Autodesk 62205-051408-9001 User Guide - Page 391

Using Masks with Particles, Using the Particles Operator on Layers, Making Particle Effects Seem 3D

Page 391 highlights

Compositing with Particles ❚❘❘ 3. Draw selections to identify the areas where you do not want the particles to be visible. 4. Make the Particles operator the current operator. The selected area is protected from the particles. Using Masks with Particles You can also use masks to block areas of the clip from the particles. In this case, you cannot see the areas that are masked (or you see them partially due to opacity settings). You can also use an animated mask to control where the particles go. A deflector can stop a particle but not kill it. You can use masks to simulate a barrier that kills particles. Use softness on the mask edges to make the particles fade out instead of disappearing. For more information, see Chapter 10, "Using Masks''. In this example, you need the foreground image or clip to have an alpha channel. There are other techniques as well. To make particles travel behind an object: 1. In a composite, create a layer for the foreground footage and add the Particles operator. 2. Add the emitter and create a full motion path for it. Rename the layer Behind since it is used for behind the object. Path used on "Front" layer has section where Number is 0 Using the Particles Operator on Layers Compositing particles involves controlling where particles appear and where they are blocked. In addition to using masks and selections, you can sometimes use a duplicate copy of the layer. If the foreground image has an alpha channel, for example, you can put a copy of it above the layer with particles. Making Particle Effects Seem 3D You can animate the number and visibility of particles to make them appear to go behind an object. For example, you can make a trail of sparkles twist around a column in a dungeon. Note: You can also use the 2D Particles layer in a 3D composite and use Z compositing, hinging, parenting, and so on. This example does not cover the topic. Full path used on "Behind" layer 3. Copy the layer (including Particles operator) and rename the layer Front. Enable Preserve Alpha for this emitter (it is disabled for the Behind layer). 4. Animate the Number property to decrease to 0 just before the emitter is to make the "behind crossing" and increase after it reappears. Number property 0 Time Frames for the "behind crossing" 5. Display the Composite operator in the viewport and play the clip. 375

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Compositing with Particles
375
❚❘❘
3.
Draw selections to identify the areas where you
do not want the particles to be visible.
4.
Make the Particles operator the current operator.
The selected area is protected from the particles.
Using Masks with Particles
You can also use masks to block areas of the clip
from the particles. In this case, you cannot see the
areas that are masked (or you see them partially due
to opacity settings). You can also use an animated
mask to control where the particles go.
A deflector can stop a particle but not kill it. You can
use masks to simulate a barrier that kills particles.
Use softness on the mask edges to make the particles
fade out instead of disappearing.
For more information, see
Chapter 10, “Using
Masks’’
.
Using the Particles Operator on Layers
Compositing particles involves controlling where
particles appear and where they are blocked. In
addition to using masks and selections, you can
sometimes use a duplicate copy of the layer. If the
foreground image has an alpha channel, for
example, you can put a copy of it above the layer with
particles.
Making Particle Effects Seem 3D
You can animate the number and visibility of
particles to make them appear to
go behind
an
object. For example, you can make a trail of sparkles
twist around a column in a dungeon.
Note:
You can also use the 2D Particles layer in a 3D
composite and use Z compositing, hinging,
parenting, and so on. This example does not cover
the topic.
In this example, you need the foreground image or
clip to have an alpha channel. There are other
techniques as well.
To make particles travel behind an object:
1.
In a composite, create a layer for the foreground
footage and add the Particles operator.
2.
Add the emitter and create a full motion path for
it. Rename the layer
Behind
since it is used for
behind the object.
3.
Copy the layer (including Particles operator) and
rename the layer
Front
. Enable Preserve Alpha for
this emitter (it is disabled for the Behind layer).
4.
Animate the Number property to decrease to 0
just before the emitter is to make the “behind
crossing” and increase after it reappears.
5.
Display the Composite operator in the viewport
and play the clip.
Full path used on
“Behind” layer
Path used on “Front” layer has
section where Number is 0
Time
Frames for the
“behind crossing”
Number property
0