Autodesk 62205-051408-9001 User Guide - Page 800

Changing RAM Player Frame Rate, Comparing Rendered Clips, Specifying Video Output, Settings

Page 800 highlights

31 Rendering Otherwise, the entire operator is rendered by default. 9. Click Process. The RAM Player appears in the active viewport. To play the clip, press SPACEBAR or use the playback controls. Note: Rendering to RAM does not automatically save the results to a file on the hard drive. However, you can choose to do so. To save the rendered clip: 1. Do one of the following: • Choose File | Save RAM Player As. • Right-click the RAM Player viewport and choose Save RAM Player As. The Save RAM Player As dialog appears. Note: This option only appears once you render a clip to RAM and are viewing the RAM Player. 2. To save the video portion of the clip, enable Video Output and set the following options as required: • File format (and related options) • Filename • Frame size For information, see Specifying Video Output Settings. 3. Enter the path and name for the file(s) in the Filename field. Or click the Filename button to use the file browser. 4. To save the audio portion of the clip, enable Audio Output and set the options as required. For more information, see "Audio Rendering" in Chapter 30, "Adding Audio''. 5. Click Process. Changing RAM Player Frame Rate You can change the frame rate of the clip in the RAM Player. The setting is only for preview; it is not saved with the clip. The RAM Player lists three things in the viewport title: • Frame rate-The chosen rate or maximum rate possible if you use the Max fps option. When the RAM Player is stopped, it shows 0 fps. • Locked or Unlocked-Locked means the clip is playing at full frame rate, whereas Unlocked means the clip is not playing in real time. • Total bit depth-The bit depth multiplied by the number of channels. For example, 24 for 8-bit RGB and 32 when the alpha channel is also included. The RAM player only supports 8 bits per channel. To change the frame rate of the clip: Do one of the following: • Right-click the RAM Player viewport and choose an option from the Frame Rate menu. • Choose Window | Frame Rate and choose an option from the Frame Rate menu. The choices are 10, 15, 24, 25, 29.97, 30, or 60 fps. The other two options are Max fps and Custom. If you choose the Custom option, enter a frame rate in the Enter Frame Rate dialog that appears. Comparing Rendered Clips You can also use the Render to RAM dialog to create two buffers to render two different clips. You then use the Compare tool in the Toolbar to create a split screen in the viewport. To compare rendered clips: 1. Display the operator that you want to render in a viewport. It is now the current operator. 2. Choose File | Render to RAM (CTRL+SHIFT+R). The Render to RAM dialog appears. 3. Click Compare With. The Operator Picker appears. 784

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Rendering
31
784
Otherwise, the entire operator is rendered by
default.
9.
Click Process.
The RAM Player appears in the active viewport.
To play the clip, press
S
PACEBAR
or use the
playback controls.
Note:
Rendering to RAM does not automatically
save the results to a file on the hard drive.
However, you can choose to do so.
To save the rendered clip:
1.
Do one of the following:
Choose File | Save RAM Player As.
Right-click the RAM Player viewport and
choose Save RAM Player As.
The Save RAM Player As dialog appears.
Note:
This option only appears once you render a
clip to RAM and are viewing the RAM Player.
2.
To save the video portion of the clip, enable Video
Output and set the following options as required:
File format (and related options)
Filename
Frame size
For information, see
Specifying Video Output
Settings
.
3.
Enter the path and name for the file(s) in the
Filename field. Or click the Filename button to
use the file browser.
4.
To save the audio portion of the clip, enable
Audio Output and set the options as required. For
more information, see
“Audio Rendering” in
Chapter 30, “Adding Audio’’
.
5.
Click Process.
Changing RAM Player Frame Rate
You can change the frame rate of the clip in the RAM
Player. The setting is only for preview; it is not saved
with the clip.
The RAM Player lists three things in the viewport
title:
Frame rate—The chosen rate or maximum rate
possible if you use the Max fps option. When the
RAM Player is stopped, it shows 0 fps.
Locked or Unlocked—Locked means the clip is
playing at full frame rate, whereas Unlocked means
the clip is not playing in real time.
Total bit depth—The bit depth multiplied by the
number of channels. For example, 24 for 8-bit RGB
and 32 when the alpha channel is also included.
The RAM player only supports 8 bits per channel.
To change the frame rate of the clip:
Do one of the following:
Right-click the RAM Player viewport and choose
an option from the Frame Rate menu.
Choose Window | Frame Rate and choose an
option from the Frame Rate menu.
The choices are 10, 15, 24, 25, 29.97, 30, or 60 fps.
The other two options are Max fps and Custom. If
you choose the Custom option, enter a frame rate in
the Enter Frame Rate dialog that appears.
Comparing Rendered Clips
You can also use the Render to RAM dialog to create
two buffers to render two different clips. You then
use the Compare tool in the Toolbar to create a split
screen in the viewport.
To compare rendered clips:
1.
Display the operator that you want to render in a
viewport.
It is now the current operator.
2.
Choose File | Render to RAM (
C
TRL
+S
HIFT
+R
).
The Render to RAM dialog appears.
3.
Click Compare With.
The Operator Picker appears.