Autodesk 62205-051408-9001 User Guide - Page 207

Updating Committed Footage, For QuickTime and Video for Windows,

Page 207 highlights

About Committing to Disk ❚❘❘ To commit the changes to disk: 1. In the Workspace panel (F3) or the Schematic view (F12), right-click the operator and choose Commit to Disk. 2. In the Commit to Disk dialog, select a format in the Video Output group, and change other output settings as needed. These options are the same as those in the Render Queue dialog. See "Video Output Options" in Chapter 31, "Rendering'' for details. Note: For uncompressed frames, you may want to use the TGA format. For compressed frames, you can use the PNG format. PNG files are still lossless, but the compression saves disk space. 3. Click Filename to set the filename and path for the committed frames. Note: If you forget to do this, the Save dialog appears when you click Process. 4. Click Process. Once rendering is complete, the new committed footage becomes the main input to the Switcher operator. Use the Switcher Controls panel to select which committed operator you want as the main input or secondary inputs to the Switcher. Updating Committed Footage After changing the original operator (for example, modifying paint strokes in a Paint operator), you may want to update the committed footage. Changes made to the original operator are not automatically re-rendered for the committed clip. To update the committed frames, re-render the output of the original to disk using the same filename as the committed clip. To manually update committed footage: 1. After making changes to the original operator, show the Schematic view (F12). 2. Select the node for the original operator. 3. Right-click the node, choose Add Render Output, and select a render preset. An output node is added to the original operator. Note: For this procedure, it is a good idea to make a render preset for your disk caching preferences. Name it "Commit Favorite" and then choose it in this step. 4. Double-click the output node to open the Autodesk Combustion Render Queue dialog. 5. In the output list, make sure only the one output is enabled. 6. Click Filename and find the committed footage. Make sure you are using the same path, name, and file format as the committed frames. If you are using an image sequence format, remember to remove the [####] from the filename. An advantage of using an image sequence format is that you can also re-render a range of frames instead of the entire sequence. (For QuickTime and Video for Windows, you must render the entire clip.) Note: If you use a specific folder as a "scratch disk" for rendered frames, it is easier to find the old committed footage. 7. Click Process, and then click OK if asked to overwrite the footage. Since you are replacing footage, you must overwrite the old footage. Note: If you are using an image sequence format, and you removed the [####] from the filename in step 6, you are not asked to overwrite because the name already differs from the saved sequence. 8. After the render is completed, click Close. The old clip is still in memory, so the Footage operator does not show the new clip yet. 191

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About Committing to Disk
191
❚❘❘
To commit the changes to disk:
1.
In the Workspace panel (
F3
) or the Schematic
view (
F12
), right-click the operator and choose
Commit to Disk.
2.
In the Commit to Disk dialog, select a format in
the Video Output group, and change other output
settings as needed.
These options are the same as those in the Render
Queue dialog. See
“Video Output Options” in
Chapter 31, “Rendering’’
for details.
Note:
For uncompressed frames, you may want to
use the TGA format. For compressed frames, you
can use the PNG format. PNG files are still lossless,
but the compression saves disk space.
3.
Click Filename to set the filename and path for
the committed frames.
Note:
If you forget to do this, the Save dialog
appears when you click Process.
4.
Click Process.
Once rendering is complete, the new committed
footage becomes the main input to the Switcher
operator. Use the Switcher Controls panel to
select which committed operator you want as the
main input or secondary inputs to the Switcher.
Updating Committed Footage
After changing the original operator (for example,
modifying paint strokes in a Paint operator), you
may want to update the committed footage. Changes
made to the original operator are not automatically
re-rendered for the committed clip.
To update the committed frames, re-render the
output of the original to disk using the same
filename as the committed clip.
To manually update committed footage:
1.
After making changes to the original operator,
show the Schematic view (
F12
).
2.
Select the node for the original operator.
3.
Right-click the node, choose Add Render
Output, and select a render preset.
An output node is added to the original operator.
Note:
For this procedure, it is a good idea to make
a render preset for your disk caching preferences.
Name it “Commit Favorite” and then choose it in
this step.
4.
Double-click the output node to open the
Autodesk
Combustion
Render Queue
dialog.
5.
In the output list, make sure only the one output
is enabled.
6.
Click Filename and find the committed footage.
Make sure you are using the same path, name,
and file format as the committed frames.
If you are using an image sequence format,
remember to remove the [####] from the
filename. An advantage of using an image
sequence format is that you can also re-render a
range of frames instead of the entire sequence.
(For QuickTime and Video for Windows, you
must render the entire clip.)
Note:
If you use a specific folder as a “scratch disk”
for rendered frames, it is easier to find the old
committed footage.
7.
Click Process, and then click OK if asked to
overwrite the footage.
Since you are replacing footage, you must
overwrite the old footage.
Note:
If you are using an image sequence format,
and you removed the [####] from the filename in
step 6, you are not asked to overwrite because the
name already differs from the saved sequence.
8.
After the render is completed, click Close.
The old clip is still in memory, so the Footage
operator does not show the new clip yet.