcome to Combustion’’
.
Color scheme you can adjust to varying production
environments. See
“Setting Interface Color
Preferences” in Chapter 2, “Welcome to
Combustion’’
.
Context-sensitive control panels to provide the
tools you need when you need them. See
“Overview of the Interface” in Chapter 2,
“Welcome to Combustion’’
.
Compositing
Powerful 3D compositing and optimized 2D
compositing when the Z-axis, camera, and lights
are not needed.
Nesting of composites. See
“Creating a Nested
Composite” in Chapter 5, “Compositing’’
.
3D post effects based on the
Autodesk
®
3ds Max
®
Rich Pixel Format (RPF). See
“Using 3D Post
Filters in Combustion” in Appendix B,
“Combustion and 3ds Max’’
.
Motion blur. See
“Motion Blur” in Chapter 21,
“Using Filters’’
.
OpenGL
®
support for tested cards, so a composite
can be modified, played, and rendered quickly.
Particles
Powerful 2D particle system with libraries of pre-
defined emitters.
Full control over all emitter and particle properties,
and the shapes used for the particles.